Project Justice/Tiffany/Movelist

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PJ Tiffany Face.png

Grounded Normals | Air Normals | Specials | Team-Up & Party-Up | Throws & Universals




PJ Frame Data Glossary
Damage

Attack damage on hit in terms of life points. Each attack/move may deal a specific amount of damage per interaction.

Startup

After inputting a command: The total number of frames of animation a move must first cycle through before it can begin dealing damage- i.e. "become Active".

Active

After Startup: The total number of frames a move is able to hit an opponent if it collides with them. The window where an attack, on hit, will deal damage.

Recovery

After Active: The total number of frames that must complete before a character reverts to their default/neutral stance.

Guard

The direction in which the Attack/Move must be blocked.

  • H = High: Defending player must hold Back.
  • L = Low: Defending player must hold Down Back.
  • M = Mid: Defending player may block the Attack with either Back or Down Back.
Special Properties

Denotes any Special Properties that an Attack/Move applies to the opponent on-hit.

  • Knockdown: The opponent is knocked to the ground and must first go through a get up (wakeup) animation before they may input another command.
  • Blowback: The opponent is sent either across the screen or a far distance away on-hit.
  • Slam: The opponent hits the floor with a small bounce, then continues into a Knockdown state.
  • 'X'-hits: The move will do a certain number of hits with only a singular execution of the listed command.
Launcher Type

Denotes the type of Launch:

  • Mini: A Short launch with (typically) short Air-combo routes and loops.
  • Rival: A Tall launch with (typically) long Air-combo routes and loops.
Hit Advantage

Upon successfully connecting an Attack: The difference in the number of frames between when both characters will return to neutral stance after an attack has successfully hit.

  • Positive: Attack will leave the Attacker at an advantage on-hit.
  • Negative: Attack will leave the Defender at an advantage on-hit.
Guard Advantage

Upon blocking an Attack: The difference in the number of frames between when both characters will return to neutral stance after an attack has successfully been blocked

  • See Hit Advantage For + and -.
PJ Acronym Glossary
BV

"Burning Vigor" Attacks. Project Justices' nickname for traditional "Super" moves.

JS

"Just Step". See Just Step on the Systems page.

WBO

While Behind Opponent.

WBT

While Back Turned. (Turned around/Not facing the opponent)

WR

While Running.

OTG

"Off the Ground". i.e: An attack or technique that lifts the opponent up and out of a Knockdown state. May be used in or to make true combos, even if the combo-counter/hit-count reads otherwise.

Letter & Number Notation

(Lp.png used for example purposes, but these terms are not exclusive to Lp.png)

  • s.Lp.png/ 5Lp.png: "Performed while Standing". 5 refers to the Neutral position in Number notation.
  • cr.Lp.png / 2Lp.png: "Performed while Crouching". 2 refers to the Down position in Number notation.
  • c.Lp.png: Denotes that the input should be performed while Close to the opponent.


Numpad.jpg



Grounded Normals


5lp
5Lp.png
PJ tiffany 5lp.png
Damage Startup Active Recovery
3 11 - 21
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - 0 3


5hp
5Hp.png
PJ tiffany 5hp.png
Damage Startup Active Recovery
10 16 - 39
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - 2 -15

Textbook combo filler. Your go-to button from 5Lk.png and 3Lp.png on hit.


2lp
2Lp.png
PJ tiffany 2lp.png
Damage Startup Active Recovery
4 8 - 21
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Low - - -2 1

A very typical crouching jab. A solid combo starter, low commitment, and part of two cheeky strings listed below. Otherwise it's nothing mindblowing, just a solid tool.


2hp
2Hp.png
PJ tiffany 2hp.png
Damage Startup Active Recovery
11 23 - 41
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - 1 -17

Normally a relatively useless move and should only ever been seen after a 2Lp.png. After that it can lead into 2Hk.png or 6Hp.png. That said it's part of a silly string noted further down below...


5lk
5Lk.png
PJ tiffany 5lk.png
Damage Startup Active Recovery
4 10 - 18
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - 2 6

Due to the lackluster nature of Tiffany's 5Lp.png, this is more or less her substitute for it. Her quick poking tool when up in the opponent's face, can be done twice in a row, and after doing it twice it notably combos into 4Hp.png. It starts combos, it's part of textbook combos, and due to it being plus on block the foe has to respect it similarly to the average jab.


5hk
5Hk.png
PJ tiffany 5hk.png
Damage Startup Active Recovery
10 14 - 52
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - -9 -28

While normally outperformed by 2Hk.png, 5Hk.png uniquely allows for a combo into heavy Beautiful Spin.


2lk
2Lk.png
PJ tiffany 2lk.png
Damage Startup Active Recovery
4 12 - 32
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Low - - -1 -10

Tiffany's most prominent combo starter as it goes into 3Lp.png on hit.


2hk
2Hk.png
PJ tiffany 2hk.png
Damage Startup Active Recovery
10 15 - 25
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Low - - 2 3

Tiffany's best poking tool. On hit it converts into 6Hp.png and on block it frame traps into 5Lk.png. It's also one of her go-to normals in textbook blockstrings over 5Hk.png just due to the frame data alone as they otherwise share the same damage.




Air Normals


j5lp
j.5Lp.png
PJ tiffany j5lp.png
Damage Startup Active Recovery
5 9 - 1 after landing
Guard Special Property Launcher Type Adv. Hit Adv. Guard
High - - - -


j5hp
j.5Hp.png
PJ tiffany j5hp.png
Damage Startup Active Recovery
11 11 - 1 after landing
Guard Special Property Launcher Type Adv. Hit Adv. Guard
High - - - -


j5lk
j.5Lk.png
PJ tiffany j5lk.png
Damage Startup Active Recovery
4 9 - 1 after landing
Guard Special Property Launcher Type Adv. Hit Adv. Guard
High - - - -


j5hk
j.5Hk.png
PJ tiffany j5hk.png
Damage Startup Active Recovery
13 17 - 1 after landing
Guard Special Property Launcher Type Adv. Hit Adv. Guard
High - - - -



Command Normals


6lp
6Lp.png
PJ tiffany 6lp.png
Damage Startup Active Recovery
7 20 - 23
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - 2 1


6hp
6Hp.png
PJ tiffany 6hp.png
Damage Startup Active Recovery
13 17 - 21
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - 2 3

One of Tiffany's go-to combo enders/extenders, her blockstring ender, it converts off all her pokes, sets up a strike/throw, goes into her supers, it might as well do her homework too. This ear clap tends to see one of two follow-ups: a conversion into Groovy Special or a throw, both of which lead to solid damage. It should be noted that on hit or block, following with a throw will beat jab mashers (even the more infamous Kyoko and Roy). However most people will opt to duck instead, which you can easily counter with a crouching throw. Either or this move is what establishes the closest thing Tiffany has to close range pressure and must be used frequently. However it does have a bad habit of whiffing on crouching characters (Hinata, Momo, Akira, P.Akira) even when used in the middle of a combo. So keep that in mind.


6hk
6Hk.png
PJ tiffany 6hk.png
Damage Startup Active Recovery
14 23 - 34
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid Blowback - - -10

There is almost no reason to ever go for this move as 6Hp.png is both a better blockstring ender and a better combo ender/extender. In fact you'll probably only see it from misinputs.


4hp
4Hp.png
PJ tiffany 4hp.png
Damage Startup Active Recovery
11 11 - 30
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid Blowback - - -6

Easily one of Tiffany's best tools and her primary defensive option. 4Hp.png is a quick straight that can be tacked on to virtually any string and leads to a knockdown. For example: it can be slightly delayed after things like 2x 5Lk.png to catch TC attempts. Speaking of TC, that is 4HP's primary usage. It's a very swift tool to punish long reaching yet overcommitting normals and specials. The mere existence of this move forces the opponent to at least somewhat respect Tiffany's defense as she can easily steal her turn if they try and space her out with a slower normal on block. However because it's such a good tool, it's easy to become over reliant on it. It should be noted that this move does NOT deal with jabs, and is easily baited out with a backstep. Get used to it, but don't become predictable.


