UMVC3/M.O.D.O.K.

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M.O.D.O.K.

Umvc3 modok face.jpg

TBW


In a nutshell

TBW


Character Vitals

CHARACTER DATA
Health:
950,000
Double Jump:
No
Air Dash:
Yes
Air Dash/Jump count:
1
X-FACTOR
Level 1
Level 2
Level 3
X-Factor Damage Boost:
35 %
60 %
85 %
X-Factor Speed Boost:
? %
 ? %
 ? %
X-Factor Duration:
? s
 ? s
 ? s
MINIMUM DAMAGE SCALING
 
L Attacks
M Attacks
H Attacks
Special Moves
Hyper Combos
Normal:
20 %
20 %
20 %
20 %
50 %
X-Factor Lvl 1:
35 %
35 %
35 %
35 %
50 %
X-Factor Lvl 2:
35 %
35 %
35 %
35 %
50 %
X-Factor Lvl 3:
35 %
35 %
35 %
35 %
50 %


Video Walkthrough

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Move List

Assist Types

Name
Type
Damage
Special Properties
Cross-Over Combination
Alpha.png Barrier
shot front
0
Creates a shield
Hyper Psionic Blast
Beta2.png Psionic Blast M
shot front
30,000 X 4
(103,000)
proj
strk
Hyper Psionic Blast
Gamma2.png Balloon Bomb M
shot front
80,000
proj
strk
otg
Hyper Psionic Blast

Normal Moves

Name
Command
Damage
Notes (glossary)
Standing Light
l
45,000
rpdfire
Crouching Light
d + l
45,000
rpdfire
Standing Medium
m
20,000 X 5
(67,100)
proj
chipdamage
Crouching Medium
d + m
60,000
fires goo
puddle hits low
otg
chipdamage
Standing Heavy
h
80,000
strk
Crouching Heavy
d + h
80,000
low strk
Special
s
80,000
launch nocancel
Force Beam
f + h
80,000
wallbounce
softknockdown
occaisional strk
Anti-Air Force Beam
df + h
80,000
strk
Barrier
b + h
0
Creates a shield
absorbs damage and acts as a wall
Big Barrier
With Understanding Charge:
b + s
0
Creates a stronger shield
absorbs damage and acts as a wall
consumes 1 Understanding Charge
Jumping Light
air l
25,000 X 3
(57,700)
high
Jumping Medium
air m
70,000
high
Jumping Heavy
air h
80,000
high
Jumping Special
air s
90,000
high aircombofinisher
groundbounce

Throws

Name
Command
Damage
Notes (glossary)
Forward Throw
f + h
80,000
throw hardknockdown
Back Throw
b + h
80,000
throw hardknockdown
Forward Air Throw
air f + h
80,000
airthrow hardknockdown
Back Air Throw
air b + h
80,000
airthrow hardknockdown

Special Moves

Name
Command
Damage
Notes (glossary)
Psionic Blast L
qcf + l
30,000 X 3
(81,200)
airok
proj
softknockdown
Psionic Blast M
qcf + m
30,000 X 4
(103,000)
airok
proj
softknockdown
Psionic Blast H
qcf + h
30,000 X 5
(122,600)
airok
proj
softknockdown
Psionic High Blast
With Understanding Charge:
qcf + s
40,000 X 5
(163,600)
proj
stagger vs grounded
softknockdown vs airborne
Balloon Bomb
dp + atk
80,000
proj
softknockdown
atk determines angle
h has minor homing ability
Jamming Bomb
dp + s
80,000
proj
softknockdown
homing
reverses enemy controls :
b swaps with f
u swaps with d
Analysis Cube
Analyze Cube
qcb + atk
50,000
proj
atk determines location
adds 1 Understanding Charge on hit
Flight
qcb + s
0
airok
Initiates Flight mode.
Battering Ram
atk + s
90,000
airok
can be aimed with any direction

Hyper Moves

Name
Command
Damage
Notes (glossary)
Hyper Psionic Blast
qcf + atk + atk
0: 8,000 X 22 (129,100)
1: 8,000 X 26 (145,100)
2: 8,000 X 34 (177,100)
3: 8,000 X 40 (201,100)
4: 8,000 X 50 (241,100)
5: 8,000 X 58 (273,100)
6: 8,000 X 68 (313,100)
7: 8,000 X 76 (345,100)
8: 8,000 X 85 (381,100)
9: 8,000 X 100 (441,100)
airok
proj
consumes all Understanding Charges;
number of charges determines blast level.
Killer Illumination
dp + atk + atk
300,000 at 30 hits
372,000 at 66 hits
throw
hardknockdown
mashable
Hyper Battering Ram
qcb + atk + atk
25,000 X 3 ~ 15
(72,700 ~ 305,000)
airok strk
Can be aimed
Mashable
Scales by 97%

Strategy

Tips and Tricks

Combos

Basic Strategy

Advanced Strategy