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Super Street Fighter IV AE/Blanka
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Super Street Fighter IV AE
Revision as of 21:20, 1 June 2011 by
MJ
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Introduction
Move Analysis
Normal Moves
Normal Throws
Command Normals
Focus / Saving Attack
Special Moves
Super Move
Ultra Moves
The Basics
Combos
Strategy
Matchups
Frame Data
Block
Super Meter
Frames
Move Name
HL
Damage
Stun
Gain
Cancel Ability
Startup
Active
Recovery
On Guard
On Hit
Notes
Close
HL
30
50
20
sp/su
4
2
10
-1
+2
Close
HL
80
100
40
su
6
2
10
+2
+5
Close
HL
110[90]
200[150]
60
su
7
4
22
-7
-1
Close
HL
40
50
20
sp/su
4
3
10
-2
+1
Close
HL
40*40
50*50
40*20
su
5
2(3)2
12
0
+3
Close
HL
100[80]
200[150]
60
su
7
6
19
-6
-1
Far
HL
30
50
20
sp/su
3
2
9
0
+3
Far
HL
80
100
40
-
7
4
9
+1
+4
Far
HL
120
200
60
su
7
6
20
-6
-1
Far
HL
30
50
20
su
5
2
12
-3
0
Far
HL
90
100
40
-
5
2
19
-7
-4
Far
HL
100[80]
200[150]
60
sp/su
3
6
23
-10
-5
crouch
HL
30
50
20
su
4
2
9
0
+3
crouch
HL
90
100
40
su
7
4
15
-5
-2
crouch
HL
100
200
60
sp/su
8
4
25
-10
-4
crouch
L
30
50
20
sp/su
4
3
7
+1
+4
crouch
L
70
100
40
su
5
2
11
+1
+4
crouch
L
90
150
60
-
6
5
21
-7
-
Jump up
H
40
50
20
-
5
7
-
-
-
Jump up
H
70
100
40
-
6
3
-
-
-
Jump up
H
120
200
60
-
4
3
-
-
-
Jump up
H
40
50
20
-
4
3
-
-
-
Jump up
H
60
100
40
-
5
5
-
-
-
Jump up
H
120
200
60
-
7
7
-
-
-
Jump forward
H
40
50
20
-
5
7
-
-
-
Jump forward
H
70
100
40
-
6
5
-
-
-
Jump forward
H
90
200
60
-
5
4
-
-
-
Jump forward
H
40
50
20
-
5
5
-
-
-
Jump forward
H
60
100
40
-
5
5
-
-
-
Jump forward
H
110
200
60
-
7
6
-
-
-
or
+
(close)
HL
50*40
50*50
40*20
sp/su
7
2(1)5
11
-2
+3
Overhead
H
50*40
50*50
40*20
-
25
2(1)4
11
-1
+4
+
L
100
200
60
-
10
16
16
-11
-
+
-
-
-
-
-
-
-
22
-
-
+
-
-
-
-
-
-
-
29
-
-
+
-
-
-
-
-
sp/su
-
-
53
-
+
(???)
-
-
-
-
sp/su
-
-
90
-
-
Focus Attack LVL 1
HL
60
100
20
-
20
2
38
-24
-24
Focus attack LVL 2
HL
90
150
40
-
17+11
2
38
-18
-
Focus attack LVL 3
-
150
200
60
-
63
2
39
-
-
Forward Throw
0.93
130
140
40
-
3
2
20
-
-
Back throw
0.93
120
120
40
-
3
2
20
-
-
Rolling Attack
HL
100
100
30/30
su
6
18
4+2
-24
-15
Rolling Attack
HL
110
150
30/30
su
6
33
4+2
-24
-15
Rolling Attack
HL
120
200
30/30
su
6
33
4+3
-24
-15
Rolling Attack
HL
110
150
-250/0
su
6
33
4+3
-24
-15
Backstep Rolling
HL
110
200
30/40
-
28
25
6
-
-
Backstep Rolling
HL
120
200
30/40
-
28
29
6
-
-
Backstep Rolling
HL
130
200
30/40
-
28
33
6
-
-
Backstep Rolling
HL
120
200
-250/0
-
28
33
6
-
-
Anti Air Rolling
HL
100
200
30/30
-
4
18
40+5
-21
-17
Anti Air Rolling
HL
110
200
30/30
-
4
15
42+10
-21
-17
Anti Air Rolling
HL
120
200
30/30
-
4
12
46+4
-21
-17
Anti Air Rolling
HL
120
200
-250/0
-
4
18
47+10
-21
-17
Electricity
HL
120
200
20/20
su
5
{4(4)}x3*4
9
+5
-
Electricity
HL
130
200
20/20
su
7
{2(2)}x7*2
9
+8
-
Electricity
HL
140
200
20/20
su
10
{1(1)}x16*2
9
+10
-
Electricity
HL
150
200
-250/0
su
5
{1(1)}x16*2
11
+8
-
Super Combo
HL
100x5
0
-1000/0
-
1+4
16*1x14
12
-32
-
Ultra Combo 1
L*H*H*HLx4
0*120*125x3
0
0/0
-
0+4
2(20)26*1x20
17
-41
-
Ultra Combo 2 KKK
L
120x2*90x3
0
0/0
-
0+12
2(7)2(33)90
31
-57
-
Ultra Combo 2 PPP
-
30*195[470]
0
0/0
-
0+7
55(10)6
80
-
-
Block
Super Meter
Frames
Move Name
HL
Damage
Stun
Gain
Cancel Ability
Startup
Active
Recovery
On Guard
On Hit
Notes
Notes:
Contents
Back to top
Contents
1
Introduction
2
Move Analysis
2.1
Normal Moves
2.2
Normal Throws
2.3
Command Normals
2.4
Focus / Saving Attack
2.5
Special Moves
2.6
Super Move
2.7
Ultra Moves
3
The Basics
4
Combos
5
Strategy
6
Matchups
7
Frame Data
7.1
Notes: