The King of Fighters XIII/Yuri

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Yuri

KOFXIII-Yuri Face.png

In a nutshell

Fill this in with a general overview of the character.


Video Walkthrough

Move List

Normal Moves

Name
Command
Damage
Special Properties (glossary)
Standing Light Punch
kof.lp
25
chaincancel
Standing Light Kick
kof.lk
30
cancel
Standing Heavy Punch
kof.sp
80
cancel
Close Heavy Punch
Close kof.sp
70
1st hitbox: cancel
Standing Heavy Kick
kof.sk
80
Close Heavy Kick
Close kof.sk
70
cancel
Crouching Light Punch
d + kof.lp
25
cancel
Crouching Light Kick
d + kof.lk
30
low chaincancel
Crouching Heavy Punch
d + kof.sp
70
1st hitbox: cancel
Crouching Heavy Kick
d + kof.sk
80
low softknockdown cancel
Blowback Attack
kof.sp + kof.sk
75
softknockdown specialcancel
Jumping Light Punch
Air kof.lp
Jump: 45
Hop: 40
high specialcancel
Jumping Light Kick
Air kof.lk
Jump: 45
Hop: 40
high
Jumping Heavy Punch
Air kof.sp
Jump: 72
Hop: 70
high
Jumping Heavy Kick
Air kof.sk
Jump: 70
Hop: 68
high
Jumping Blowback Attack
Air kof.sp + kof.sk
Jump: 90
Hop: 80
softknockdown specialcancel

Unique Attacks

Name
Command
Damage
Special Properties (glossary)
Yuri Raijinkyaku
df + kof.lk
45
aironly supercancel
Tsubame Tsubasa
f + kof.lp
60
high supercancel

Throw

Name
Command
Damage
Special Properties (glossary)
Oni Harite
f or b + kof.sp or kof.sk (while close)
100
throw softknockdown
Tsubame Otoshi
f or b + kof.sp (while close)
100
aironly airthrow hardknockdown

Special Moves

Name
Command
Damage
Special Properties (glossary)
Saiha
qcb + p
kof.lp : 50
kof.sp : 60
ex : 110
softknockdown supercancel
Yuri Chou Upper
dp + p
kof.lp : 40+35
kof.sp : 65+35
ex : 20×5+65+35×2
softknockdown drivecancel
Raiouken
qcf + k
kof.lk : 60
kof.sk : 70
ex : 45×3
Air k : 55
Air ex : 70×2
airok
Ko'ouken
qcf + p
kof.lp : 60
kof.sp : 75
ex : 120
softknockdown supercancel
Hyakuretsu Binta
hcb + k
k : 0+4×4+120
ex : 0+4×10+160
k : throw softknockdown
ex : hardknockdown
Houyoku
dp + k
Nage
Houyoku, then p
k : 70
ex : 100
high
Yuri Raijinkyaku
Houyoku, then k
k : 45
ex : 60
Dageki
Houyoku, then kof.lp + kof.sp
k : 100
ex : 150
throw airthrow hardknockdown
ex : anywherejuggle
Raiouken
Houyoku, then qcf + k
k : 55
ex : 70×2

Desperation Moves

Name
Command
Damage
Special Properties (glossary)
Haou Shoukouken
f hcf + p
190
softknockdown
Hien Hou'oukyaku
qcf hcb + k
k : 0+15×11+55
ex : 0+10×18+40+100
softknockdown maxcancel
Haou Raiouken
qcb qcb + kof.lp + kof.sp
10×n+25×17
airok softknockdown

Apprentice Combos

Strategy

Move Analysis

Normal Moves

  • Standing Light Punch (Snka.gif) -
  • Standing Light Kick (Snkb.gif) -
  • Standing Heavy Punch (Snkc.gif) -
  • Close Heavy Punch (Close Snkc.gif) -
  • Standing Heavy Kick (Snkd.gif) -
  • Close Heavy Kick (Close Snkd.gif) -
  • Crouching Light Punch (Down.gif + Snka.gif) -
  • Crouching Light Kick (Down.gif + Snkb.gif) -
  • Crouching Heavy Punch (Down.gif + Snkc.gif) -
  • Crouching Heavy Kick (Down.gif + Snkd.gif) -
  • Blowback Attack (Snkc.gif + Snkd.gif) -
  • Jumping Light Punch (Air Snka.gif) -
  • Jumping Light Kick (Air Snkb.gif) -
  • Jumping Heavy Punch (Air Snkc.gif) -
  • Jumping Heavy Kick (Air Snkd.gif) -
  • Jumping Blowback Attack (Air Snkc.gif + Snkd.gif) -

Unique Attacks

  • Yuri Raijinkyaku (Air Downright.gif + Snkb.gif) -
  • Tsubame Tsubasa (Right.gif + Snka.gif) -

Throw

  • Oni Harite (Right.gif or Left.gif + Snkc.gif or Snkd.gif [while close]) -
  • Tsubame Otoshi (Air Right.gif or Left.gif + Snkc.gif [while close]) -

