Street Fighter X Tekken/Ryu

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{{SFxTCharacterHeader|Ryu|ryu|

A wandering street fighter who trains rigorously in order to become a true martial artist. Studied the art of Ansatsuken from his master Gouken, but does not wield it to take lives. He wishes to test his mettle against fighters around the world in order to find an answer in the heart of battle. He searches for Pandora to see if there is a connection between it and the Satsui no Hado. | Ryu is the quintessential "basic" character in fighting games with an intuitive array of punches and kicks, and very basic special moves. This simplicity makes Ryu a favorite for beginner and intermediate players. Ryu is available in every single Street Fighter game, allowing players familiar with previous Street Fighter games to begin playing immediately, without having to worry about learning how to use a new character, however, there are a few tweaks in his moveset which vary depending on the game. | v. 2012 Update | cr. MP - Startup increased to 5F | cr. MK - Startup increased to 6F | cr. HK - Startup increased to 7F | Solar Plexis Strike - +5 on hit / 0 on block | Shoryuken - Block Stun reduced by 10 F |

-Push back on block reduced |
-Screen freeze reduced by 6F |

M. Shoryuken - Frames 1-5 are invincible | Air Tatsumaki Senpu Kyaku - Hurtbox Enlarged | EX Tatsumaki Senpy Kyaku - Frames 3-7 are thrown invincible | H. Joudan Soktou Geri - Blockstun reduced by 4F | Guard Cancel - Changed to 3 hits | | | Meter Gain: | Shoryuken: on hit 40-30 | Tatsumaki Senpu Kyaku: whiff(10) / on hit(30) | Air Tatsumaki Senpu Kyaku: whiff(0) / on hit(35) | Joudan Sokutou Geri: whiff(10) / on hit(30) | Hadouken: whiff(0) / on hit(30) | |

Moves

Normal Attacks

Name
Command
Notes
Standing Light Punch
lp
rpdfire
speccancel
Standing Medium Punch
mp
speccancel
Standing Hard Punch
hp
chcrumple
Standing Light Kick
lk
Standing Medium Kick
mk
Standing Hard Kick
hk
Close Light Punch
(near opponent) lp
speccancel
rpdfire
Close Medium Punch
(near opponent) mp
speccancel
Close Hard Punch
(near opponent) hp
speccancel
Close Light Kick
(near opponent) lk
Close Medium Kick
(near opponent) mk
speccancel
Close Hard Kick
(near opponent) hk
Crouching Light Punch
d + lp
rpdfire
speccancel
Crouching Medium Punch
d + mp
speccancel
Crouching Hard Punch
d + hp
speccancel
Crouching Light Kick
d + lk
rpdfire
low
speccancel
Crouching Medium Kick
d + mk
speccancel
Crouching Hard Kick
d + hk
low
hardknockdown
speccancel
Neutral Jump Light Punch
u + lp
high
Neutral Jump Medium Punch
u + mp
high
Neutral Jump Hard Punch
u + hp
high
Neutral Jump Light Kick
u + lk
high
Neutral Jump Medium Kick
u + mk
high
Neutral Jump Hard Kick
u + hk
high
Angled Jump Light Punch
ub / uf + lp
high
Angled Jump Medium Punch
ub / uf + mp
high
knockdown vs airborne
Angled Jump Hard Punch
ub / uf + hp
high
Angled Jump Light Kick
ub / uf + lk
high
crossup
Angled Jump Medium Kick
ub / uf + mk
high
crossup
Angled Jump Hard Kick
ub / uf + hk
high


Unique Attacks

Name
Command
Notes
Collarbone Breaker
f + mp
high
knockdown vs airborne
Solar Plexus Strike
f + hp
knockdown vs airborne

Throws

Name
Command
Notes
Shoulder Throw
f or n + lp + lk
throw
Somersault Throw
b + lp + lk
throw

Special Moves

Name
Command
Notes
Shoryuken
dp + p
ex
knockdown
Tatsumaki Senpukyaku
qcb + k
ex
knockdown
Airborne Tatsumaki Senpukyaku
air qcb + k
ex
knockdown
crossup
Joudan Sokutogeri
hcf + k
ex
knockdown
wallbounce on ex
Hadoken
qcf + p
ex chrg
knockdown on ex
knockdown vs airborne

Super Combo

Name
Command
Notes
Shinku Hadoken
qcf + 3p


Move Analysis

Normal Moves

N/A


Unique Attacks

N/A


Normal Throws

N/A


Special Moves

N/A


Super Combos

N/A


The Basics

N/A


Advanced Strategy

N/A


Combos

Bread and Butters

  • N/A

Hit Confirm Combos

  • N/A

Advanced Combos

  • N/A

Combos Into Supers

  • N/A