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Super Street Fighter IV AE/Dudley
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Super Street Fighter IV AE
Revision as of 00:02, 2 June 2011 by
MJ
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Introduction
Move Analysis
Normal Moves
Normal Throws
Command Normals
Focus / Saving Attack
Special Moves
Super Move
Ultra Moves
The Basics
Combos
Strategy
Matchups
Frame Data
Block
Super Meter
Frames
Move Name
HL
Damage
Stun
Gain
Cancel Ability
Startup
Active
Recovery
On Guard
On Hit
Notes
Stand
HL
20
50
20
ch/sp/su
3
2
6
+3
+6
Stand
HL
60
100
40
sp/su
4
2
9
+3
+6
Stand
HL
130
200
60
su
6
6
16
-4
0
Stand
HL
40
50
20
sp/su
5
2
10
-1
+2
Stand
HL
65
100
40
-
6
5
10
-1
+2
Stand
HL
80
160
60
sp/su
4
3
15
0
+2
crouch
HL
20
50
20
ch/sp/su
3
2
7
+2
+5
crouch
HL
60
100
40
sp/su
5
2
11
+1
+4
crouch
HL
120
200
60
-
8
4
15
-1
+4
crouch
L
30
50
20
sp/su
4
4
6
+1
+4
crouch
L
70
100
40
-
10
5
15
-6
-
crouch
L
100
120
60
-
14
4
22
-8
-
Jump up
H
40
50
20
-
4
3
-
-
-
Jump up
H
70
100
40
-
5
5
-
-
-
Jump up
H
120
200
60
-
8
3
-
-
-
Jump up
H
40
50
20
-
4
10
-
-
-
Jump up
H
60
100
40
-
5
8
-
-
-
Jump up
H
90
200
60
-
11
5
-
-
-
Jump forward
H
40
50
20
-
4
5
-
-
-
Jump forward
H
70
100
40
-
5
3
-
-
-
Jump forward
H
120
200
60
-
6
4
-
-
-
Jump forward
H
40
50
20
-
4
16
-
-
-
Jump forward
H
60
100
40
-
5
12
-
-
-
Jump forward
H
110
200
60
-
9
10
-
-
-
Slipping Jab (
+
)
HL
25
50
20
sp/su
5
2
10
-1
+2
Stomach Blow (
+
)
HL
80
100
40
-
7
4
10
0
+3
Kidney Blow (
+
)
HL
100
100
40
-
8
2
9
+3
+5
Step Straight (
+
)
HL
130
200
60
su
13
7
13
-2
+2
Dart Shot (
+
)
H
80
100
60
su
15
4
15
-1
+4
+
>
HL
30
50
40
sp/su
4
2
14
-2
+1
cr.
>
HL
30
50
40
sp/su
4
3
13
-2
+1
+
>
HL
30
50
40
-
4
4
13
-3
0
>
HL
30
50
40
-
4
2
11
+1
+4
>
>
HL
30
50
40
sp/su
4
3
13
-2
+1
or
+
>
HL
30
50
40
-
4
3
13
-2
+1
or
+
>
>
HL
40
50
60
su
4
3
17
-2
+3
cr.
> cr.
HL
30
50
40
-
4
2
16
-4
+1
cr.
> cr.
> cr.
HL
40*47
50*50
50*70
-
4
1*3
16
-1
+4
>
HL
40
50
60
-
4
3
16
+1
+3
>
>
HL
20*20
50*50
50*70
su
4
1*3
16
-1
+4
>
HL
30
50
40
-
4
3
13
-2
+4
>
>
HL
30
50
40
-
4
2
12
+1
+3
>
>
>
HL
20*20
50*50
50*90
su
4
1*3
16
-1
+4
Victory Rose
HL
0
0
0
-
24
55
78
-
-
Focus Attack LVL1
HL
60
100
20
-
21
2
35
-21
-21
Focus Attack LVL2
HL
80
150
40
-
17+12
2
35
-15
-
Focus Attack LVL3
-
140
200
60
-
65
2
35
-
-
Forward Throw
0.92
140
160
40
-
3
2
20
-
-
Back Throw
0.92
140
100
40
-
3
2
20
-
-
Jet Upper
HL
120[80]
150[100]
30/40
su
6
7
16+9
-11
-
Jet Upper
HL
140[100]
170[100]
30/40
su
6
14
16+12
-21
-
Jet Upper
HL
100*60[70]
150*50
30/20x2
su
4
2*18
18+12
-32
-
Jet Upper
HL
100*80
150*50
-250/0
su
4
2*18
20+12
-29
-
Machinegun Blow
HL
20x2*50
25x2*50
10/10x3
-
9
2(5)2(10)4
21
-2
+2
Machinegun Blow
HL
20x3*60
25x3*75
15/10x4
-
16
2(5)2(5)2(10)4
21
-4
+1
Machinegun Blow
HL
20x5*30
25x5*75
20/10x6
-
18
2(5)2(5)2(5)2(5)2(6)4
22
-5
0
Machinegun Blow
HL
15x6*30
20x6*30
-250/0
-
18
2(5)2(5)2(5)2(5)2(6)4(7)4
20
-8
-
Cross Counter
-
???
100
10/30
-
3
???
21
-
-
Cross Counter
-
???
50*100x2
-250/0
-
3
29
21
-
-
Short Swing Blow
HL
120
200
20/30
su
18
3
20
-2
+2
Short Swing Blow
HL
140
200
20/30
su
21
3
22
-4
0
Short Swing Blow
HL
160
200
20/30
su
24
3
22
-4
0
Short Swing Blow
HL
50x3
50x2*100
-250/10
su
24
2(6)3(12)2
29
-2
-
Duck
-
-
-
10/-
su
-
-
20
-
-
Duck
-
-
-
10/-
su
-
-
21
-
-
Duck
-
-
-
10/-
su
-
-
25
-
-
Duck
-
-
-
-250/0
su
-
-
17
-
-
Ducking Straight
HL
100
200
5/40
su
5
3
23
-5
+2
Ducking Upper
HL
60*60
150*50
5/30*20
su
3
1*2
25
-6
+2
Thunderbolt
HL
40*60
100*100
20/20x2
-
38
5
41
-22
-
Thunderbolt
HL
20x4*90
30x4*100
-250/0
-
34
9
41
-21
-
Super Combo
HL
50*30*40*30*40*15x10*50
0
-1000/0
-
1+2
3*5(22)3*9(39)3*3*{2*1}x5
21+17
-35
-
Ultra Combo 1
HL
45x5*15x6*185
0
0/0
-
0+8
3(8)3(10)3(8)3(10)3(12)1*3
35
-17
-
Ultra Combo 2
HL
54x5[440]
0
0/0
-
0+8
24
48
-27
-
Block
Super Meter
Frames
Move Name
HL
Damage
Stun
Gain
Cancel Ability
Startup
Active
Recovery
On Guard
On Hit
Notes
Notes:
Contents
Back to top
Contents
1
Introduction
2
Move Analysis
2.1
Normal Moves
2.2
Normal Throws
2.3
Command Normals
2.4
Focus / Saving Attack
2.5
Special Moves
2.6
Super Move
2.7
Ultra Moves
3
The Basics
4
Combos
5
Strategy
6
Matchups
7
Frame Data
7.1
Notes: