|
Block
|
|
|
Super Meter
|
|
|
|
|
Frames
|
|
|
Move Name
|
HL
|
Damage
|
Stun
|
Gain
|
Cancel Ability
|
Startup
|
Active
|
Recovery
|
On Guard
|
On Hit
|
Notes
|
Close
|
HL
|
30
|
50
|
20
|
sp/su
|
3
|
2
|
10
|
0
|
+3
|
|
|
Close
|
HL
|
70
|
100
|
40
|
-
|
5
|
4
|
6
|
+2
|
+6
|
|
|
Close
|
HL
|
60*70
|
125*75
|
40*20
|
sp/su*-
|
7
|
2*2
|
18
|
-6
|
-2
|
|
|
Close
|
HL
|
20
|
50
|
20
|
-
|
4
|
4
|
9
|
-2
|
+1
|
|
|
Close
|
HL
|
70
|
100
|
40
|
sp/su
|
5
|
4
|
14
|
-4
|
+1
|
|
|
Close
|
HL
|
50*60
|
125*75
|
40*20
|
-*J
|
6
|
2*2
|
23
|
-5
|
-
|
2nd hit pursuit property
|
|
Far
|
HL
|
25
|
50
|
20
|
ch
|
3
|
2
|
5
|
+4
|
+8
|
|
|
Far
|
HL
|
70
|
100
|
40
|
-
|
5
|
4
|
6
|
+2
|
+6
|
|
|
Far
|
HL
|
100
|
100
|
60
|
-
|
12
|
4
|
16
|
-2
|
+2
|
|
|
Far
|
HL
|
20
|
50
|
20
|
-
|
4
|
4
|
9
|
-2
|
+1
|
|
|
Far
|
HL
|
70
|
100
|
40
|
sp/su
|
5
|
4
|
14
|
-4
|
+1
|
|
|
Far
|
HL
|
110
|
200
|
60
|
-
|
10
|
3
|
17
|
-2
|
+2
|
|
|
crouch
|
HL
|
20
|
50
|
20
|
ch/sp/su
|
4
|
3
|
6
|
+3
|
+6
|
|
|
crouch
|
HL
|
70
|
100
|
40
|
sp/su
|
8
|
7
|
7
|
0
|
+3
|
|
|
crouch
|
HL
|
100
|
200
|
60
|
J
|
9
|
3
|
18
|
-3
|
+2
|
Forces stand, pursuit property
|
|
crouch
|
L
|
20
|
50
|
20
|
sp/su
|
4
|
2
|
8
|
+1
|
+4
|
|
|
crouch
|
L
|
70
|
100
|
40
|
-
|
6
|
5
|
9
|
0
|
+3
|
|
|
crouch
|
L
|
90
|
100
|
60
|
-
|
6
|
2
|
25
|
-9
|
-
|
Hard knockdown
|
|
Jump up
|
H
|
50
|
50
|
20
|
-
|
6
|
7
|
-
|
-
|
-
|
|
|
Jump up
|
H
|
80
|
100
|
40
|
-
|
6
|
7
|
-
|
-
|
-
|
|
|
Jump up
|
H
|
120
|
200
|
60
|
-
|
9
|
5
|
-
|
-
|
-
|
|
|
Jump up
|
H
|
50
|
50
|
20
|
-
|
6
|
12
|
-
|
-
|
-
|
|
|
Jump up
|
H
|
80
|
100
|
40
|
-
|
6
|
7
|
-
|
-
|
-
|
|
|
Jump up
|
H
|
110
|
200
|
60
|
-
|
7
|
3
|
-
|
-
|
-
|
|
|
Jump forward
|
H
|
40
|
50
|
20
|
-
|
6
|
6
|
-
|
-
|
-
|
|
|
Jump forward
|
H
|
70
|
50
|
40
|
-
|
7
|
8
|
-
|
-
|
-
|
|
|
Jump forward
|
H
|
120
|
200
|
60
|
-
|
11
|
5
|
-
|
-
|
-
|
|
|
Jump forward
|
H
|
40
|
50
|
20
|
-
|
4
|
8
|
-
|
-
|
-
|
|
|
Jump forward
|
H
|
70
|
100
|
40
|
-
|
8
|
7
|
-
|
-
|
-
|
|
|
Jump forward
|
H
|
100
|
200
|
60
|
-
|
8
|
5
|
-
|
-
|
-
|
[air-hit] limited juggle knockdown, pursuit property
|
|
Agemen( + )
|
HL
|
30*60
|
50*50
|
40*40
|
sp/su*-
|
6
|
1*2
|
10
|
0
|
+4
|
1st ground hit forces stand, 1st air hit limited juggle knockdon, 2nd hit pursuit property
|
|
Backhand Punch
|
HL
|
50
|
200
|
60
|
-
|
3
|
2
|
20
|
-4
|
0
|
|
|
Reverse Spin Kick( + )
|
HL
|
30
|
50
|
20
|
sp/su
|
10
|
2
|
17
|
-1
|
+2
|
|
|
Spin Kick( + )
|
HL
|
70
|
100
|
40
|
-
|
4
|
4
|
9
|
0
|
+4
|
|
|
Hammer Kick( + )
|
H
|
80
|
100
|
40
|
-
|
25
|
2
|
10
|
+3
|
+5
|
3~31f airborne, 8~27f legs strike invincible
|
|
Sazan( + )
|
L
|
70
|
100
|
20
|
-
|
7
|
11
|
11
|
-11
|
-5
|
