

Mature
In a nutshell
Fill this in with a general overview of the character.
Video Walkthrough
Move List
Normal Moves
Standing Light Punch
kof.lp
25
chaincancel cancel
Standing Light Kick
kof.lk
30
low cancel
Close Light Kick
Close kof.lk
10+22
cancel
1st hit: low
1st hit: low
Standing Heavy Punch
kof.sp
80
cancel
Close Heavy Punch
Close kof.sp
70
1st hitbox: cancel
Standing Heavy Kick
kof.sk
80
Close Heavy Kick
Close kof.sk
70
cancel
Crouching Light Punch
d + kof.lp
25
chaincancel cancel
Crouching Light Kick
d + kof.lk
30
low chaincancel
Crouching Heavy Punch
d + kof.sp
70
1st hitbox: cancel
Crouching Heavy Kick
d + kof.sk
80
low softknockdown cancel
Blowback Attack
kof.sp + kof.sk
75
softknockdown specialcancel
Jumping Light Punch
Air kof.lp
Jump: 45
Hop: 40
Hop: 40
high
Jumping Light Kick
Air kof.lk
Jump: 45
Hop: 40
Hop: 40
high
Jumping Heavy Punch
Air kof.sp
Jump: 72
Hop: 70
Hop: 70
high
Jumping Heavy Kick
Air kof.sk
Jump: 70
Hop: 68
Hop: 68
high
Jumping Blowback Attack
Air kof.sp + kof.sk
Jump: 90
Hop: 80
Hop: 80
softknockdown
Throw
Deathblow
f or b + kof.sp or kof.sk (while close)
100
throw softknockdown
Special Moves
Death Row
qcb + p ×3
ex : qcb + kof.lp + kof.sp , qcb + p ×4
ex : qcb + kof.lp + kof.sp , qcb + p ×4
p : 20×3, 20×3, 20×3
ex : 40×4, 50
ex : 40×4, 50
softknockdown drivecancel
Metal Massacre
qcb + k
kof.lk : 35×2
kof.sk : 35×3
ex : 50×4
kof.sk : 35×3
ex : 50×4
drivecancel
Ebony Tears
qcf hcb + p
p : 70
ex : 60×3
ex : 60×3
softknockdown
Despair
dp + p
p : --
ex : 140
ex : 140
ex : startupinv softknockdown
- Tsuika
Despair, then p
80
softknockdown
Desperation Moves
Nocturnal Lights
qcf qcf + p
p : 20×4+100
ex : 20×4+30×3+50×3
ex : 20×4+30×3+50×3
startupinv softknockdown maxcancel
Heaven's Gate
qcb hcf + k
0+220
startupinv hardknockdown maxcancel
Awakening Blood
qcb hcf + kof.lp + kof.sp
450
high hardknockdown
Apprentice Combos
Strategy
Move Analysis
Normal Moves
Unique Attacks
Throw
Special Moves
Desperation Moves
Tips and Tricks
Combos
0% Drive
0 Bar
- cr.B cr.A xx qcb+C x3 - (184, 11)
- (jump attack) cl.C xx qcb+C x3 - (210, 17)
1 Bar
- (jump attack) cl.C xx qcb+BD, cl.C xx dp+A~A
2 Bar
- (jump attack) cl.C xx qcb+BD, cl.C xx qcb+BD, cl.C xx dp+A~A
50% Drive
0 Bar
- cr.B cr.A xx qcb+C x3 (DC) qcb+D, qcb+C x3, cl.C
- cl.C xx qcb+C x3 (DC) qcb+D, qcb+C x3, cl.C - (302, 45)
The close C followup only works in the corner.