Special Moves

  • Saiha (Qcb.gif + Punch.gif) -
    • Ex.png Saiha (Qcb.gif + Snka.gif + Snkc.gif) -
  • Yuri Chou Upper (Dp.gif + Punch.gif) -
    • Ex.png Yuri Chou Upper (Dp.gif + Snka.gif + Snkc.gif) -
  • Raiouken (Qcf.gif + Kick.gif) -
    • Ex.png Raiouken (Qcf.gif + Snkb.gif + Snkd.gif) -
  • Air Raiouken (Air Qcf.gif + Kick.gif) -
    • Air Ex.png Raiouken (Air Qcf.gif + Snkb.gif + Snkd.gif) -
  • Ko'ouken (Qcf.gif + Punch.gif) -
    • Ex.png Ko'ouken (Qcf.gif + Snka.gif + Snkc.gif) -
  • Hyakuretsu Binta (Hcb.gif + Kick.gif) -
    • Ex.png Hyakuretsu Binta (Hcb.gif + Snkb.gif + Snkd.gif) -
  • Houyoku (Dp.gif + Kick.gif) -
    • Ex.png Houyoku (Dp.gif + Snkb.gif + Snkd.gif) -
    • Nage (Houyoku, then Punch.gif) -
    • Yuri Raijinkyaku (Houyoku, then Kick.gif
    • Dageki (Houyoku, then Snka.gif + Snkc.gif)
    • Raiouken (Houyoku, then Qcf.gif + Kick.gif)

Desperation Moves

  • Haou Shoukouken (Right.gifHcf.gif + Punch.gif) -
  • Hien Hou'oukyaku (Down.gifDownright.gifHcb.gif + Kick.gif) -
    • Ex.png Hien Hou'oukyaku (Down.gifDownright.gifHcb.gif + Snkb.gif + Snkd.gif) -
  • Haou Raiouken (Qcb.gifQcb.gif + Snka.gif + Snkc.gif) -
  • Air Haou Raiouken (Air Qcb.gifQcb.gif + Snka.gif + Snkc.gif) -

Tips and Tricks

  • When ending a juggle with cr.C xx dp+BD > AC, make sure to hit with the first active hitbox of cr.C, as the second hitbox is not cancelable.

Combos

0% Drive

0 Bar

  • cr.B st.B xx dp+C - (145, 26)
  • cr.B cr.B st.B xx dp+C - (168, 32)
  • h.C, cl.C xx dp+C - (223, 28)
  • h.C, cl.C xx hcb+D - (236, 14)

1 Bar

  • h.C, cl.C xx qcb+AC, dp+D > P, dp+A - (352, 34)

2 Bar

  • h.C, cl.C xx qcb+AC, dp+D > P, qcf hcb+K - (481, 24)
  • (corner only) h.C, cl.C xx qcb+AC, qcb+C, qcf+C, qcf hcb+K - (522, 28)

3 Bar

  • (corner only) h.C, cl.C xx qcb+AC, qcb+C, qcf+C, qcf hcb+BD - (602, 28)

50% Drive

0 Bar

  • cr.B st.B xx dp+C (1) (DC) dp+D > P, dp+A - (233, 40)
  • (corner only) cr.B st.B xx dp+C (1) (DC) qcb+C, qcf+A, dp+A - (273, 42)

1 Bar

  • h.C, cl.C xx qcb+AC, dp+D > P, dp+A (1) (DC) dp+D > P, dp+A - (428, 50)
  • cr.B st.B xx dp+C (1) (DC) dp+D > P, cr.C xx dp+BD > AC - (321, 37)

2 Bar

  • (corner only) h.C, cl.C xx qcb+AC, qcb+C, qcf+C, dp+C (1) (DC) qcb+C, qcf+C, qcf hcb+K - (638, 50)

3 Bar

  • (corner only) h.C, cl.C xx qcb+AC, qcb+C, qcf+C, dp+C (1) (DC) qcb+C, qcb+C, qcf hcb+BD - (716, 50)

100% Drive

0 Bar

  • (corner only) h.C, cl.C (HD) cl.C xx [dp+C (1) (HDC) qcf+C] x 5, dp+C (1) (HDC) qcb+C, qcf+C, dp+C
  • h.C, cl.C (HD) cl.C xx [dp+C (1) (HDC) dp+D > P] x 3, [dp+C (1) (HDC) qcf+C] x 2, dp+C (1) (HDC) qcb+C, qcf+C, dp+C

1 Bar

  • (corner only) h.C, cl.C (HD) cl.C xx [dp+C (1) (HDC) qcf+C] x 5, dp+C (1) (HDC) qcb+C, qcf+C, qcf hcb+K
  • h.C, cl.C (HD) cl.C xx [dp+C (1) (HDC) dp+D > P] x 3, [dp+C (1) (HDC) qcf+C] x 2, dp+C (1) (HDC) qcb+C, qcf+C, qcf hcb+K

2 Bar

  • (corner only) h.C, cl.C (HD) cl.C xx [dp+C (1) (HDC) qcf+C] x 5, dp+C (1) (HDC) qcb+C, qcf+C, qcf hcb+BD
  • h.C, cl.C (HD) cl.C xx [dp+C (1) (HDC) dp+D > P] x 3, [dp+C (1) (HDC) qcf+C] x 2, dp+C (1) (HDC) qcb+C, qcf+C, qcf hcb+BD

5 Bar

  • (corner only) h.C, cl.C (HD) cl.C xx [dp+C (1) (HDC) qcf+C] x 4, dp+C (2) (HDC) qcf+K (whiff) (HDC) qcb qcb+AC, qcf hcb+BD
  • h.C, cl.C (HD) cl.C xx [dp+C (1) (HDC) dp+D > P] x 3, [dp+C (1) (HDC) qcf+C] x 2, dp+C (1) (HDC) qcb qcb+AC, qcf hcb+BD

Basic Strategy

Advanced Strategy

Frame Data