

Wesker
In a nutshell
Wesker is a powerful and fast character that focuses on his gun and his ability to teleport to confuse his opponent. Getting the hang of his movement can take some time, as his teleports move him a set distance instead of to a screen location or a location based on his opponent's position. He also has a super that can punish virtually any mistake from any angle, making him quite the force to be reckoned with.
Video Walkthrough
Move List
Assist Types
Normal Moves
Followup with atk to teleport
Can cancel into THC
Followup with atk to teleport
Can cancel into THC
Followup with atk to teleport
Special Moves
Followup with atk to teleport
l force tech roll
m hardknockdown
h wallbounce
l teleports forward
m teleports behind
h teleports up or down
l high launch
m low wallbounce
h wallbounce vs projectiles
Hyper Moves
Damage scales by 0.96
number of hits varies
Apprentice Combos
Strategy
Tips and Tricks
- Wesker can get big damage off of basically anything, but scoring the first opening can be tricky. Use Samurai Edge while calling an assist, and use a teleport followup to close in.
- It is best to attempt Wesker's counter attack super, the Rhino Charge, when you have an additional meter to DHC into a safe super if you miss.
Basic Strategy
The basic goal with Wesker is to get into a position to cross-up with Phantom Move L or H, with your primary assist still available.
What you can do is zone through projectiles (by guessing correctly when opponents will throw them out) with Phantom Move L or H. Tiger Uppercut H also works when in mid-range.
Use Samurai Edge ({{#motion: f + H}}) to zone and also to get-in on your opponent with a {{#motion: L}} or {{#motion: H}} teleport followup. However, don't teleport frequently while shooting as this will leave you wide-open (unless you use it in combination with an assist).
If you're able to cross-up an opponent and do a full combo ending with OTG {{#motion: df + H}}, you can do a mix-up of either cr. {{#motion: L}} or Mustang Kick. After hitting the OTG, depending on what your opponent does for air recovery, you can either:
1.) Wavedash twice towards your opponent (if they air-recover backward) while calling your assist.
2.) Do Phantom Move L or H after the OTG if your opponent air-recovers backward & in the corner while calling your assist.
3.) Do Phantom Move L or H after the OTG if your opponent does not air-recover while calling your assist.
Advanced Strategy
Character-Themed Cocktail
Rum, lager, and lime.