The King of Fighters XIII/Systems/Defensive Actions: Alternate Guarding

From SuperCombo Wiki
The King of Fighters XIIIKOFXIIILogo.png
The King of Fighters XIII/System GuideThe King of Fighters XIII#Game ElementsThe King of Fighters XIII#CharactersThe King of Fighters XIII/SystemsThe King of Fighters XIII#Fun StuffThe King of Fighters XIII/StrategyMvC3HeaderButtons.png


Alternate Guard

  • Originally a bug, and now back in KOF XIII as a feature is a technique called Alternate Guard. If you are in blockstun, you can extend your blockstun by quickly alternating between low and high block. The reason why you would want to do this is because you can extend the time that you are invulnerable to being thrown. Alternate Guard is therefore a great way of avoiding tick throws and can allow one to subsequently punish the whiffed throw.
  • Since you are alternating between high and low block, you become quite vulnerable to lows, but this is usually a fair trade, as grapplers, who you would usually alternate guard against, tend to not have very damaging options from lows.
  • Some characters, like Maxima, cannot Alternate Guard in KOF XIII.