

Mature
In a nutshell
Fill this in with a general overview of the character.
Video Walkthrough
Move List
Normal Moves
Standing Light Punch
kof.lp
25
chaincancel cancel
Standing Light Kick
kof.lk
30
low cancel
Close Light Kick
Close kof.lk
10+22
cancel
1st hit: low
1st hit: low
Standing Heavy Punch
kof.sp
80
cancel
Close Heavy Punch
Close kof.sp
70
1st hitbox: cancel
Standing Heavy Kick
kof.sk
80
Close Heavy Kick
Close kof.sk
70
cancel
Crouching Light Punch
d + kof.lp
25
chaincancel cancel
Crouching Light Kick
d + kof.lk
30
low chaincancel
Crouching Heavy Punch
d + kof.sp
70
1st hitbox: cancel
Crouching Heavy Kick
d + kof.sk
80
low softknockdown cancel
Blowback Attack
kof.sp + kof.sk
75
softknockdown specialcancel
Jumping Light Punch
Air kof.lp
Jump: 45
Hop: 40
Hop: 40
high
Jumping Light Kick
Air kof.lk
Jump: 45
Hop: 40
Hop: 40
high
Jumping Heavy Punch
Air kof.sp
Jump: 72
Hop: 70
Hop: 70
high
Jumping Heavy Kick
Air kof.sk
Jump: 70
Hop: 68
Hop: 68
high
Jumping Blowback Attack
Air kof.sp + kof.sk
Jump: 90
Hop: 80
Hop: 80
softknockdown
Throw
Deathblow
f or b + kof.sp or kof.sk (while close)
100
throw softknockdown
Special Moves
Death Row
qcb + p ×3
ex : qcb + kof.lp + kof.sp , qcb + p ×4
ex : qcb + kof.lp + kof.sp , qcb + p ×4
p : 20×3, 20×3, 20×3
ex : 40×4, 50
ex : 40×4, 50
softknockdown drivecancel
Metal Massacre
qcb + k
kof.lk : 35×2
kof.sk : 35×3
ex : 50×4
kof.sk : 35×3
ex : 50×4
drivecancel
Ebony Tears
qcf hcb + p
p : 70
ex : 60×3
ex : 60×3
softknockdown
Despair
dp + p
p : --
ex : 140
ex : 140
ex : startupinv softknockdown
- Tsuika
Despair, then p
80
softknockdown
Desperation Moves
Nocturnal Lights
qcf qcf + p
p : 20×4+100
ex : 20×4+30×3+50×3
ex : 20×4+30×3+50×3
softknockdown maxcancel
Heaven's Gate
qcb hcf + k
0+220
startupinv hardknockdown maxcancel
Awakening Blood
qcb hcf + kof.lp + kof.sp
450
high hardknockdown
Apprentice Combos
Strategy
Move Analysis
Normal Moves
Throw
Special Moves
- Death Row (
+
x3) - An arcing rekka series made of three slashes that hit three times each. Death Row connects from cancelable Light attacks and causes a soft knockdown on the last hit; the player can use this attack often in basic hitconfirm combos and even Drive Cancel the last hit to extend a combo.
- Each part of the rekka can be delayed in order to make a frametrap on block or to stagger the timing in a corner juggle to connect with more hits.
- The first slash in the series is the safest on block though with the right spacing Death Row can be difficult to punish on block for some characters.
Death Row (
+
+
,
+
x4) - Mature's EX rekka has five slashes although this doesn't deal much more damage than the usual. She moves forward further though which will always allow the attack to connect after Light attacks where the standard version can sometimes whiff.
- Metal Massacre (
+
) - Causes Matures to attack with a horizontal slash that leaves the opponent standing. This attack is safe on block and can be Drive Canceled on hit. Only combos from Heavy attacks outside of a juggle combo.
- The
version causes Mature to immediately use the forward slash while the slow
alternative makes her run forward a bit before getting close to the opponent and then slashing.
Metal Massacre (
+
+
) - An improved
slash that leaves the player with enough frame advantage on hit to link a Close
to continue the combo. This version will also push the opponent back much further on hit and can be looped to perform a grounded corner carry combo.
- The
- Ebony Tears (
+
) -
- Despair (
+
) -
Desperation Moves
Tips and Tricks
Combos
0% Drive
0 Bar
- cr.B cr.A xx qcb+C x3 - (184, 11)
- (jump attack) cl.C xx qcb+C x3 - (210, 17)
1 Bar
- (jump attack) cl.C xx qcb+BD, cl.C xx dp+A~A
2 Bar
- (jump attack) cl.C xx qcb+BD, cl.C xx qcb+BD, cl.C xx dp+A~A
50% Drive
0 Bar
- cr.B cr.A xx qcb+C x3 (DC) qcb+D, qcb+C x3, cl.C
- cl.C xx qcb+C x3 (DC) qcb+D, qcb+C x3, cl.C - (302, 45)
The close C followup only works in the corner.