Introduction
Move Analysis
Normal Moves
Normal Throws
Abilities
Triangle Jump (Near the wall, uf) -
Headstomp (In air, d + MK) - You can do it up to three times.
Air Throw (In air, LP + LK) -
Command Normals
f + LK -
f + MK -
df + HK -
Focus / Saving Attack
Special Moves
Lightning Legs (Press K repeatedly) -
Kikouken (Charge b, f + P) -
Hazanshuu (hcb + K) - Overhead.
Spinning Bird Kick (Charge d, u + K) - Armor Break.
Super Move
Senretsukyaku (Charge b, f, b, f + K) -
Ultra Move
Housenka (Charge b, f, b, f + KKK) -
The Basics
Combos
- cr.LK, cr.LP, cr.LK or cr.MK xx EX Lightning Legs
- Air-to-air j.HP, HP, EX Spinning Bird Kick or j.MK x 3
- Saving attack (Opponent collapses), dash, cr.HP (1 hit), MK Spinning Bird Kick, Senretsukyaku
Target Combos
j. HP, HP
Tenshokyaku Sequence
b + MK, f + MK, d + u + MK
Strategy
Matchups
Matchup Videos
Find a great collection of matchup specific videos from top players at streetfighterdojo.com
Contributor: zaspacer
Frame Data
Frames | Frames | Frames of | Frames of | Super Meter | Block | Cancel | Ability | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Move Name | Damage | Stun | Startup | Active | Recovery | Total | On Block | On Hit | Block Stun | Hit Stun | Gain | HL | Chain | Special | Super | Notes |
Close LP | 20 | 50 | 3 | 2 | 7 | 11 | +2 | +5 | 10 | 13 | 20 | HL | X | O | O | - |
Close MP | 40*40 | 50*50 | 4 | 3(6)3 | 14 | 29 | -3 | 0 | 13 | 16 | 40*20 | HL | X | O | O | - |
Close HP | 90 | 200 | 4 | 4 | 21 | 28 | -7 | -3 | 17 | 21 | 60 | HL | X | O | O | - |
Close LK | 40 | 50 | 3 | 2 | 8 | 12 | +1 | +4 | 10 | 13 | 20 | HL | X | O | O | - |
Close MK | 30*20*20 | 50*25*25 | 4 | 3(7)2*2 | 16 | 33 | -4 | -1 | 13 | 16 | 40*20*20 | HL*H*H | X | O | O | 1st hit cancellable |
Close HK | 100 | 200 | 4 | 3 | 18 | 24 | -3 | +2 | 17 | 22 | 60 | HL | X | O | O | Forces stand |
Far LP | 20 | 50 | 3 | 2 | 6 | 10 | +3 | +6 | 10 | 13 | 20 | HL | O | O | O | - |
Far MP | 70 | 100 | 7 | 2 | 10 | 18 | +2 | +5 | 13 | 16 | 40 | HL | X | O | O | - |
Far HP | 100 | 200 | 6 | 3 | 16 | 24 | -1 | +3 | 17 | 21 | 60 | HL | X | X | X | - |
Far LK | 30 | 50 | 4 | 2 | 10 | 15 | -1 | +2 | 10 | 13 | 20 | HL | X | X | X | - |
Far MK | 70 | 100 | 7 | 3 | 13 | 22 | -2 | +1 | 13 | 16 | 40 | HL | X | X | X | - |
Far HK | 100 | 200 | 11 | 3 | 20 | 33 | -5 | -1 | 17 | 21 | 60 | HL | X | X | X | - |
crouch LP | 40 | 50 | 3 | 3 | 5 | 10 | +3 | +6 | 10 | 13 | 20 | HL | O | O | O | - |
crouchMP | 60 | 100 | 10 | 5 | 12 | 26 | -3 | 0 | 13 | 16 | 40 | HL | X | X | X | - |
crouch HP | 50*50 | 100*100 | 7 | 2(6)2 | 18 | 34 | -2 | +2 | 17 | 21 | 60*60 | HL | X | O | O | 1st hit cancellable |
crouch LK | 30 | 50 | 3 | 4 | 8 | 14 | -1 | +2 | 10 | 13 | 20 | L | O | X | X | Low attack |
crouch MK | 60 | 100 | 5 | 3 | 11 | 18 | 0 | +3 | 13 | 16 | 40 | L | X | O | O | Low attack |
crouch HK | 90 | 200 | 7 | 4 | 19 | 29 | -5 | D | 17 | - | 60 | L | X | X | X | Low attack, cannot fast recover |
