UMVC3/Wesker

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< UMVC3
Revision as of 19:37, 27 December 2011 by Mike spragg (talk | contribs)
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Wesker

Umvc3 wesker face.jpg

TBW


In a nutshell

TBW


Character Vitals

CHARACTER DATA
Health:
1,000,000
Double Jump:
No
Air Dash:
No
Air Dash/Jump count:
0
X-FACTOR
Level 1
Level 2
Level 3
X-Factor Damage Boost:
30 %
50 %
70 %
X-Factor Speed Boost:
? %
 ? %
 ? %
X-Factor Duration:
? s
 ? s
 ? s
MINIMUM DAMAGE SCALING
 
L Attacks
M Attacks
H Attacks
Special Moves
Hyper Combos
Normal:
5 %
5 %
5 %
10 %
40 %
X-Factor Lvl 1:
35 %
35 %
35 %
35 %
40 %
X-Factor Lvl 2:
35 %
35 %
35 %
35 %
40 %
X-Factor Lvl 3:
35 %
35 %
35 %
35 %
40 %


Video Walkthrough

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Move List

Assist Types

Name
Type
Damage
Special Properties
Cross-Over Combination
Alpha.png Ghost Butterfly
direct front
120,000
wallbounce
Phantom Dance
Beta2.png Jaguar Dash
direct front
40,000 X 2 + 50,000
(116,400)
softknockdown
Phantom Dance
Gamma2.png Samurai Edge
(Lower Shot)
shot tiltdown
80,000
proj
otg
Phantom Dance

Normal Moves

Name
Command
Damage
Notes (glossary)
Standing Light
l
0
N/A
Crouching Light
d + l
0
N/A
Standing Medium
m
0
N/A
Crouching Medium
d + m
0
N/A
Standing Heavy
h
0
N/A
Crouching Heavy
d + h
0
N/A
Special
s
0
launch nocancel
Unique Attack
 ?
0
launch nocancel
Jumping Light
air l
0
high
Jumping Medium
air m
0
high
Jumping Heavy
air h
0
high
Jumping Special
air s
0
high aircombofinisher
Air Unique Attack
air ?
0
N/A

Throws

Name
Command
Damage
Notes (glossary)
Forward Throw
f + h
80,000
throw hardknockdown
Back Throw
b + h
80,000
throw hardknockdown
Forward Air Throw
air f + h
80,000
airthrow hardknockdown
Back Air Throw
air b + h
80,000
airthrow hardknockdown

Special Moves

Name
Command
Damage
Notes (glossary)
Special Move
qcf + atk
0
N/A

Hyper Moves

Name
Command
Damage
Notes (glossary)
Hyper Combo
qcf + atk + atk
25,000 per hit
mashable
softknockdown
Hyper Combo
qcb + atk + atk
0
N/A
Level 3 Hyper Combo
dp + atk + atk
0
Level 3 Hyper.


Strategy

Tips and Tricks

Combos

Basic Strategy

Advanced Strategy