5~17f upper body projectile invincible
|
|
Bansho Kick( + )
|
HL
|
100
|
210
|
60
|
-
|
13
|
2
|
21
|
-3
|
+1
|
5~30f airborne, [counter-hit] +5 frame advantage
|
|
Ruishi Jump
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Total 55[56]
|
-
|
-
|
5~44f airborne, 1~4f special move or ultra cancellable, 11 grounded recovery frames, can use jump attack or special move once airborne (3 grounded recovery frames), [] refers to backwards jump, treated as a special move
|
|
(3) > +
|
H
|
40
|
50
|
20
|
-
|
3
|
7
|
-
|
-
|
-
|
|
|
(4) > +
|
H
|
40
|
50
|
20
|
-
|
4
|
7
|
-
|
-
|
-
|
|
|
Jump forward > +
|
H
|
70
|
150
|
30
|
-
|
4
|
5
|
-
|
-
|
-
|
|
|
> (1)
|
HL
|
30*60
|
50*50
|
40*40
|
sp/su*-
|
5
|
1*2
|
11
|
-1
|
+3
|
Forces stand
|
|
> >
|
HL
|
100
|
60
|
30
|
sp/su
|
2
|
3
|
10
|
+1
|
+4
|
|
|
> (5)
|
HL
|
40
|
50
|
20
|
-
|
4
|
3
|
9
|
+2
|
+5
|
|
|
(5) > +
|
HL
|
20
|
30
|
10
|
-
|
4
|
4
|
9
|
-1
|
+2
|
|
|
(1) > + (6)
|
L
|
60
|
60
|
30
|
-
|
4
|
2
|
25
|
-9
|
-
|
|
|
(6) >
|
HL
|
60
|
60
|
30
|
J
|
5
|
3
|
18
|
-7
|
-
|
pursuit property
|
|
+ > +
|
H
|
80
|
100
|
40
|
-
|
26
|
2
|
12
|
+1
|
+3
|
3~32f airborne, 8~27f legs strike invincible
|
|
(2) > (7)
|
HL
|
40
|
50
|
20
|
sp/su
|
4
|
4
|
14
|
-4
|
+1
|
|
|
(7) >
|
HL
|
60
|
60
|
30
|
-
|
5
|
3
|
18
|
-3
|
+1
|
|
|
+ >
|
HL
|
60
|
60
|
30
|
J
|
5
|
3
|
18
|
-7
|
-
|
|
|
Focus Attack LVL1
|
HL
|
60
|
100
|
20
|
-
|
21
|
2
|
34
|
-20
|
-20
|
|
|
Focus Attack LVL2
|
HL
|
80
|
150
|
40
|
-
|
17+12
|
2
|
34
|
-14
|
-
|
|
|
Focus Attack LVL3
|
-
|
140
|
200
|
60
|
-
|
65
|
2
|
34
|
-
|
-
|
|
|
Forward Throw
|
0.90
|
130
|
140
|
40
|
-
|
3
|
2
|
20
|
-
|
-
|
Hard knockdown
|
|
Back Throw
|
0.90
|
130
|
120
|
40
|
-
|
3
|
2
|
20
|
-
|
-
|
Hard knockdown
|
|
Air Throw
|
1.10
|
150
|
100
|
40
|
-
|
3
|
2
|
-
|
-
|
-
|
Hard knockdown
|
|
Kunai
|
HL
|
30
|
60
|
10/10
|
su
|
7
|
-
|
After landing 16
|
-
|
-
|
projectile is a strike hitbox, projectile disappears when it touches a strike or projectile
|
|
Kunai
|
HL
|
50*50
|
100*100
|
-250/0
|
-
|
8
|
-
|
After landing 9
|
-
|
-
|
pursuit property, projectile is a strike hitbox, projectile disappears when it touches a strike or projectile, 2nd projectile startup 15f
|
|
Tsuijigoe
|
-
|
-
|
-
|
20/-
|
sp/su
|
-
|
-
|
Total 50
|
-
|
-
|
1~9f lower body strike invincible, 1~7f unthrowable, 8f~ airborne, 7 grounded recovery frames, 27f~ can cancel into kunai or super combo
|
|
Tsuijigoe
|
-
|
-
|
-
|
20/-
|
sp/su
|
-
|
-
|
Total 54
|
-
|
-
|
1~9f lower body strike invincible, 1~7f unthrowable, 8f~ airborne, 7 grounded recovery frames, 29f~ can cancel into kunai or super combo
|
|
Tsuijigoe
|
-
|
-
|
-
|
20/-
|
sp/su
|
-
|
-
|
Total 59
|
-
|
-
|
