Anywhere:
1. Close C/D, df+C, qcb+A/qcf+A - 30%/25%
2. Crouch B, Crouch A, df+C, qcb+A - 30%
3. Close C/D, df+C, qcb hcf+P - 50%
Maxmode:
1. Close C, BC, run Close C, df+C, qcb hcf+AC - 55-60%
2. Close C, BC, run Close C(1), dp+K(1), qcf+C, (S)qcb hcf+P - 55%
Attack Strings:
1. Crouch D, qcf+C, qcb+A
2. Close C/Crouch B, df+C, qcb+A
Move Properties:
-cancellable normals are close A, far A, crouch A, close B, crouch B, close C, crouch C, close D, crouch D
-CD is cancellable into specials and DMs
-free cancellable into moves are qcb+P, qcf+C, qcb+K and dp+K
-free cancellable out-of moves are _d u+P on the first hit and dp+K on the first hit
-df+C is cancellable
-qcf+C and _d u+P on the first hit, are supercancellable
-dp+K is a hard knockdown on the second hit, if the opponent was in the air
-CD evades low attacks
Strategies: