UMVC3/Hsien-Ko

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< UMVC3
Revision as of 13:31, 23 February 2012 by A. C. Glass (talk | contribs)
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Hsien-ko (Lei Lei)

Umvc3 hsienko face.jpg

TBW


In a nutshell

TBW


Character Vitals

CHARACTER DATA
Health:
900,000
Double Jump:
No
Air Dash:
Yes
Air Dash/Jump count:
1
X-FACTOR
Level 1
Level 2
Level 3
X-Factor Damage Boost:
25.0 %
45.0 %
65.0 %
X-Factor Speed Boost:
15.0 %
25.0 %
35.0 %
X-Factor Duration:
10.5 s
15.5 s
20.5 s
MINIMUM DAMAGE SCALING
 
L Attacks
M Attacks
H Attacks
Special Moves
Hyper Combos
Normal:
20 %
20 %
20 %
20 %
50 %
X-Factor Lvl 1:
35 %
35 %
35 %
35 %
50 %
X-Factor Lvl 2:
35 %
35 %
35 %
35 %
50 %
X-Factor Lvl 3:
35 %
35 %
35 %
35 %
50 %

Move List

Assist Types

Name
Type
Damage
Special Properties
Cross-Over Combination
Alpha.png Senpu Bu
Direct Front
25,000 X 5
(102,300)
Chireitou
Beta2.png Anki Hou M
shot tiltup
*varies
proj
Chireitou
Gamma2.png Henkyo ki
Shot front
70,000
proj ;
proj reflector
Tenrai Ha

Normal Moves

Name
Command
Damage
Notes (glossary)
Standing Light
l
40,000
rpdfire
Crouching Light
d + l
40,000
low rpdfire
Standing Medium
m
60,000
Crouching Medium
d + m
60,000
Standing Heavy
h
33,000 X 3
(84,800)
Crouching Heavy
d + h
70,000
low strk
Special
s
75,000
launch nocancel
Rantetsu
f + m
70,000
jcancel
Edoga
f + h
80,000
jcancel
Jumping Light
air l
42,000
high
Jumping Medium
air m
63,000
high
Jumping Heavy
air h
33,000 X 3
(84,800)
high
Jumping Special
air s
70,000
high aircombofinisher

Throws

Name
Command
Damage
Notes (glossary)
Forward Throw
f + h
80,000
throw hardknockdown
Back Throw
b + h
80,000
throw hardknockdown
Forward Air Throw
air f + h
80,000
airthrow hardknockdown
Back Air Throw
air b + h
80,000
airthrow hardknockdown

Special Moves

Name
Command
Damage
Notes (glossary)
Anki Hou
qcf + atk
Varies
Throws randomized item;
strength used determines angle;
L throws f
M throws uf
H throws u .
Anki Hou: Bomb
qcf + atk
80,000
proj hardknockdown
otg
Countdown time varies:
Bomb can be attacked
to move it around the stage
Anki Hou: Bonsai
Anki Hou: Star
qcf + atk
70,000
proj dzzy
Anki Hou: Stun Rod
qcf + atk
70,000
proj stagger
Anki Hou: Snowman
qcf + atk
70,000
causes freeze effect
Anki Hou: Oil Drum
qcf + atk
70,000
proj
Anki Hou: Yashichi (pinwheel)
Anki Hou: Cat Mascot
Anki Hou: Tasty Meat
Anki Hou: Shuriken
Anki Hou: Kunai
Anki Hou: Throwing Axe
Anki Hou: Steel Samurai
Anki Hou: Sword
Anki Hou: Chun-Li's Bracelet
qcf + atk
70,000
proj
Senpu Bu
dp + atk
25,000 per hit (5-11 hits)
(102,300 ~ 171,100)
airok ;
Mashable for added duration / hits.
Henkyo Ki
rdp + atk
70,000
airok proj
proj reflector
atk used changes speed and
distance traveled.
Houten Geki L
hcb + l
96,000 (8 hits)
Throw hardknockdown
Houten Geki M
hcb + m
144,000 (12 hits)
Throw hardknockdown
Houten Geki H
hcb + h
192,000 (16 hits)
Throw hardknockdown

Hyper Moves

Name
Command
Damage
Notes (glossary)
Chireitou
qcf + atk + atk
60,000 per hit (6 hits max)
(317,700)
otg proj
softknockdown
Rimoukon
dp + atk + atk
0
Activates Hyper Armor.
Lasts about 5 seconds.
Tenrai Ha
qcb + atk + atk
50,000 + 35,000 X 8 ~ 16
(273,500 ~ 318,300)
otg groundbounce on first hit; otg proj hardknockdown on hits 2-17

Mission Mode

Strategy

Tips and Tricks

  • Note that the amount of hits of Houten Geki affect overall damage scaling. The {{#motion: H}} version may do more damage, but since it hits more often, it reaches the Damage Scaling Minimum much faster.
  • Even though the first hit of Tenrai Ha is a {{#motion: groundbounce}} , you can still perform another one afterwards due to the use of the spiked balls, or even sometimes adding a Henkyo Ki in between them for huge overall damage.

Combos

Basic Strategy

Advanced Strategy