4hk
4Hk.png
PJ tiffany 4hk.png
Damage Startup Active Recovery
11 21 - 50
Guard Special Property Launcher Type Adv. Hit Adv. Guard
high Overhead, Knockdown - - -26


3lp
3Lp.png
PJ tiffany 3lp.png
Damage Startup Active Recovery
7 15 - 33
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - 2 -9

A slower but far more damaging TC option and the alternative to 4Hp.png. This punch leads into 5Hp.png on hit and the usual textbook combo from there, and can be preceded by 2Lk.png. The step forward Tiffany takes while performing it gives the move a deceptive amount of range and can be used to trap people who would expect the slightly shorter ranged 4Hp.png.


3hp
3Hp.png
PJ tiffany 3hp.png
Damage Startup Active Recovery
11 22 - 37
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - Rival - -13


3hk
3Hk.png
PJ tiffany 3hk.png
Damage Startup Active Recovery
10 15 - 26
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - Mini - -2


1hp
1Hp.png
PJ tiffany 1hp.png
Damage Startup Active Recovery
13 18 - 51
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Low Knockdown - - -28


j6hp
j.6Hp.png
PJ tiffany j6hp.png
Damage Startup Active Recovery
13 11 - 1 after landing
Guard Special Property Launcher Type Adv. Hit Adv. Guard
high Slam - - -


j6hk
j.6Hk.png
PJ tiffany j6hk.png
Damage Startup Active Recovery
13 17 - 1 after landing
Guard Special Property Launcher Type Adv. Hit Adv. Guard
high Blowback - - -


j2hk
j.2Hk.png
PJ tiffany j2hk.png
Damage Startup Active Recovery
8 11 - 13 after landing
Guard Special Property Launcher Type Adv. Hit Adv. Guard
high - - - -



Specials


236p
Groovy Knuckle
Qcf.pngP.png (Chargable)
PJ tiffany 236p.png
Damage Startup Active Recovery
14-28 17-47 - 32
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid Blowback
(Max Charge)
- 2 -8

Charging Lp.png moves straight while Charging Hp.png will Sidestep.


214p
Groovy Punch
Qcb.pngP.png (Chargable)
PJ tiffany 214p.png
Damage Startup Active Recovery
17 25-121 - 42
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid Blowback, Unblockable - 1 -18

"Sparkles" after 5 rotations. Blowback after 3rd, Unblockable when Sparkling.


214lk
Exciting Kick
Qcb.pngLk.png
PJ tiffany 214lk.png
Damage Startup Active Recovery
20/31 48 - 13 after landing
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid Blowback - - -29


j214lk
Exciting Kick
(Air)

j.Qcb.pngLk.png
PJ tiffany j214lk.png
Damage Startup Active Recovery
20/31 28 - 18 after landing
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid Blowback - - -29


623lk
Beautiful Spin
(Light)

Dp.pngLk.png
PJ tiffany 623k.png
Damage Startup Active Recovery
19 20 - 32
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid Blowback - - -8


632hk
Beautiful Spin
(Heavy)

Dp.pngHk.png
PJ tiffany 623k.png
Damage Startup Active Recovery
25 20 - 41
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid Blowback - - -48


236k
Groovy Wheel
Qcf.pngK.png
PJ tiffany 236k.png
Damage Startup Active Recovery
15 18 - 30
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid Blowback - - -6



Supers


236236p
Groovy Special
Qcf.pngQcf.png + P.png
PJ tiffany 236236p.png
Damage Startup Active Recovery
40 12 - 47
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid Blowback - - -23

A quick barrage of 4 Groovy Knuckles followed by a Groovy Straight. This is Tiffany's go-to combo ender off of 6Hp.png and the knockback allows her to set up an air throw if the opponent tries to recover early. Of the 4 Groovy Knuckles, only the 4th will trigger the stun that allows the Groovy Straight to connect. This is important to note because on hit this super will drop before the 4th punch on the following characters when crouching: Hinata, Momo, Akira, P.Akira. Against them it's best to go for Wonderful Kick instead.