1~9f lower body strike invincible, 1~7f unthrowable, 8f~ airborne, 7 grounded recovery frames, 30f~ can cancel into kunai or super combo
|
|
Neck Breaker
|
L
|
120
|
200
|
30/30
|
-
|
15
|
10
|
16
|
-13
|
-
|
Hard knockdown, armor break, on block switches to 23f recovery animation
|
|
Neck Breaker
|
L
|
120
|
200
|
30/30
|
-
|
15
|
12
|
17
|
-13
|
-
|
Hard knockdown, armor break, on block switches to 23f recovery animation
|
|
Neck Breaker
|
L
|
120
|
200
|
30/30
|
-
|
15
|
21
|
19
|
-13
|
-
|
Hard knockdown, armor break, on block switches to 23f recovery animation
|
|
Neck Breaker
|
L
|
160
|
250
|
-250/0
|
-
|
15
|
14
|
19
|
-13
|
-
|
1~28f projectile invincible, hard knockdown, armor break, on block switches to 23f recovery animation
|
|
Raida
|
HL
|
110
|
200
|
10/30
|
-
|
6
|
5
|
25
|
-14
|
-
|
1~10f unthrowable, untechable limited juggle knockdown, armor break, pursuit property, throw range 1.01
|
|
Raida
|
HL
|
110
|
200
|
10/30
|
-
|
6
|
5
|
27
|
-16
|
-
|
1~10f unthrowable, untechable limited juggle knockdown, armor break, pursuit property, throw range 1.06
|
|
Raida
|
HL
|
110
|
200
|
10/30
|
-
|
6
|
5
|
29
|
-18
|
-
|
1~10f unthrowable, untechable limited juggle knockdown, armor break, pursuit property, throw range 1.10
|
|
Raida
|
HL
|
140
|
250
|
-250/0
|
-
|
6
|
5
|
20
|
-9
|
-
|
1~10f unthrowable, untechable limited juggle knockdown, armor break, pursuit property, throw range 1.25
|
|
Kasumi Gake
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Total 20
|
-
|
-
|
|
|
Kasumi Gake
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Total 22
|
-
|
-
|
|
|
Kasumi Gake
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Total 24
|
-
|
-
|
3~12f can pass through opponent
|
|
Kazegiri
|
HL
|
50*20*65
|
40x3
|
10/20x3
|
su
|
5
|
1*1*11
|
17 + After landing 8
|
-27
|
-
|
1~6f unthrowable, 8~34f airborne, pursuit property
|
|
Kazegiri
|
HL
|
50*20*75
|
40x3
|
10/20x3
|
su
|
7
|
1*1*11
|
18 + After landing 10
|
-30
|
-
|
1~8f unthrowable, 10~37f airborne, pursuit property
|
|
Kazegiri
|
HL
|
50*20*90
|
40x3
|
10/20x3
|
su
|
9
|
1*1*11
|
15 + After landing 10
|
-27
|
-
|
1~10f unthrowable, 12~36f airborne, pursuit property
|
|
Kazegiri
|
HL
|
40*40*80
|
40x3
|
-250/0
|
su
|
5
|
3*4(2)8
|
25 + After landing 14
|
-26
|
-
|
1~6f Invincible, 8~45f airborne, pursuit property, 36f~ can cancel into kunai or super combo
|
|
Tsumuji
|
HL
|
50*50
|
50*60
|
10/20*20
|
-
|
12
|
2(10)2
|
16
|
-4
|
+3
|
[air-hit] limited juggle knockdown
|
|
Tsumuji
|
HL
|
35*35
|
70*60
|
10/20*20
|
-
|
15
|
2(12)2
|
14
|
0
|
+4
|
[air-hit] limited juggle knockdown
|
|
Tsumuji (followup)
|
HL
|
50
|
60
|
10/20
|
-
|
14
|
2
|
17
|
-3
|
+1
|
[air-hit] limited juggle knockdown, treated as a separate move
|
|
Tsumuji ( followup)
|
L
|
20
|
60
|
10/20
|
-
|
17
|
2
|
15
|
-2
|
-
|
Hard knockdown, treated as a separate move
|
|
Tsumuji
|
HL
|
50*40
|
70*60
|
10/20*20
|
-*su
|
15
|
2(14)2
|
20
|
-4
|
0
|
[air-hit] limited juggle knockdown
|
|
Tsumuji (followup)
|
HL
|
50
|
70
|
10/20
|
-
|
15
|
2
|
19
|
-5
|
-1
|
[air-hit] limited juggle knockdown, treated as a separate move
|
|
Tsumuji ( followup)
|
L
|
20
|
60
|
10/20
|
-
|
18
|
2
|
25
|
-9
|
-
|
Hard knockdown, treated as a separate move
|
|
Tsumuji
|
HL
|
40*30X3
|
60x3*70
|
-250/0
|
-
|
12
|
2(10)2(10)2(10)2
|
9
|
-2
|
-
|
|
|
Tsumuji (2nd-3rd followup)
|
L
|
30
|
50
|
-/0
|
-
|
12
|
2
|
-
|
-
|
-
|
treated as a separate move
|
|
Tsumuji (4th followup)
|
L
|
25
|
70
|
-/0
|
-
|
12
|
2
|
12
|
-2
|
-
|
Hard knockdown, treated as a separate move
|
|
Hien
|
H
|
40*75
|
70*70
|
10/0*20
|
-
|
25
|
7
|
6 + After landing 11
|
-
|
-
|
7f~ airborne, 2nd hit goes into recoil animation on hit/block
|
|
Hien
|
H
|
40*90
|
70*70
|
10/0*40
|
-
|
27
|
7
|
6 + After landing 11
|
-
|
-
|
7f~ airborne, 2nd hit goes into recoil animation on hit/block
|
|
Hien
|
H
|
40*110
|
70*90
|
10/0*60
|
-
|
28
|
7
|
6 + After landing 11
|
-
|
-
|
7f~ airborne, 2nd hit goes into recoil animation on hit/block
|
|
Hien
|
H
|
40x3*50
|
70*0*0*200
|
-250/0
|
-
|
36
|
12
|
19 + After landing 11
|
-
|
-
|
1~13f projectile and throw invincible, 9f~ airborne, after 2nd hit on hit/block 4th hit will go into recoil animation, listed startup is point blank, startup is distance dependent, tracks opponent
|
|
Hien (recoil)
|
-
|
-
|
-
|
-
|
sp/su
|
-
|
-
|
After landing 8
|
-
|
-
|
21f~ (EX version 9f~) can cancel into kunai or super combo
|
|
Super Combo
|
HL
|
(27*28)x6
|
0
|
-1000/0
|
-
|
1+7
|
-
|
After landing 5
|
-
|
-
|
1~5f Invincible, pursuit property, projectiles are strike hitboxes, does not nullify projectiles, 2 projectiles released at the same time, every projectile thereafter released every 20f
|
|
Ultra Combo 1
|
(1.10)*HLx7
|
501[38*45*38x4*39]
|
0[50*0x6]
|
0/0
|
-
|
0+1[13]
|
2(10)17
|
Total 107
|
-5
|
-1
|
1~2f Invincible, 1st hit is a throw, untechable limited juggle knockdown, 1st hit on air hit releases projectile, recovery and [] refers to projectile, projectile is active for 59f, projectiles have pursuit properties
|
|
Ultra Combo 2
|
HL
|
30x6*289
|
0
|
0/0
|
-
|
0+9
|
2(2)2(15)2(26)1*2(8)2
|
70
|
-63
|
-
|
1~8f Invincible, 9~70f projectile invincible, 59~101f airborne, hard knockdown, armor break, 6th hit goes into animation, block advantage based on 4th hit
|
|
|
Block
|
|
|
Super Meter
|
|
|
|
|
Frames
|
|
|
Move Name
|
HL
|
Damage
|
Stun
|
Gain
|
Cancel Ability
|
Startup
|
Active
|
Recovery
|
On Guard
|
On Hit
|
Notes
|