Template:USFIVFrameDataHeader

Template page
Revision as of 20:38, 30 May 2014 by Jchensor (talk | contribs)

|- ! style="width:200px; color:black; background-color:#ffffcc;" align="center" | Move Name ! style="width:100px; color:black; background-color:#ffffcc;" align="center" | Damage ! style="width:100px; color:black; background-color:#ffffcc;" align="center" | Stun ! style="width:100px; color:black; background-color:#ffffcc;" align="center" | Meter
Gain ! style="width:50px; color:black; background-color:#ffffcc;" align="center" | Hit
Level ! style="width:50px; color:black; background-color:#ffffcc;" align="center" | Cancel
Ability ! style="width:50px; color:black; background-color:#ffffcc;" align="center" | Startup ! style="width:100px; color:black; background-color:#ffffcc;" align="center" | Active ! style="width:50px; color:black; background-color:#ffffcc;" align="center" | Rcvry ! style="width:50px; color:black; background-color:#ffffcc;" align="center" | Total
Frames ! style="width:50px; color:black; background-color:#ffffcc;" align="center" | Adv On
Guard ! style="width:50px; color:black; background-color:#ffffcc;" align="center" | Adv On
Hit ! style="width:50px; color:black; background-color:#ffffcc;" align="center" | Block
Stun ! style="width:50px; color:black; background-color:#ffffcc;" align="center" | Hit
Stun ! style="width:300px; color:black; background-color:#ffffcc;" align="center" | Extra
Details ! style="width:50px; color:black; background-color:#ffffcc;" align="center" | Armor
Break ! style="width:50px; color:black; background-color:#ffffcc;" align="center" | Proj ! style="width:50px; color:black; background-color:#ffffcc;" align="center" | Throw ! style="width:150px; color:black; background-color:#ffffcc;" align="center" | On Hit
Ground ! style="width:150px; color:black; background-color:#ffffcc;" align="center" | Counter
Hit Ground ! style="width:150px; color:black; background-color:#ffffcc;" align="center" | On Hit
Air ! style="width:150px; color:black; background-color:#ffffcc;" align="center" | Counter
Hit Air ! style="width:100px; color:black; background-color:#ffffcc;" align="center" | Armor ! style="width:100px; color:black; background-color:#ffffcc;" align="center" | Full
Inv ! style="width:100px; color:black; background-color:#ffffcc;" align="center" | Strike
Inv ! style="width:100px; color:black; background-color:#ffffcc;" align="center" | Proj
Inv ! style="width:100px; color:black; background-color:#ffffcc;" align="center" | Throw
Inv ! style="width:100px; color:black; background-color:#ffffcc;" align="center" | Airborne ! style="width:100px; color:black; background-color:#ffffcc;" align="center" | Juggle
Info