236236k
Wonderful Kick
Qcf.pngQcf.png + K.png
PJ tiffany 236236k.png
Damage Startup Active Recovery
40 16 - 13 after landing
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - - ?

Tiffany's alternative metered combo ender. Generally used after either 6Hp.png or 2Hk.png when it comes to crouching shorter characters (Hinata, Momo, Akira, P.Akira) when the former case will whiff. In the same combo as Groovy Special, Wonderful Kick will do 1 less damage and cause a sideswap. The lack of a Blowback opportunity makes this super less favorable, but its consistency on hit ensures it'll at least see some use depending on the matchup.


214214k
Groovy Time
Qcb.pngQcb.png + K.png
PJ tiffany 214214k.png
Damage Startup Active Recovery
45 33 - 65
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid Super Armor - - -41

Tiffany leaps through the air in an attempt to sit on her opponent's shoulders, and if it connects she spins around them before sending them flying. This is by and far Tiffany's worst super and is arguably among the worst supers in the game. In spite of the animation it's not a grab, it's painfully slow (especially the Hk.png version which travels quite far), and is easily avoidable. The travel speed makes the super armor a moot point and this move should effectively never be used in a match.

...except there's actually a single use case. Normally this super can't be comboed into, however 2Lp.png into 2Hp.png will for some reason allow Tiffany to combo into it. As of the time of writing no other string allows for this. The combo does 66 damage and can be outdone by other combos out of 2Lp.png but it's the only way this move will and should see any use.



Team-Up & Party-Up


TeamUp
Love and Peace
Lp.png+Lk.png or Hp.png+Hk.png
PJ tiffany TeamUp.png
Damage Startup Active Recovery
14 25 - 49
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - - -23

Restores a portion of Health!

Tiffany is one of the few characters with a Support Assist. The only others being:
Support Assists
Health Refill Guts Refill Health + Guts
Tiffany Kyoko Natsu Yurika Hinata Chairperson


PartyUp
Triple Heaven's Cross
Any 3 attack buttons
PJ tiffany PartyUp.png
Damage Startup Active Recovery
100 21 - 43
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - - -19



Throws & Universals


5Throw
Lp.png+Hp.png
PJ tiffany 5Throw.png
Damage Startup Active Recovery
27 7 - 38
Guard Special Property Launcher Type Adv. Hit Adv. Guard
- - - - -


2Throw
2Lp.png+Hp.png
PJ tiffany 2Throw.png
Damage Startup Active Recovery
35 7 - 41
Guard Special Property Launcher Type Adv. Hit Adv. Guard
- - - - -


Throw_Behind
Lp.png+Hp.png (WBO)
PJ tiffany Throw Behind.png
Damage Startup Active Recovery
39 8 - 42
Guard Special Property Launcher Type Adv. Hit Adv. Guard
- - - - -


jThrow
j.Lp.png+Hp.png
PJ tiffany jThrow.png
Damage Startup Active Recovery
35 1 - -
Guard Special Property Launcher Type Adv. Hit Adv. Guard
- - - - -


PTurned
P.png (WBT)
PJ tiffany PTurned.png
Damage Startup Active Recovery
7 10 - 16
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid - - 2 8


KTurned
K.png (WBT)
PJ tiffany KTurned.png
Damage Startup Active Recovery
5 9 - 37
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Mid Blowback - - -13


PRunning
P.png (WR)
PJ tiffany PRunning.png
Damage Startup Active Recovery
10 12 - 31
Guard Special Property Launcher Type Adv. Hit Adv. Guard
high Overhead, Blowback - - -7


lkRunning
Lk.png (WR)
PJ tiffany lkRunning.png
Damage Startup Active Recovery
8 12 - 28
Guard Special Property Launcher Type Adv. Hit Adv. Guard
Low Blowback - - -6


hkRunning
Hk.png (WR)
PJ tiffany hkRunning.png
Damage Startup Active Recovery
8 12 - 32
Guard Special Property Launcher Type Adv. Hit Adv. Guard
high Overhead, Blowback - - -8


Game Navigation

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