Jump up LP | 40 | 50 | 6 | 6 | - | - | - | - | 8 | 11 | 20 | H | - | - | - | - |
Jump up MP | 70 | 100 | 4 | 3 | - | - | - | - | 11 | 15 | 40 | H | - | - | - | - |
Jump up HP | 70*70 | 150*150 | 5 | 2(2)2 | - | - | - | - | 15 | 18 | 60*60 | H | - | - | - | 2nd hit (translate) |
Jump up LK | 50 | 50 | 3 | 7 | - | - | - | - | 8 | 11 | 20 | H | - | - | - | - |
Jump up MK | 80 | 100 | 4 | 6 | - | - | - | - | 11 | 15 | 40 | H | - | - | - | - |
Jump up HK | 90 | 200 | 4 | 8 | - | - | - | - | 15 | 18 | 60 | H | - | - | - | - |
Jump forward LP | 40 | 50 | 3 | 6 | - | - | - | - | 8 | 11 | 20 | H | - | - | - | - |
Jump forward MP | 70 | 100 | 5 | 3 | - | - | - | - | 11 | 15 | 40 | H | - | - | - | - |
Jump forward HP | 70 | 150 | 5 | 8 | - | - | - | - | 15 | 18 | 60 | H | - | - | - | - |
Jump forward LK | 30 | 50 | 4 | 10 | - | - | - | - | 8 | 11 | 20 | H | - | - | - | - |
Jump forward MK | 60 | 100 | 5 | 5 | - | - | - | - | 11 | 15 | 40 | H | - | - | - | - |
Jump forward HK | 100 | 200 | 4 | 5 | - | - | - | - | 15 | 18 | 60 | H | - | - | - | - |
b+MK | 50 | 50 | 9 | 4 | 16 | 28 | -6 | -3 | 13 | 16 | 40 | HL | X | X | X | - |
MK(during b+MK) | 50 | 50 | 13 | 3 | 39 | - | -28 | D | 13 | 16 | 20 | HL | X | X | O | - |
d,u+K(during b+MK, MK) | 20xN | 50xN | 4 | 4(2)1(4)2(4)1(5)1 | 9+15 | - | - | D | 17 | - | 20xN | HL | X | X | X | Pursuit property |
f+MK | 80 | 100 | 15 | 3 | 13 | 30 | -2 | +1 | 13 | 16 | 40 | HL | X | X | X | - |
df+LK | 40 | 50 | 10 | 2 | 17 | 28 | -5 | -2 | 13 | 16 | 20 | HL | X | X | X | 3~11 (translate) |
df+HK | 100 | 200 | 37 | 7 | 5 | 48 | +2 | +6 | 13 | 17 | 60 | H | X | X | X | - |
d+MK(air) | 60 | 50 | 2 | 3 | - | - | - | - | 11 | 15 | 40 | H | - | - | - | 1~4 (translate), mid attack, Pursuit property, 3(translate) |
Triangle Jump | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - |
Target Combo 1 | 40 | 50 | 4 | 3 | - | - | - | - | 15 | 18 | 20 | H | - | - | - | Pursuit property |
Focus Attack LVL 1 | 60 | 100 | 21 | 2 | 35 | 57 | -21 | -21 | 15 | 15 | 20 | HL | - | - | - | - |
Focus attack LVL 2 | 80 | 150 | 18+13 | 2 | 35 | 67 | -15 | D | 21 | - | 40 | HL | - | - | - | - |
Focus attack LVL 3 | 120 | 200 | 65 | 2 | 35 | 101 | D | D | - | - | 60 | - | - | - | - | - |
Forward Throw | 140 | 100 | 3 | 2 | 20 | 24 | - | D | - | - | 40 | 1.0 | - | - | - | Throw range 1.0 |
Back Throw | 140 | 100 | 3 | 2 | 20 | 24 | - | D | - | - | 40 | 1.0 | - | - | - | Throw range 1.0 |
Air Throw | 150 | 150 | 3 | 2 | - | - | - | D | - | - | 40 | 1.1 | - | - | - | Throw range 1.1 |
Lightning Kicks LK | 15xN | 20xN | 4 | - | 17 | 46 | +2 | +6 | 20 | 24 | 20/10xN | HL | X | X | O | 1~4 hit cancellable |
Lightning Kicks MK | 15xN | 25xN | 7 | - | 20 | 43 | 0 | +4 | 20 | 24 | 20/10xN | HL | X | X | O | 1~4 hit cancellable |
Lightning Kicks HK | 15XN | 30xN | 7 | - | 21 | 42 | -2 | +2 | 20 | 24 | 20/10xN | HL | X | X | O | 1~4 hit cancellable |
