UMVC3/Viewtiful Joe

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Viewtiful Joe

Umvc3 vjoe face.jpg

TBW


In a nutshell

Joe is one of the smallest characters in the game and is hailed as a versatile character with a strong zoning game and deadly mix-ups. He's viewed as a zoning and lock down character due to his chargred Shurikens as they will track their opponents. Once Joe is able charge his first Shuriken, he'll be able to maintain his charges and keep opponents locked in. His damage leaves much to be desired, but he always has the option to TAC or DHC into another character to finish the job. Perhaps his biggest strengths are his supers, God Hand is an ability that slows your opponent for 100 frames, though you can combo into it, you are unable to combo out of it but it's the perfect reset tool. He also has V-Dodge which allows him to dodge in place and Mach Speed which is Joe's version of a Bionic Arm and has easy follow up potential. This character has a lot going for him but it's not easy to unlock his full potential, with enough dedication you too can become Viewtiful.

Alternate Colors

VJoe colors.jpg

Players to Watch

Dieminion, Kusoru, HowtoRead, Lythero

Character Vitals

CHARACTER DATA
Health:
950k.jpg
Double Jump:
Yes
Air Dash:
Yes
Air Dash/Jump count:
2
X-FACTOR
Level 1
Level 2
Level 3
X-Factor Damage Boost:
20.0 %
40.0 %
60.0 %
X-Factor Speed Boost:
20.0 %
30.0 %
40.0 %
X-Factor Duration:
10.0 s
15.0 s
20.0 s
MINIMUM DAMAGE SCALING
 
L Attacks
M Attacks
H Attacks
Special Moves
Hyper Combos
Normal:
10 %
10 %
10 %
20 %
60 %
X-Factor Lvl 1:
35 %
35 %
35 %
35 %
60 %
X-Factor Lvl 2:
35 %
35 %
35 %
35 %
60 %
X-Factor Lvl 3:
35 %
35 %
35 %
35 %
60 %

Video Walkthrough



Tutorial by UMvC3Wild7

Combos


Team Lythero combos
2 combos by xBLACKJAGUAR13
Team Joe/RR/Arthur CMV

Tech

slow down ideas with Rocket Raccoon and Amaterasu

TAC infinite


Move List


Assist Types

Name
Type
Damage
Special Properties
Cross-Over Combination
Alpha.png Voomerang L
shot front
70,000
proj
Desperado (Six Cannon)
Beta2.png Groovy Uppercut M
direct tiltup
80,000
strk
Mach Speed
Gamma2.png Shocking Pink L
shot tiltdown
80,000
proj softknockdown otg
Desperado (Six Cannon)

Normal Moves

Name
Command
Damage
Notes (glossary)
Standing Light
l
38,000
rpdfire
Crouching Light
d + l
35,000
low rpdfire
Standing Medium
m
50,000
Crouching Medium
d + m
48,000
low
Standing Heavy
h
65,000
Crouching Heavy
d + h
60,000
low
Special
s
70,000
launch nocancel
Excellent Knuckle Punch
f + m
50,000
high
Jumping Light
air l
38,000
high djcancel
Jumping Medium
air m
50,000
high djcancel
Jumping Heavy
air h
65,000
high djcancel
Jumping Special
air s
25,000 X 3
(64,200)
high aircombofinisher

Throws

Name
Command
Damage
Notes (glossary)
Forward Throw
f + h
80,000
throw hardknockdown
Back Throw
b + h
80,000
throw hardknockdown
Forward Air Throw
air f + h
80,000
airthrow hardknockdown
Back Air Throw
air b + h
80,000
airthrow hardknockdown

Special Moves

Name
Command
Damage
Notes (glossary)
Voomerang
qcf + atk
70,000
airok proj
Voomerang
(charged version)
qcf + atk
(charge atk )
50,000 per hit
airok proj
homes in on opponent
hits multiple times, without comboing.
Groovy Uppercut L / M
dp + l / m
80,000
strk
l version goes u
m version goes uf
Groovy Uppercut H
dp + h
50,000 + 60,000
(104,000)
softknockdown on 1st hit
strk on 2nd hit
Shocking Pink
qcb + atk
80,000
proj otg
softknockdown
atk used determines
length of timer
can be charged before releasing.
See Tips section.
Red Hot Kick L / M
air qcb + l / m
80,000
Red Hot Kick H
air qcb + h
35,000 X 3
(94,800)
Air Joe L
air rapid l
25,000 X 3 + 40,000 (repeating)
(96,800 per loop)
rpdfire
mashable until Joe lands
Air Joe M
air rapid m
25,000 X 3 + 40,000
+ 35,000 (repeating)
(119,700 per loop)
rpdfire
mashable until Joe lands
Air Joe H
air rapid h
25,000 X 3 + 40,000
+ 35,000 + 45,000 (repeating)
(146,200 per loop)
rpdfire
mashable until Joe lands
V-Dodge
atk + s
0
Dodge. Invincible to proj and hits, still susceptible to throw .

Hyper Moves

Name
Command
Damage
Notes (glossary)
Desperado
"Six Cannon"
qcf + atk + atk
250,000
airok proj otg softknockdown
Mach Speed
dp + atk + atk
30,000 + 15,000 X 13 + 70,000
(252,000)
launch on final hit
Viewtiful God Hand
qcb + atk + atk
50,000 + 100,000 (145,000)
Puts slow effect on opponent,
lasts about 10 seconds.

Mission Mode

Strategy

Tips and Tricks

  • When charging a Shocking Pink bomb, if you continue to hold the button and use any Hyper, the bomb will be on-screen, and will not detonate until you release the button, or Joe leaves the screen.
    • Example: {{#motion: qcb + l}} (hold {{#motion: l}} entire duration), then {{#motion: qcf + m + h }}, notice that the bomb is still onscreen, the fuse is gone. Release {{#motion: l}}, bomb explodes!

Combos

Basic Strategy

Advanced Strategy

Strategy vs. Viewtiful Joe