

Magneto
Born with the mutant power to manipulate metal through magnetism, Magneto eventually found himself on the path leading towards the genocide of all non-mutants following his time in the Auschwitz concentration camp in World War II. A close personal friend of Professor X, Magneto has been thwarted time and time again through the efforts of the X-Men.
In a nutshell
Magneto is very good at cornering the opponent where he can then use his corner combos to build meter and take out an opposing force. He has one of the best grabs in the game with temporarily traps the opponent allowing time for a variety of follow up attacks. His ability to air dash and fly also give him the opportunity to increase damage during his solo combo and control space. Magneto is the quintessential corner combo character.
Character Vitals
Video Walkthrough
Move List
Assist Types
Normal Moves
chipdamage
airdashcancel
Throws
Special Moves
(104,500)
(121,900)
softknockdown
Field itself counts as a proj
when other projectiles hit it.
"Hyper Grab"
(95,000)
proj cptr
softknockdown
atk used determines speed and range.
initiates flight mode.
"Attraction"
"Gravitation"
If used in combo, treated as softknockdown
Hyper Moves
(327,800)
hardknockdown
(275,400 ~ 330,700)
strk
Mashable
(400,000 ~ about 446,000)
Mashable
Level 3 Hyper.