Lightning Kicks EX | 50x4 | 50x4 | 4 | - | 19 | 35 | +1 | D | 20 | 24 | 0/0 | HL | X | X | O | Pursuit property, 1~4 hit cancellable |
Kikkoken LP | 50 | 50 | 14 | 100 | 44 | 44 | -4 | 0 | 18 | 22 | 20/20 | HL | X | X | O | charge 55f |
Kikkoken MP | 60 | 75 | 12 | 77 | 41 | 41 | -3 | +1 | 18 | 22 | 20/20 | HL | X | X | O | charge 55f |
Kikkoken HP | 70 | 100 | 10 | 44 | 41 | 41 | -5 | -1 | 18 | 22 | 20/20 | HL | X | X | O | charge 55f |
Kikkoken EX | 50*50 | 50*50 | 10 | 50 | 48 | 48 | -4 | 0 | 18 | 22 | 0/0 | HL | X | X | O | Pursuit property, charge 55f |
Hazan Shu LK | 100 | 100 | 23 | 2 | 20 | 44 | -1 | +4 | 20 | 25 | 30/40 | H | X | X | O | Mid attack |
Hazan Shu MK | 120 | 150 | 25 | 2 | 19 | 45 | 0 | +5 | 20 | 25 | 30/40 | H | X | X | O | Mid attack |
Hazan Shu HK | 150 | 200 | 26 | 2 | 20 | 47 | -1 | +4 | 20 | 25 | 30/40 | H | X | X | O | Mid attack |
Hazan Shu EX | 200 | 200 | 26 | 2 | 20 | 47 | -1 | D | 20 | - | 0/0 | H | X | X | O | 1~14f invincible, mid attack, cannot quick recover |
Spinning Bird Kick LK | 40x5 | 50x5 | 13 | 2(2)1(5)2(4)2(4)2 | 10+11 | 57 | -2 | +2 | 20 | 24 | 20/10 | HL | X | X | X | Forces stand, Armor break, charge 55f |
Spinning Bird Kick MK | 30x7 | 40x7 | 14 | 2(2)1(5)1(5)2(4)2(6)1(5)2 | 10+11 | 72 | -2 | +2 | 20 | 24 | 20/10 | HL | X | X | X | Forces stand, Armor break, charge 55f |
Spinning Bird Kick HK | 30x9 | 30x9 | 22 | 1(2)1(5)2(4)2(4)2(6)2(3)2(5)2(4)2 | 11+12 | 93 | -4 | 0 | 20 | 24 | 20/10 | HL | X | X | X | Forces stand, Armor break, charge 55f |
Spinning Bird Kick EX | 30x4+50 | 50x4+100 | 6 | 2(1)2(3)2(4)2(3)2 | 9+9 | 44 | -18 | D | 20 | - | 0/0 | HL | X | X | X | 1~7f invincible, Pursuit property, Armor break, charge 55f |
Super Combo LK | 30x8*100 | 0 | 1+1 | 2(13)1(3)1(5)1(3)1(5)1(3)1(5)1(17)2 | ??? | 115 | -31 | D | 20 | - | 0/0 | HL | X | X | X | 1~3f invincible, Pursuit property, charge 55f |
Super Combo MK | 30x8*100 | 0 | 1+1 | 2(13)1(3)1(5)1(3)1(5)1(3)1(5)1(17)2 | 128 | -44 | D | 20 | - | 0/0 | HL | X | X | X | 1f invincible, Pursuit property, charge 55f | |
Super Combo HK | 30x8*100 | 0 | 1+1 | 2(13)1(3)1(5)1(3)1(5)1(3)1(5)1(17)2 | 151 | -67 | D | 20 | - | 0/0 | HL | X | X | X | 1f invincible, Pursuit property, charge 55f | |
Ultra Combo | 30x9*240 | 0 | 1+6 | 2(7)2(5)2(5)2(5)2(5)2(5)1(6)1(22)3 | 65 | 157 | -47 | D | 20 | - | 0/0 | HL | X | X | X | 1~7f invincible, Pursuit property, Armor break, charge 55f |
Frames | Frames | Frames of | Frames of | Super Meter | Block | Cancel | Ability | |||||||||
Move Name | Damage | Stun | Startup | Active | Recovery | Total | On Block | On Hit | Block Stun | Hit Stun | Gain | HL | Chain | Special | Super | Notes |
The 1 frame discrepancy you see between Startup+Active+Recovery and Total is because when it says a move has 4 frames startup, it really has 3 frames startup and hits on frame 4. It was written this way so you don't have to do any math to figure out what frame a move first hits on.