

Guy
Ideal Team Position: TBW
TBW
Strengths | Weaknesses |
---|---|
{{{5}}} |
{{{6}}} |
Normal Attacks
Name
Command
Notes
Standing Light Punch
lp
speccancel rpdfire
Whiffs Crouching
Whiffs Crouching
Standing Medium Punch
mp
speccancel
Standing Hard Punch
hp
Standing Light Kick
lk
Standing Medium Kick
mk
Standing Hard Kick
hk
Standing (close) Light Punch
lp
speccancel rpdfire
Whiffs Crouching
Whiffs Crouching
Standing (close) Medium Punch
mp
speccancel
Standing (close) Hard Punch
hp
speccancel
Forces Standing
Forces Standing
Standing (close) Light Kick
lk
speccancel
Standing (close) Medium Kick
mk
speccancel
Standing (close) Hard Kick
hk
Crouching Light Punch
d + lp
speccancel
rpdfire
rpdfire
Crouching Medium Punch
d + mp
speccancel
Crouching Hard Punch
d + hp
Crouching Light Kick
d + lk
low speccancel
Crouching Medium Kick
d + mk
low hardknockdown
Crouching Hard Kick
d + hk
low hardknockdown
Later active frames don’t cause HKD
Later active frames don’t cause HKD
Neutral Jump Light Punch
u + lp
high
Neutral Jump Medium Punch
u + mp
high
Neutral Jump Hard Punch
uf / u / ub + hp
high
Neutral Jump Light Kick
u + lk
high
Neutral Jump Medium Kick
u + mk
high
Neutral Jump Hard Kick
u + hk
high Knockdown on airborne
Angled Jump Light Punch
ub / uf + lp
high
Angled Jump Medium Punch
ub / uf + mp
high speccancel
Angled Jump Hard Punch
uf / ub + hp
high
Angled Jump Light Kick
ub / uf + lk
high
Angled Jump Medium Kick
ub / uf + mk
high
Angled Jump Hard Kick
ub / uf + hk
high
Unique Attacks
Name
Command
Notes
Elbow Drop
lp --- f + hp
Cannot hit airborne
Ninja Sickle
lk --- f + mk
Neck Breaker
(close) lp ---
f + mp --- f + hp
f + mp --- f + hp
high
On Whiff - speccancel
knockdown on airborne
On Whiff - speccancel
knockdown on airborne
Wall Jump
(far) lp ---
f + mp --- f + lk
f + mp --- f + lk
Bushin Gokusaken
lp mp hp hk
Bushin Gokusaken (throw)
lp mp hp (jump) d+hk
Target Combo
mp hp
speccancel
Throws
Name
Command
Notes
Grab Throw
f or n + lp + lk
throw
Shoulder Throw i
b + lp + lk
throw
Special Moves
Name
Command
Notes
Bushin Sepnukyaku
qcf + k
lk crushes low attacks, throw invul.
mk projectile invul
hk whiffs crouching
ex Full Body Invul. 1-11f
mk projectile invul
hk whiffs crouching
ex Full Body Invul. 1-11f
Bushin Izuna Otoshi
qcf + p
Button strength determines distance
Bushin Izuna Otoshi Elbow
p during Bushin Izuna Otoshi
hardknockdown
Bushin Izuna Otoshi Throw
p during Bushin Izuna Otoshi (close)
throw
hardknockdown
hardknockdown
Bushin Izuna Otoshi EX
ex p during Bushin Izuna Otoshi
throw
hardknockdown
Projectile Invul.
Tracks
hardknockdown
Projectile Invul.
Tracks
Kaizen Izuna Otoshi
(air) qcf + p
throw
hardknockdown
MP version considered as a Strike
ex invu. to air attacks
hardknockdown
MP version considered as a Strike
ex invu. to air attacks
Run
qcf + k
ex 2 hits of Armor
Sudden Stop
lk during Run
ex 1 hit of Armor
Shadow Kick
mk during Run
low
hardknockdown
hardknockdown
Neck Flip
hk during Run
hardknockdown
1st hit Whiffs crouching opponents
2nd hit is overhead
ex groundbounce
1st hit Whiffs crouching opponents
2nd hit is overhead
ex groundbounce
Hozanto
rdp + k
ex chrg Projectile Invul.
knockdown
ex wallbounce
knockdown
ex wallbounce
Super Combo
Name
Command
Notes
Bushin Goraisenpujin
qcb + 3p
Full Body Invul. 1-3f
Move Analysis
Normal Moves
N/A
Unique Attacks
N/A
Normal Throws
N/A
Special Moves
N/A
Super Combos
N/A
== The Basics ==N/A
Advanced Strategy
N/A
Combos
Bread and Butters
- N/A
Hit Confirm Combos
- N/A
Advanced Combos
Combos Into Supers
- N/A