
Shazam
Unlike most foster children, Billy Batson couldn’t care less about finding a family. He just wants to turn eighteen and finally become an adult. While the boy’s compassionate and kind, he’s gotten used to protecting himself by staying emotionally distant from everybody. But that changes when he meets an ancient wizard who introduces him to one very powerful word.
Just by saying SHAZAM!, Billy is transformed into a magical flying adult superhero, one with the genius of Solomon, the strength of Hercules, the unbreakable will of Atlas, the lightning blasts of Zeus, the power of Achilles and the speed of Mercury. But gaining the power of the gods means inheriting their enemies too. With the abilities of the world’s mightiest mortal, Billy will have to struggle with magical threats as well as his own youthful naïveté. To truly tap into his power, this orphan who’s always kept people at arm’s length will have to learn what family really is.
In a nutshell
Shazam is a 50/50 mixup/grappler. Think King from SfxT. Majority of his combo enders put the opponent in a hard knockdown where Shazam comes in and mixes him/her up again for a combo to repeat the process. However most of his higher damager relies on meter which is okay since Shazam builds meter well. But more importantly his grabs are stance specific. Herculean Might only grabs standing opponents while Achille's Clutch acts like an overhead and only grabs crouching opponents. So be careful not to spam them. He needs to get in close to do damage and needs to stay there in order to mixup/continue to do damage.
Character Info
Move List
Normal Moves
Combo Attacks
knockdown 3/4ths screen away speccancel
softknockdown half screen away
softknockdown 1/4th screen away
softknockdown speccancel
hardknockdown
knockdown half screen away
knockdown
brief stun
juggle state
Bounce Cancels
Character Power
Lasts 15 seconds
Takes 14 seconds to recharge
Throws
Special Moves
Alternate Command:
hcf + m
Atlas Torpedo
Alternate Command:
qcb + m
Bolt Of Zeus
Alternate Command: qcb f + l
Herculean Might
recovery can be jump cancelled
Alternate Command: qcb + l
Achilles' Clutch
adds a divekick that causes groundbounce
Alternate Command:
qcf + h
Alternate Command:
qcb + h
Super Move
Armored If hit, Shazam launches opponent into the sky and attacks with a flurry
First hit: 10.00 then 4.75, 5.70, 6.65, 11.40
Move Analysis
TBW
S.T.A.R. Labs Mode
TBW
Strategy
Basic Strategy
Shazam is grappler. So he needs to get in. Easiest way that also builds meter is of course his teleport. However do not abuse the move. It's recovery is enough for characters to punish you. Often they will hit you out of the startup. Your better option is to calmly walk forward, dash is you can risk it. F22 is a good string because it is fairly safe and on hit gets you a grab. You can choose to combo Herculean Might or opt for a reset which will be explained in advanced section.
Advanced Strategy
TBW
Tips and Tricks
TBW
Combos
TBW
Alternate Costumes
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Unlocking
- Regime- 1 Armory Key in Hall of Justice Archives
- New 52- Complete every Shazam mission
Match Ups
TBW
Frame Data
Move Name | Startup | Recovery | On Guard | On Hit |
---|---|---|---|---|
God Punch | 8 | 17 | -2 | 2 |
Knee Strike | 9 | 23 | 1 | 12 |
Hook Kick | 12 | 27 | 3 | 5 |
Hook Punch | 8 | 18 | -3 | 17 |
Thundering Elbow | 20 | 25 | -11 | 39 |
Power Cross | 30 | 27 | 7 | 54 |
Roundhouse Kick | 10 | 19 | -2 | 20 |
Hercules Uppercut | 16 | 28 | -5 | 5 |
Mighty Slam | 29 | 28 | 7 | 62 |
Low Jab | 6 | 15 | 2 | 13 |
Lifting Cut | 9 | 16 | -3 | 60 |
Sweeping Kick | 10 | 20 | -11 | 25 |
Jumping Strike | 6 | 24 | -10 | 2 |
Mercury Sidekick | 7 | 24 | -6 | 15 |
Achilles' Fist | 10 | 24 | -2 | 53 |
Forward Throw | 10 | 21 | - | - |
Back Throw | 10 | 21 | - | - |
One-Two Punch | 7 | 17 | 2 | 16 |
Solomon's Wisdom | 9 | 24 | -2 | 7 |
Hercules' Strength | 14 | 22 | -1 | 63 |
Atlas' Stamina | 11 | 26 | 1 | 32 |
Zeus' Power | 13 | 36 | -2 | 32 |
Achilles' Courage | 15 | 22 | 3 | 37 |
Mercury's Speed | 5 | 23 | -2 | 8 |
Mighty Colossus | 8 | 38 | -6 | 6 |
One-Two Kick | 18 | 25 | -9 | 25 |
Mighty Charge | 12 | 40 | -9 | 52 |
Mighty Force | 20 | 25 | -1 | 20 |
Roaring Strike | 9 | 23 | 0 | 47 |
Atlas Torpedo | 17 | 0 | -12 | 22 |
Atlas Torpedo (Meter Burn) | 0 | 60 | - | 60 |
Bolt Of Zeus | 26 | -162 | -6 | 1 |
Bolt Of Zeus (Meter Burn) | 39 | -165 | 3 | 26 |
Herculean Might | 11 | 17 | - | 25 |
Herculean Might (Meter Burn) | 0 | 27 | - | 26 |
Achilles' Clutch | 13 | 21 | - | 23 |
Achilles' Clutch (Meter Burn) | 0 | 46 | - | 34 |
Advancing Mercury Storm | 25 | 11 | - | - |
Eluding Mercury Storm | 25 | 9 | - | - |
The Power Of SHAZAM | 17 | 42 | -10 | 6 |
Trait: Solomon's Judgement | 0 | 43 | - | - |