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Super Street Fighter IV AE/Cody
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Super Street Fighter IV AE
Revision as of 02:19, 2 June 2011 by
MJ
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Introduction
Move Analysis
Normal Moves
Normal Throws
Command Normals
Focus / Saving Attack
Special Moves
Super Move
Ultra Moves
The Basics
Combos
Strategy
Matchups
Frame Data
Block
Super Meter
Frames
Move Name
HL
Damage
Stun
Gain
Cancel Ability
Startup
Active
Recovery
On Guard
On Hit
Notes
Close
HL
30
50
20
ch/sp/su
4
3
5
+3
+6
Close
HL
70
100
40
sp/su
6
3
8
+4
+7
Close
HL
100
200
60
sp/su
8
4
13
+1
+6
Close
HL
30
50
20
-
4
4
6
+1
+4
Close
HL
90
100
40
sp/su
6
4
14
-4
-1
Close
HL
110
200
60
su
8
6
17
-5
-1
Far
HL
30
50
20
ch/sp/su
3
2
6
+3
+6
Far
HL
90
100
40
-
7
3
11
0
+3
Far
HL
120
200
60
-
8
4
17
-3
+1
Far
HL
40
50
20
-
5
4
8
-1
+2
Far
HL
70
100
40
-
8
5
9
0
+3
Far
HL
110
200
60
-
10
5
15
-2
+2
crouch
HL
20
50
20
ch/sp/su
4
4
5
+2
+6
crouch
HL
60
100
40
sp/su
5
3
10
+1
+4
crouch
HL
100
200
60
sp/su
7
3
16
-1
+4
crouch
L
20
50
20
sp/su
3
4
8
-1
+2
crouch
L
70
100
40
-
7
7
13
-6
-3
crouch
L
100
100
60
-
7
3
24
-9
-
Jump up
H
50
50
20
-
4
8
-
-
-
Jump up
H
80
100
40
-
6
4
-
-
-
Jump up
H
120
200
60
-
8
8
-
-
-
Jump up
H
40
50
20
-
5
8
-
-
-
Jump up
H
80
100
40
-
7
7
-
-
-
Jump up
H
100
200
60
-
8
3
-
-
-
Jump forward
H
50
50
20
-
4
8
-
-
-
Jump forward
H
80
100
60
-
9
3
-
-
-
Jump forward
H
100
200
60
-
11
6
-
-
-
Jump forward
H
40
50
20
-
5
8
-
-
-
Jump forward
H
70
100
40
-
7
7
-
-
-
Jump forward
H
90
200
60
-
9
11
-
-
-
Fake Knife Throw
HL
-
-
-
-
-
-
32
-
-
Knife ??
HL
-
-
-
su
-
-
27
-
-
Knife ??
HL
70
100
10/20
-
26
-
45
+7
-
Knife Standing
HL
40
50
20
ch
4
3
6
+2
+5
Knife Standing
HL
80
100
40
su
6
4
10
0
+3
Knife Standing
HL
120
200
60
su
8
3
17
-2
+2
Knife Crouching
HL
40
50
20
ch
3
4
7
0
+3
Knife Crouching
HL
80
100
40
su
7
2
14
-2
+1
Knife Crouching
HL
120
200
60
su
9
4
12
+2
+7
Knife Jumping
H
50
50
20
-
4
4
-
-
-
Knife Jumping
H
80
100
40
-
7
3
-
-
-
Knife Jumping
H
120
200
60
-
8
6
-
-
-
Bad Spray
HL
60
100
0/40
-
25
12
29
-20
-
Stomach Blow (
+
)
HL
60
100
40
-
8
3
12
+1
+6
Crack Kick (
+
)
HL
110
200
60
-
14
3
12
+1
-
Jaw Crusher (
+
)
HL
80
100
40
-
6
4
13
-1
+5
Hammer Hook (
+
)
L
40*60
50*50
60*20
-
18
1*3
21
-6
-1
Focus Attack LVL1
HL
60
100
20
-
21
2
35
-21
-21
Focus Attack LVL2
HL
80
150
40
-
17+12
2
35
-15
-
Focus Attack LVL3
-
140
200
60
-
64
2
35
-
-
Forward Throw
0.98
130
140
40
-
3
2
20
-
-
Back Throw
0.98
130
120
40
-
3
2
20
-
-
Bad Stone
HL
50
150
10/20
su
29
16
44
+4
+8
Bad Stone
HL
50
150
10/20
su
29
20
46
+2
+6
Bad Stone
HL
50
150
10/20
su
29
27
48
0
+4
Bad Stone
HL
70*50
100*100
-250/0
su
24
24
40
+8
+15
Criminal Upper
HL
80*20x3
70*30x3
20/5x4
su
13
2(1)14
22
-5
-
Criminal Upper
HL
70*20x4
70*30x4
20/10*5x4
su
13
2(1)20
23
-8
-
Criminal Upper
HL
60*20x5
70*30x5
20/10*2x5
su
13
2(1)18
28
-10
-
Criminal Upper
HL
60*20x6
50x30*6
-250/0
su
7
2(1)12
30
-11
-
Ruffian Kick
L
120
150
20/40
-
15
8
20
-7
-
Ruffian Kick
HL
130
100
20/40
-
11
4
25
-8
-
Ruffian Kick
HL
100
100
20/40
su
7
13
27
-19
-
Ruffian Kick
L
130
150
-250/0
-
11
7
25
-11
-
Zonk Knuckle (Lv1)
HL
130
200
40/40
-
16
3
26
-8
-
Zonk Knuckle (Lv2)
HL
140
200
40/40
-
17
3
26
-8
-
Zonk Knuckle (Lv3)
HL
150
200
40/40
-
18
3
26
-8
-
Zonk Knuckle
HL
90*70
150*100
-250/0
su
16
1*2
26
-7
-
Super Combo
H*HLx6
60*45x5*65
0
-1000/0
-
1+11
???
30
-16
-
Super Combo
HL
60*45x5*65
0
-1000/0
-
1+7
???
30
-16
-
Super Combo
HL
60*45x5*65
0
-1000/0
-
1+7
???
29
-16
-
Ultra Combo 1
HL
83x385
0
0/0
-
0+13
2
50
-31
-
Ultra Combo 2
HL
23x7*45x5*120
0
0/0
-
0+7
???
47
-28
-
Block
Super Meter
Frames
Move Name
HL
Damage
Stun
Gain
Cancel Ability
Startup
Active
Recovery
On Guard
On Hit
Notes
Notes:
Contents
Back to top
Contents
1
Introduction
2
Move Analysis
2.1
Normal Moves
2.2
Normal Throws
2.3
Command Normals
2.4
Focus / Saving Attack
2.5
Special Moves
2.6
Super Move
2.7
Ultra Moves
3
The Basics
4
Combos
5
Strategy
6
Matchups
7
Frame Data
7.1
Notes: