Street Fighter X Tekken/Ibuki

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Street Fighter X Tekken#CharactersStreet Fighter X Tekken/Character HealthStreet Fighter X Tekken/Basic ElementsStreet Fighter X Tekken/MovementStreet Fighter X Tekken/Solo OffenseStreet Fighter X Tekken/Capcom Juggle SystemSFxTHeaderButtons.png

Ibuki

Sfxt ibuki face.jpg

Ideal Team Position: TBW


TBW

Strengths Weaknesses

{{{5}}}

{{{6}}}


Moves

Normal Attacks

Name
Command
Notes
Standing Light Punch
lp
Standing Medium Punch
mp
Standing Hard Punch
hp
Standing Light Kick
lk
Standing Medium Kick
mk
speccancel
Standing Hard Kick
hk
Close Light Punch
(near opponent) lp
speccancel
Close Medium Punch
(near opponent) mp
Close Hard Punch
(near opponent) hp
speccancel on 1st hit
Close Hard Kick
(near opponent) hk
jcancel on 2nd hit
Crouching Light Punch
d + lp
rpdfire
speccancel
Crouching Medium Punch
d + mp
speccancel
Crouching Hard Punch
d + hp
jcancel
Crouching Light Kick
d + lk
low
speccancel
Crouching Medium Kick
d + mk
low
Crouching Hard Kick
d + hk
low
hardknockdown
Neutral Jump Light Punch
u + lp
high
Neutral Jump Medium Punch
u + mp
high
Jump Hard Punch
uf / u / ub + hp
high
Neutral Jump Light Kick
u + lk
high
Neutral Jump Medium Kick
u + mk
high
Neutral Jump Hard Kick
u + hk
high
Angled Jump Light Punch
ub / uf + lp
high
Angled Jump Medium Punch
ub / uf + mp
high
Angled Jump Light Kick
ub / uf + lk
high
crossup
Angled Jump Medium Kick
ub / uf + mk
high
crossup
Angled Jump Hard Kick
ub / uf + hk
high
groundbounce vs airborne


Unique Attacks

Name
Command
Notes
Agemen
b + mp
knockdown vs airborne on 1st hit
Backhand Punch
(far) hp --- f + hp
knockdown vs airborne on 2nd hit
Spin Kick
f + lk
knockdown vs airborne
Reverse Spin Kick
b + mk
knockdown vs airborne
Hammer Kick
f + mk
high
knockdown vs airborne
Sazan
df + mk
knockdown vs airborne
Bonsho Kick
f + hk
knockdown vs airborne
Target Combo 1
air hp --- f + mk
Target Combo 2
(angled jump) lp --- f + hp
Target Combo 3
(angled jump) lk --- f + mk
Target Combo 4
(close) lp ---
f + mp --- f + hp
speccancel on 2nd of m
and 4th hit
Target Combo 5
(far) lp ---
f + mp --- f + lk
Target Combo 6
(close) lp ---
f + mp --- df + hk --- f + hk
low on 3rd hit
jcancel on 4th hit
hardknockdown on 3rd and 4th hit
speccancel on 2nd hit of m
Target Combo 7
b + mk --- f + mk
high on second hit
Target Combo 8
(close) hp ---
df + hk --- f + hk
hardknockdown on 3rd and 4th hit
Target Combo 9
lk --- f + mk --- f + hk
speccancel on 2nd hit
hardknockdown on 3rd hit
jcancel on 3rd hit

Throws

Name
Command
Notes
Yami Kazura
f or n + lp + lk
throw
Uki Yami
b + lp + lk
throw
Tobizaru
air lp + lk
airthrow

Special Moves

Name
Command
Notes
Kunai
air qcf + p
ex
knockdown
Tsuijigoe
dp + p
Can Kunai at peak of jump
Neck Breaker
hcf + p
ex
low
Kasumi Gake
qcf + k
Kazakiri
dp + k
ex ;
can Kunai after ex
Tsumuji
qcb + k
ex ; on m , h , or ex versions:
press k for mid follow-up ;
d + k for low follow-up
knockdown on mid follow up
hardknockdown on low followup
knockdown vs airborne
Hien
rdp + k
ex ; hardknockdown on ex
knockdown vs airborne
can Kunai as follow-up
Raida
hcb + p
ex chrg
hardknockdown
unblockable on ex

Super Combo

Name
Command
Notes
Yoroitoshi
hcb + 3p
hardknockdown if grab connects ;
projectile version knockdown vs airborne


Move Analysis

Normal Moves

N/A


Unique Attacks

N/A


Normal Throws

N/A


Special Moves

N/A


Super Combos

N/A


The Basics

N/A


Advanced Strategy

N/A


Combos

Bread and Butters

  • N/A

Hit Confirm Combos

  • N/A

Advanced Combos

  • N/A

Combos Into Supers

  • N/A