< UMVC3


Phoenix
TBW
In a nutshell
TBW
Character Vitals
CHARACTER DATA
Health:
375,000
Zig-Zag
Double Jump:
No
Air Dash:
Yes
Air Dash/Jump count:
0
X-FACTOR
Level 1
Level 2
Level 3
X-Factor Damage Boost:
20 / 35 %
35 / 70 %
50 / 100 %
X-Factor Speed Boost:
? %
? %
? %
X-Factor Duration:
? s
? s
? s
MINIMUM DAMAGE SCALING
L Attacks
M Attacks
H Attacks
Special Moves
Hyper Combos
Normal:
10 / 30 %
10 / 30 %
10 / 30 %
10 / 30 %
35 / 50 %
X-Factor Lvl 1:
35 %
35 %
35 %
35 %
35 / 50 %
X-Factor Lvl 2:
35 %
35 %
35 %
35 %
35 / 50 %
X-Factor Lvl 3:
35 %
35 %
35 %
35 %
35 / 50 %
Variations signify Phoenix and Dark Phoenix, respectively.
Video Walkthrough
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Move List
Assist Types
Name
Type
Damage
Special Properties
Cross-Over Combination
Dark Phoenix Assists
Name
Type
Damage
Special Properties
Cross-Over Combination
Normal Moves
Standing Light
l
30,000
rpdfire
Crouching Light
d + l
33,000
low rpdfire
Standing Medium
m
46,000
Crouching Medium
d + m
50,000
low
Standing Heavy
h
67,000
Crouching Heavy
d + h
60,000
low softknockdown
Special
s
80,000
launch nocancel
Prominence Heel
f + m
50,000
high
Flare Sword
f + h
73,000
Jumping Light
air l
33,000
high
Jumping Medium
air m
47,000
high
Jumping Heavy
air h
70,000
high
Jumping Special
air s
70,000
high aircombofinisher
Burn Out Beak
air d + h
70,000
groundbounce vs airborne opponent
Dark Phoenix Normals
- All normal moves gain a 20% damage boost, and will throw fire feathers:
Feather
24,000
proj
Throws
Forward Throw
f + h
80,000
throw hardknockdown
Back Throw
b + h
80,000
throw hardknockdown
Forward Air Throw
air f + h
80,000
airthrow hardknockdown
Back Air Throw
air b + h
80,000
airthrow hardknockdown
- Dark Phoenix gains a 20% Damage boost to all of the above.
Special Moves
TK Shot L
qcf + l
20,000 + 67,000
(80,300)
(80,300)
airok proj
TK Shot M
qcf + m
23,000 + 35,000 X 3
(108,300)
(108,300)
airok proj
TK Shot H
qcf + h
20,000 + 28,000 X 6 (123,000)
airok proj
Homing
At certain angles, can hit 3-6 times.
Homing
At certain angles, can hit 3-6 times.
TK Overdrive L / M
dp + l / m
30,000 X 4
(103,000)
(103,000)
strk
L moves f
M moves uf
L moves f
M moves uf
TK Overdrive H
dp + h
33,000 X 5
135,000
135,000
strk
TK Trap
qcb + atk
90,000
proj
L sets trap that fires u
M sets trap that fires f
H sets a timed projectile that fires uf
L sets trap that fires u
M sets trap that fires f
H sets a timed projectile that fires uf
Flight
qcb + s
0
Initiates flight mode.
Teleportation
rdp + atk
0
airok
Teleports to position based on opponent:
L teleports to ground in front of opponent
M teleports to ground behind opponent
H teleports above opponent
Teleports to position based on opponent:
L teleports to ground in front of opponent
M teleports to ground behind opponent
H teleports above opponent
Dark Phoenix Specials
TK Shot L
qcf + l
(18,000 + 46,000) X 2
D.P. damage boost 20% (21,600 + 55,200) X 2
(128,800)
D.P. damage boost 20% (21,600 + 55,200) X 2
(128,800)
airok proj
TK Shot M
qcf + m
22,000 X 8
D.P. damage boost 20% 26,400 X 8
(141,300)
D.P. damage boost 20% 26,400 X 8
(141,300)
airok proj
TK Shot H
qcf + h
21,000 X 12
D.P. damage boost 20% 25,200 X 12
(173,700)
D.P. damage boost 20% 25,200 X 12
(173,700)
airok proj
Homing
At certain angles, can hit fewer times.
Homing
At certain angles, can hit fewer times.
TK Overdrive L / M
dp + l / m
30,000 X 4
D.P. damage boost 20% 36,000 X 4
(123,700)
D.P. damage boost 20% 36,000 X 4
(123,700)
strk
L moves f
M moves uf
L moves f
M moves uf
TK Overdrive H
dp + h
33,000 X 5
D.P. damage boost 20% 39,600 X 5
161,900
D.P. damage boost 20% 39,600 X 5
161,900
strk
TK Trap
qcb + atk
50,000 X 3 D.P. damage boost 20% 60,000 X 3
(162,500)
(162,500)
proj wallbounce
softknockdown
L sets trap that fires u
M sets trap that fires f
H sets a timed projectile that fires uf
softknockdown
L sets trap that fires u
M sets trap that fires f
H sets a timed projectile that fires uf
Flight
qcb + s
0
Initiates flight mode.
Teleportation
rdp + atk
0
airok
Teleports to position based on opponent:
L teleports to ground in front of opponent
M teleports to ground behind opponent
H teleports above opponent
Teleports to position based on opponent:
L teleports to ground in front of opponent
M teleports to ground behind opponent
H teleports above opponent
Hyper Moves
Hyper Combo
qcf + atk + atk
0
N/A
Hyper Combo
qcb + atk + atk
0
N/A
Level 3 Hyper Combo
dp + atk + atk
0
Level 3 Hyper.