

Viewtiful Joe
TBW
In a nutshell
Joe is one of the smallest characters in the game and is hailed as a versatile character with a strong zoning game and deadly mix-ups. He's viewed as a zoning and lock down character due to his chargred Shurikens as they will track their opponents. Once Joe is able charge his first Shuriken, he'll be able to maintain his charges and keep opponents locked in. His damage leaves much to be desired, but he always has the option to TAC or DHC into another character to finish the job. Perhaps his biggest strengths are his supers, God Hand is an ability that slows your opponent for 100 frames, though you can combo into it, you are unable to combo out of it but it's the perfect reset tool. He also has V-Dodge which allows him to dodge in place and Mach Speed which is Joe's version of a Bionic Arm and has easy follow up potential. This character has a lot going for him but it's not easy to unlock his full potential, with enough dedication you too can become Viewtiful.
Alternate Colors
Players to Watch
Dieminion, Kusoru, HowtoRead, Lythero
Character Vitals
Video Walkthrough
Combos
Team Lythero combos
2 combos by xBLACKJAGUAR13
Team Joe/RR/Arthur CMV
Tech
slow down ideas with Rocket Raccoon and Amaterasu
TAC infinite
Move List
Assist Types
Normal Moves
(64,200)
Throws
Special Moves
(charged version)
(charge atk )
homes in on opponent
hits multiple times, without comboing.
l version goes u
m version goes uf
(104,000)
strk on 2nd hit
softknockdown
atk used determines
length of timer
can be charged before releasing.
See Tips section.
(94,800)
(96,800 per loop)
mashable until Joe lands
+ 35,000 (repeating)
(119,700 per loop)
mashable until Joe lands
+ 35,000 + 45,000 (repeating)
(146,200 per loop)
mashable until Joe lands
Hyper Moves
"Six Cannon"
(252,000)
lasts about 10 seconds.
Mission Mode
Strategy
Tips and Tricks
- When charging a Shocking Pink bomb, if you continue to hold the button and use any Hyper, the bomb will be on-screen, and will not detonate until you release the button, or Joe leaves the screen.
- Example: {{#motion: qcb + l}} (hold {{#motion: l}} entire duration), then {{#motion: qcf + m + h }}, notice that the bomb is still onscreen, the fuse is gone. Release {{#motion: l}}, bomb explodes!