Super Street Fighter IV AE/Adon

From SuperCombo Wiki

Introduction

Move Analysis

Normal Moves

Normal Throws

Command Normals

Focus / Saving Attack

Special Moves

Super Move

Ultra Moves

The Basics

Combos

Strategy

Matchups

Frame Data

Block Super Meter Frames
Move Name HL Damage Stun Gain Cancel Ability Startup Active Recovery On Guard On Hit Notes
Close Jab.gif HL 30 50 20 ch/sp/su 4 3 5 +3 +6
Close Strong.gif HL 70 100 40 sp/su 5 5 15 -6 +6
Close Fierce.gif HL 90 200 60 sp/su 8 4 15 -1 +4
Close Short.gif HL 35 50 20 sp/su 5 3 7 +1 +4
Close Forward.gif HL 75 100 40 sp/su 6 6 9 -1 +5
Close Roundhouse.gif HL 120 200 60 - 7 3 21 -6 -2
Far Jab.gif HL 30 50 20 ch/sp/su 3 3 6 +2 +5
Far Strong.gif HL 80 100 40 su 7 4 13 -3 0
Far Fierce.gif HL 120 200 60 - 8 3 14 +1 +5
Far Short.gif HL 40 50 20 sp/su 5 3 8 0 +3
Far Forward.gif HL 75 100 40 - 8 4 13 -3 0
Far Roundhouse.gif HL 40*80 100*100 40*40 - 9 2*4 17 -3 +1
crouch Jab.gif HL 30 50 20 sp/su 3 3 6 +2 +5
crouch Strong.gif HL 60 100 40 sp/su 5 2 11 +1 +4
crouch Fierce.gif HL 100 200 60 su 9 3 16 -1 +4
crouch Short.gif L 40 50 20 sp/su 4 2 7 +2 +5
crouch Forward.gif L 70 100 40 sp/su 6 2 14 -2 +1
crouch Roundhouse.gif L 110 200 60 - 9 2 21 -5 -
Jump up Jab.gif H 40 50 20 - 4 10 - - -
Jump up Strong.gif H 80 100 40 - 6 7 - - -
Jump up Fierce.gif H 100 200 60 - 7 3 - - -
Jump up Short.gif H 45 50 20 - 4 16 - - -
Jump up Forward.gif H 85 100 40 sp 5 8 - - -
Jump up Roundhouse.gif H 110 200 60 - 5 6 - - -
Jump forward Jab.gif H 40 50 20 - 4 9 - - -
Jump forward Strong.gif H 80 100 40 - 7 7 - - -
Jump forward Fierce.gif H 100 200 60 - 8 5 - - -
Jump forward Short.gif H 45 50 20 - 4 12 - - -
Jump forward Forward.gif H 85 100 40 - 7 4 - - -
Jump forward Roundhouse.gif H 110 200 60 - 10 3 - - -
Jaguar Crunch (Right.gif+Strong.gif) H 30*50 50*50 40*20 - 23 2*2 13 -2 +4
Focus Attack LVL1 HL 60 100 20 - 21 2 39 -25 -25
Focus Attack LVL2 HL 80 150 40 - 17+12 2 39 -19 -
Focus Attack LVL3 - 140 200 60 - 61 2 44 - -
Forward Throw 0.93 130 140 40 - 3 2 20 - -
Back Throw 1.05 130 120 40 - 3 2 20 - -
Jaguar Kick Short.gif HL 140 180 20/40 - 20 6 21 -3 -2
Jaguar Kick Forward.gif HL 140 180 20/40 - 21 7 20 -3 -2
Jaguar Kick Roundhouse.gif HL 140 180 20/40 - 22 8 20 -4 -2
Jaguar Kick EX.gif H 80*70 90*110 -250/0 - 20 2*3 1+21 -2 -
Air Jaguar Kick Short.gif HL 80 80 10/20 - 14 7 ???12 - -
Air Jaguar Kick Forward.gif HL 80 160 10/20 - 15 5 ???12 - -
Air Jaguar Kick Roundhouse.gif HL 80 160 10/20 - 16 3 ???12 - -
Air Jaguar Kick EX.gif HL 90*70 110*90 -250/0 - 11 5*2 ???12 - -
Rising Jaguar Short.gif HL 50*80 100*70 30/20*20 su 4 2(6)4 17+13 -13 -
Rising Jaguar Forward.gif HL 90*50 110*70 30/20*20 su 5 2(6)5 22+13 -19 -
Rising Jaguar Roundhouse.gif HL 50*100 70*120 30/20*20 su 5 2(6)9 22+13 -23 -
Rising Jaguar EX.gif HL 80*40*40 100*60*60 -250/0 su 5 4(8)2*6 24+10 -33 -
Jaguar Tooth Short.gif HL 120 150 10/40 - ???12 4 ???20 -4 +1
Jaguar Tooth Forward.gif HL 120 150 10/40 - ???13 5 ???17 -1 +3
Jaguar Tooth Roundhouse.gif HL 120 150 10/40 - ???14 7 ???18 -2 0
Jaguar Tooth EX.gif HL 120 200 -250/0 - ???7 7 ???20 -5 -
Jaguar Varied Assault HL 50x5*70 0 -1000/0 - 1+7 3(9)2(11)2(11)2(18)3(39)3 40 -64 -
Thousand Jaguar HL 30*12xN 0 0/0 - 20 3(14)1(2)2(2)1(3)1(2)2 31 -12 -
Assassin Jaguar HL 30x3*60 0 0/0 - 19 3(17)4(6)3(8)5 41+27 -83 -
Ultra Combo 1 HL 60x3*330 0 0/0 - 0+12 7(18)4(18)4 34 -17 -
Ultra Combo 2 HL 60x2*45*265 0 0/0 - 0+10 4(6)5(23)2 25+38 -82 -
Block Super Meter Frames
Move Name HL Damage Stun Gain Cancel Ability Startup Active Recovery On Guard On Hit Notes
Notes: