UMVC3/Taskmaster

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Taskmaster

Umvc3 taskmaster face.jpg


In a nutshell

Taskmaster is known as a slow moving, low mobility character with great versatility. He can zone with his aim master special in many different directions, in turn baiting the enemy to attack where his counter-attacking and combo skills can truly be showcased. With high priority and unusual properties of his heavy normals, he frustrates opponents into high damaging combos. His enemy will try and get through a barrage of painful arrows only to be hit by a Shield Skills or a Spidey's Swing combo opener when he finally does gets through Taskmaster's zoning, and, if paired with an OTG assist, it just makes Taskmaster that much more deadly. The true strength of Taskmaster really lies in his versatility as he can fill any role on a team whether placed at point, assist, or anchor. He is a great battery; most of his longer combos are capable of more than completely fueling his combo ending level 1 Hyper, Legion arrow. If you need a versatile character who can handle most any situation through zoning and countering with the added perk of an unblockable mix-up, Taskmaster's the merc for you.


Alternate Colors

Taskmaster colors.jpg

Players to Watch

HonzoGonzo, Adelheid Stark, DJ Houshen, Young Chow, WhiteBlack, NeoKarsh, Sondelight

Character Vitals

CHARACTER DATA
Health:
1100k.jpg
Double Jump:
No
Air Dash:
No
Air Dash/Jump count:
0
X-FACTOR
Level 1
Level 2
Level 3
X-Factor Damage Boost:
30 %
55 %
80 %
X-Factor Speed Boost:
? %
 ? %
 ? %
X-Factor Duration:
? s
 ? s
 ? s
MINIMUM DAMAGE SCALING
 
L Attacks
M Attacks
H Attacks
Special Moves
Hyper Combos
Normal:
10 %
10 %
10 %
20 %
33 %
X-Factor Lvl 1:
35 %
35 %
35 %
35 %
33 %
X-Factor Lvl 2:
35 %
35 %
35 %
35 %
33 %
X-Factor Lvl 3:
35 %
35 %
35 %
35 %
33 %

Video Walkthrough

Technology


Combos


Team Synergy

Nova/Task Master/Dante
Nova/Task/Dante #2 cmv, amazing combos

TAC Infinites


Move List


Assist Types

Name
Type
Damage
Special Properties
Cross-Over Combination
Alpha.png Aim Master
(Horizontal Shot)
shot front
50,000 x 3
135,400
proj
Legion Arrow
(Horizontal Ver.)
Beta2.png Aim Master
(Vertical Shot)
shot upward
50,000 x 3
135,400
proj
otg
Legion Arrow
(Vertical Ver.)
Gamma2.png Aim Master
(Parabolic Shot)
shot tiltup
50,000 x 3
135,400
proj
Legion Arrow
(Diagonal Ver.)

Normal Moves

Name
Command
Damage
Special Properties (glossary)
Standing Light
l
48,000
Crouching Light
d + l
45,000
low
Standing Medium
m
40,000 + 40,000
(72,000)
Crouching Medium
d + m
65,000
low
Standing Heavy
h
90,000
Crouching Heavy
d + h
80,000
strk
Standing Special
s
90,000
launch nocancel
Web Swing
"Spidey Swing!"
f + h
80,000
airok
chipdamage
strk
Charging Star
"Shield Skills!"
b + h
95,000
chipdamage
projnull
strk
Jumping Light
air l
50,000
high
Jumping Medium
air m
68,000
high
Jumping Heavy
air h
50,000 + 50,000
high
Jumping Special
air s
90,000
high
aircombofinisher
nocancel

Throws

Name
Command
Damage
Notes (glossary)
Forward Throw
f + h
80,000
throw hardknockdown
Back Throw
b + h
80,000
throw hardknockdown
Forward Air Throw
air f + h
80,000
airthrow hardknockdown
Back Air Throw
air b + h
80,000
airthrow hardknockdown

Special Moves

Name
Command
Damage
Special Properties (glossary)
Aim Master L
qcf + l
50,000 X 1 ~ 3
(50,000 ~ 135,400)
airok
Can charge for more hits
proj
Aim Master M
qcf + m
50,000 X 1 ~ 3
(50,000 ~ 135,400)
airok
Can charge for more hits
proj
otg
Aim Master H
qcf + h
50,000 X 1 ~ 3
(50,000 ~ 135,400)
airok
Can charge for more hits
proj
otg
Sting Master
qcf + s
50,000 + 70,000
(113,000)
hardknockdown
cptr
Light Sword Master
dp + l
50,000
Followup on block
    Combo Followup
After blocked Light Sword Master
h , qcf + h
89,000 (30,000 + 10,000 + 50,000)
1st and last attack are unblockable
Last hit is unscaled
Medium Sword Master
dp + m
50,000
Followup on block
    Combo Followup
After blocked Medium Sword Master
h , m , h , qcf + h
146,000 (30,000 + 28,000 + 30,000 + 10,000 + 60,000)
1st and last attack are unblockable
Last hit is unscaled
Heavy Sword Master
dp + h
50,000
Followup on block
    Combo Followup
After blocked Heavy Sword Master
h , m , h , h , m , qcf + h
193,800 (30,000 + 28,000 + 30,000 + 25,000 + 31,000 + 10,000 + 70,000)
1st and last attack are unblockable
Last hit is unscaled
Guard Master L
qcb + L
100,000
counter high and mid
Guard Master M
qcb + M
100,000
counter low
Guard Master H
qcb + H
0
projreflect


Hyper Moves

Name
Command
Damage
Notes (glossary)
Legion Arrow
(Horizontal Ver.)
qcf + l + m
20,000 X 25
(289,400 ~ 347,500)
proj
hardknockdown
mashable
Air Legion Arrow
(Horizontal Ver.)
air qcf + l + m
20,000 X 25
(289,400 ~ 347,500)
proj
mashable
Legion Arrow
(Diagonal Ver.)
qcf + l + h
20,000 X 25
(289,400 ~ 347,500)
proj
hardknockdown
mashable
Air Legion Arrow
(Diagonal Ver.)
air qcf + l + h
20,000 X 25
(289,400 ~ 347,500)
proj
otg
slight hardknockdown on otg
mashable
Legion Arrow
(Vertical Ver.)
qcf + m + h
20,000 X 25
(289,400 ~ 347,500)
proj
mashable
otg ;
hardknockdown on falling arrow
vs airborne
Air Legion Arrow
(Vertical Ver.)
air qcf + m + h
20,000 X 25
(289,400 ~ 347,500)
proj
otg
slight hardknockdown on otg
mashable
Aegis Counter
qcb + atk + atk
250,000
counters all
physical attacks.
hardknockdown

Strategy

Tips and Tricks

  • Guard Master H cannot counter Magneto's Hyper Grav. Bear this in mind, as there may be other {{#motion: cptr proj}} that he cannot deal with.
  • Aegis Counter counters ALL physical attacks, including all physical {{#motion: cptr }} moves and {{#motion: unblockable }} moves! {{#motion: throw }} moves, however, cannot be countered.
  • Though you don't get much damage off of Taskmaster's unblockable head-butt, you can combine it with the right assist to combo after it hits and make it a serious threat. You could also super cancel anytime before the finisher into Legion Arrow.
  • Remember that Charging Star can destroy some projectiles. From full screen, it won't get you all the way it, but it can really help change your positioning.
  • After Spidey Swing, you are airborn and can do attacks that count as high or can cancel into Legion Arrow l . Combine this with a low assist to make Taskmaster's offence really scary.
  • By using Aim Master and Web Swing, you can change Taskmaster's facing and direction of movement, allowing you to do a number of tricks to cross up.
  • New to UMVC3 is the ability for Taskmaster to cancel his Web Swing with Aim Master. Canceling the swing at different times gives you varying movement arcs and, when timed right, can make him travel all the way across the screen for a surprise attack. In this case, {{#motion: qcf + m}} is the best Aim Master to use since it covers your descent to the enemy's feet.
  • Taskmasters vertical Legion Arrow has interesting properties: On the way up, it only has the {{#motion: strk }} property; however, on the way down, it has a {{#motion: hardknockdown }} property! Use this carefully in DHCs to extend combos in new ways.

Combos

Basic Strategy

Advanced Strategy

Strategy vs. Taskmaster