Standing |
Crouching |
Run
|
)
Command |
Total Frames
|
Normal  |
35
|
Command |
Total Frames
|
Close / +  |
9
|
Command |
Total Frames
|
+ +  |
12
|
Command |
Total Frames
|
+ +  |
11
|
Command |
Start Up |
Hit |
Guard
|
Close  |
3 |
+6 |
+6
|
Command |
Start Up |
Hit |
Guard
|
Close  |
3 |
+2 |
+2
|
Command |
Start Up |
Hit |
Guard
|
Close  |
5 |
-8 |
-8
|
Command |
Start Up |
Hit |
Guard
|
Close  |
10 |
-6 |
-6
|
+  |
-- |
-8 |
-8
|
Command |
Start Up |
Hit |
Guard
|
Far  |
3 |
+4 |
+4
|
Command |
Start Up |
Hit |
Guard
|
Far  |
7 |
-3 |
-3
|
Command |
Start Up |
Hit |
Guard
|
Far  |
10 |
-6 |
-6
|
Command |
Start Up |
Hit |
Guard
|
Far  |
11 |
-9 |
-9
|
Command |
Start Up |
Hit |
Guard
|
+  |
4 |
+3 |
+3
|
Command |
Start Up |
Hit |
Guard
|
+  |
4 |
+5 |
+5
|
Command |
Start Up |
Hit |
Guard
|
+  |
5 |
-3 |
-3
|
Command |
Start Up |
Hit |
Guard
|
+  |
8 |
KD |
-12
|
Command |
Start Up |
Hit |
Guard
|
+  |
21 |
-2 |
+4
|
Command |
Start Up |
Hit |
Guard
|
+ +  |
9 |
-11 |
-5
|
+
Command |
Start Up |
Hit |
Guard
|
+  |
29 |
KD |
-16
|
Command |
Start Up |
Hit |
Guard
|
+  |
12 |
-3 |
-3
|
Command |
Start Up |
Hit |
Guard
|
+  |
13 |
0 |
0
|
Command |
Start Up |
Hit |
Guard
|
+  |
11 |
KD |
-5
|
+
Command |
Start Up |
Hit |
Guard
|
+  |
17 |
KD |
-12
|
Command |
Start Up |
Hit |
Guard
|
+  |
22 |
KD |
-3
|
Command |
Start Up |
Hit |
Guard
|
+  |
22 |
-- |
--
|
Command |
Start Up |
Hit |
Guard
|
+  |
3 |
KD |
--
|
Command |
Start Up |
Hit |
Guard
|
+  |
3 |
KD |
--
|
Command |
Start Up |
Hit |
Guard
|
Charge , +  |
3 |
KD |
-29
|
Command |
Start Up |
Hit |
Guard
|
Charge , +  |
3 |
KD |
-32
|
Command |
Start Up |
Hit |
Guard
|
, +  |
13 |
KD |
-23
|
Command |
Start Up |
Hit |
Guard
|
, +  |
18 |
KD |
-51
|
Command |
Start Up |
Hit |
Guard
|
, +  |
1 |
KD |
-13
|
Command |
Start Up |
Hit |
Guard
|
, +  |
0 |
KD |
-15
|
Command |
Start Up |
Hit |
Guard
|
, +  |
0 |
KD |
-2
|
Attack Notes
+ :
Ground projectile C version does a point blank ground projectile then sends out a Reppu-ken. The Reppu-ken he sends is weaker than the normal Reppu-ken
+ :
counters mid & high attacks, while counters low attacks.
+ :
A version has Rock do a quick short dash with an elbow attack. C has him follow-up with a punch. The C version is slower than the A version.
+ :
B version has him dash then do an overhead punch, while D will warp him behind his opponent. The B version is very risky as the punch has some start-up delay. The D version is a good set-up for his 360+C.
File:360a.png + :
Command throw & is Break-able with AB. There are 3 things to do with this move:-
1- Just doing 360+C will have Rock throw his opponent to the opposite side of the screen.
2- Breaking the move with AB will allow Rock to follow up with a special move or super.
3- Holding AB during the Evac Toss will have Rock charge up his fist for an energy blast. The timing is strict to get this follow-up to connect. This follow-up is the Rasetsu.
Combos
Anywhere:
1) Jumping -->Standing --> +
2) Jumping -->Standing --> x2+ OR Neo Deadly Rave
3) Jumping / --> + + --> x2+
Corner only:
4) Jumping C/D-->Down+AB-->QCFx2+P
5) Jumping C-->Standing A-->Standing C-->QCF+C
6) Jumping C-->Standing A-->Standing C-->Neo Deadly Rave
7) Jumping C-->Standing A-->Standing C-->QCFx2+K
Back to corner:
8) 360+C, Break-->QCB+A-->QCFx2+D-->C Rising Tackle
*Time this combo to get 15 hits total
9) 360+C, Break-->QCFx2+C
10) 360+C, Break-->Rising Tackle-->QCFx2+D-->C Rising Tackle
Overall Strategy
Coming soon.
Matchup Notes
Coming soon.
Advanced Tactics
Coming soon.
Template:Garou: Mark of the Wolves
|