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Super Street Fighter IV AE/Rose
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Super Street Fighter IV AE
Revision as of 02:51, 2 June 2011 by
MJ
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Introduction
Move Analysis
Normal Moves
Normal Throws
Command Normals
Focus / Saving Attack
Special Moves
Super Move
Ultra Moves
The Basics
Combos
Strategy
Matchups
Frame Data
Block
Super Meter
Frames
Move Name
HL
Damage
Stun
Gain
Cancel Ability
Startup
Active
Recovery
On Guard
On Hit
Notes
Close
HL
20
50
20
ch/sp/su
4
2
10
-1
+2
Close
HL
70
100
40
sp/su
6
2
11
+1
+4
Close
HL
90
200
60
sp/su
6
2
19
-3
+1
Close
HL
40
50
20
sp/su
4
2
10
-1
+2
Close
HL
70
100
40
sp/su
7
3
11
0
+3
Close
HL
100
200
60
sp/su
7
2
18
-2
+3
Far
HL
20
50
20
ch/sp/su
4
2
11
-2
+1
Far
HL
70
100
40
sp/su
7
2
12
0
+3
Far
HL
100
200
60
-
11
5
18
-5
-1
Far
HL
30
50
20
-
4
2
10
-1
+2
Far
HL
70
100
40
-
6
2
13
-1
+2
Far
HL
100
200
60
-
9
2
19
-3
+1
crouch
HL
20
50
20
ch/sp/su
3
3
8
0
+3
crouch
HL
60
100
40
sp/su
4
3
14
-3
0
crouch
HL
100
150
60
sp/su
5
5
28
-15
-10
crouch
L
30
50
20
-
4
4
6
+1
+4
crouch
L
60
100
40
sp/su
7
2
12
0
+3
crouch
L
90
200
60
-
9
2
26
-10
-
Jump up
H
40
50
20
-
4
6
-
-
-
Jump up
H
70
100
40
-
6
6
-
-
-
Jump up
H
90
150
60
-
9
6
-
-
-
Jump up
H
50
50
20
-
4
7
-
-
-
Jump up
H
80
100
40
-
7
6
-
-
-
Jump up
H
90
200
60
-
11
5
-
-
-
Jump forward
H
40
50
20
-
4
6
-
-
-
Jump forward
H
70
100
40
-
7
3
-
-
-
Jump forward
H
90
150
60
-
7
7
-
-
-
Jump forward
H
30
50
20
-
4
7
-
-
-
Jump forward
H
60
100
40
-
7
5
-
-
-
Jump forward
H
100
200
60
-
6
5
-
-
-
Slide
L
60
100
40
-
7
8
12
-6
-3
Soul Piety
HL
100
200
60
-
11
2
21
-5
-1
Focus Attack LVL 1
HL
60
100
20
-
21
2
35
-21
-21
Focus attack LVL 2
HL
80
150
40
-
17+14
2
35
-15
-
Focus attack LVL 3
-
120
200
60
-
65
2
35
-
-
Forward Throw
1.00
140
100
40
-
3
2
20
-
-
Back throw
1.00
140
100
40
-
3
2
20
-
-
Soul Spark
HL
80
50
20/20
su
14
-
52
-12
-8
Soul Spark
HL
80
50
20/20
su
22
-
52
-4
0
Soul Spark
HL
80
50
20/20
su
29
-
53
+2
+6
Soul Spark
HL
30*70
50*50
-250/0
su
14
-
48
0
+4
Soul Spiral
HL
100
100
20/40
su
12
6
23
-8
-
Soul Spiral
HL
100
100
20/40
su
15
6
21
-6
-
Soul Spiral
HL
100
100
20/40
su
16
6
19
-4
-
Soul Spiral
HL
100
100
-250/0
su
13
6
21
-6
-
Soul Reflect
HL
50
100
20/30
su
13
2
27
-8
-
Soul Reflect
HL
50
100
20/30
su
13
3
25
-7
-
Soul Reflect
HL
50
100
20/30
su
12
2
26
-7
-
Soul Reflect
HL
50
100
-250/0
su
8
2
24
-5
-
Soul Throw
0.55
160
100
40/40
-
6
10
26+8
-
-
Soul Throw
0.55
160
100
40/40
-
6
11
27+8
-
-
Soul Throw
0.55
160
100
40/40
-
6
11
30+8
-
-
Soul Throw
0.55
160
100
-250/0
-
6
11
30+8
-
-
Super Combo
HL
50x4*100
0
-1000/0
-
1+8
-
53
+16
-
Ultra Combo 1
HL
498
0
0/0
-
0+12
14
44
-37
-
Ultra Combo 2
HL
120*120
0
0/0
-
0+7
600
4
-
-
Block
Super Meter
Frames
Move Name
HL
Damage
Stun
Gain
Cancel Ability
Startup
Active
Recovery
On Guard
On Hit
Notes
Notes:
Contents
Back to top
Contents
1
Introduction
2
Move Analysis
2.1
Normal Moves
2.2
Normal Throws
2.3
Command Normals
2.4
Focus / Saving Attack
2.5
Special Moves
2.6
Super Move
2.7
Ultra Moves
3
The Basics
4
Combos
5
Strategy
6
Matchups
7
Frame Data
7.1
Notes: