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Super Street Fighter IV AE/Gouken
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Super Street Fighter IV AE
Revision as of 01:13, 2 June 2011 by
MJ
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Introduction
Move Analysis
Normal Moves
Normal Throws
Command Normals
Focus / Saving Attack
Special Moves
Super Move
Ultra Moves
The Basics
Combos
Strategy
Matchups
Frame Data
Block
Super Meter
Frames
Move Name
HL
Damage
Stun
Gain
Cancel Ability
Startup
Active
Recovery
On Guard
On Hit
Notes
Close
HL
30
50
20
ch/sp/su
4
2
9
0
+3
Close
HL
65
100
40
sp/su
5
2
11
+4
+7
Close
HL
100
200
60
sp/su
8
2
16
0
+4
Close
HL
35
50
20
-
5
2
9
0
+3
Close
HL
70
100
40
sp/su
3
2
13
-1
+2
Close
HL
40*70
125*75
60*20
su
4
2(4)3
15
0
+5
Far
HL
30
50
20
ch/sp/su
5
2
9
0
+3
Far
HL
80
100
40
su
5
2
11
+1
+4
Far
HL
120
200
60
-
8
3
15
0
+4
Far
HL
40
50
20
ch
6
2
9
0
+3
Far
HL
75
100
40
-
7
2
13
-1
+2
Far
HL
110
200
60
-
8
2
19
-3
0
crouch
HL
20
50
20
ch/sp/su
4
2
9
0
+3
crouch
L
70
100
40
sp/su
5
2
14
-2
+1
crouch
HL
80
200
60
sp/su
6
4
22
-8
-4
crouch
L
40
50
20
sp/su
5
4
9
-2
+1
crouch
HL
70
100
40
sp/su
4
3
16
-5
-2
crouch
L
100
100
60
-
6
3
18
-3
-
Jump up
H
50
50
20
-
5
6
-
-
-
Jump up
H
85
100
40
-
5
4
-
-
-
Jump up
H
105
200
60
-
6
4
-
-
-
Jump up
H
40
50
20
-
6
7
-
-
-
Jump up
H
80
100
40
-
6
3
-
-
-
Jump up
H
100
200
60
-
7
3
-
-
-
Jump forward
H
50
50
20
-
5
5
-
-
-
Jump forward
H
50*30
50*50
40*20
-
4
2*2
-
-
-
Jump forward
H
100
200
60
-
5
3
-
-
-
Jump forward
H
40
50
20
-
7
8
-
-
-
Jump forward
H
70
100
40
-
7
4
-
-
-
Jump forward
H
100
200
60
-
8
3
-
-
-
+
Overhead
H
80
100
40
-
17
2
15
-3
+2
Dive Kick
H
60
100
40
-
12
until ground
-
-
-
Focus Attack LVL 1
HL
65
100
20
-
21
2
35
-21
-21
Focus attack LVL 2
HL
85
150
40
-
17+12
2
35
-15
-
Focus attack LVL 3
-
150
200
60
-
65
2
35
-
-
Forward Throw
0.91
140
150
40
-
3
2
20
-
-
Back throw
0.90
1
0
40
-
5
2
24
-
-
Gohadoken
HL
55
50
10/20
su
17[8]
-
41[32]
+2
+6
Gohadoken charge
HL
55*55
50*50
10/10*10
su
68
-
93
+9
+13
Gohadoken
HL
60*60
80*80
-250/0
su
17[8]
-
55[46]
+4
-
Gohadoken
charge
HL
60x4
80x4
-250/0
su
68
-
107
+13
-
Rush Punch
HL
90
150
10/20
su
9
4
21
-4
-
Rush Punch
HL
130
200
10/20
su
27[17]
4
23
-6
-
Rush Punch
HL
140
200
10/20
su
35[20]
4
23
-6
-
Rush Punch
HL
90*60
100*50
-250/0
su
32[17]
4(11)4
22
-5
-
Hurricane Kick
HL
60*20*40
100*25*25
10/20*10*10
su
7
2(8)2(10)2
41+26
-70
-
Hurricane Kick
HL
65*20x2*50
100*25x3
10/20*10x3
su
10
2(8)2(8)2(10)2
44+26
-83
-
Hurricane Kick
HL
70*20x3*55
100*20x3*40
10/20*10x4
su
13
2(8)2(7)2(8)2(11)2
53+26
-102
-
Hurricane Kick
HL
80*10x6*60
100*10x6*40
-250/0
su
7
???
53+26
-97
-
Hurricane Kick
(air)
HL
100
200
10/30
-
6
2(4)2(3)2
20
-
-
Hurricane Kick
(air)
HL
110
200
10/30
-
6
???
20
-
-
Hurricane Kick
(air)
HL
120
200
10/30
-
6
???
20
-
-
Hurricane Kick
(air)
HL
140
200
-250/0
-
6
???
20
-
-
Demon Flip
-
-
-
30/-
-
-
-
-
-
-
Demon Flip
-
-
-
0/0
-
-
-
-
-
-
Demon Flip Slide
L
100
200
0/30
-
39+4
11
20
-13
-
Demon Flip Focus
-
-
-
-
-
4
Until ground
???6
-
-
Demon Flip Kick
HL
80
100
0/20
-
12
Until ground
4
-
-
Demon Flip Throw
1.17
150
200
0/30
-
3
2
12
-
-
Counter
-
-
-
10/-
su
1
14
18
-
-
Counter ???
-
150
150
0/25
su
12
10
43
-
-
Super Combo
HL
85*40x5*60
0
-1000/0
-
1+10
3*2*3*3*2*3*3
30+31
-57
-
Ultra Combo 1
HL
135*40x5*90 [503]
0
0/0
-
0+11
2*3*3*2*3*3*2*4
42+51
-88
-
Ultra Combo 2 (Lv1)
HL
60x3*75
100x4
0/0
-
0+13
-
73
-9
-
Ultra Combo 2 (Lv2)
HL
60x4*75
100x5
0/0
-
3+14
-
74
+1
-
Ultra Combo 2 (Lv3)
HL
60x5*75
100x6
0/0
-
18+14
-
89
+11
-
Ultra Combo 2 (Lv4)
HL
60x6*75
100x7
0/0
-
33+14
-
104
+21
-
Ultra Combo 2 (Lv5)
HL
60x7*75
100x8
0/0
-
0+65
-
118
+31
-
Block
Super Meter
Frames
Move Name
HL
Damage
Stun
Gain
Cancel Ability
Startup
Active
Recovery
On Guard
On Hit
Notes
Notes:
Contents
Back to top
Contents
1
Introduction
2
Move Analysis
2.1
Normal Moves
2.2
Normal Throws
2.3
Command Normals
2.4
Focus / Saving Attack
2.5
Special Moves
2.6
Super Move
2.7
Ultra Moves
3
The Basics
4
Combos
5
Strategy
6
Matchups
7
Frame Data
7.1
Notes: