Notation | Meaning |
---|---|
(Leave a space) cancel from the previous normal to the following. | |
, | Link from the previous move to the following. |
> | Cancel the previous move into the following special / super move. |
~ | Cancel special into set followup or plink previous attack into the following. |
dl. / delay | Delay the following move. |
whiff | Must whiff the following move. |
land | Must land on the ground before the next move. |
rejump | Must land then jump again before the next move. |
j. / sj. | Move is done in a jump / superjump. |
jc / sjc | Cancel previous move into a jump / superjump. |
ia./tk. | Instant Air or Tiger Knee Special or Super Move. |
XX | Any two attack buttons excluding S. |
NXX | Dash / Airdash in N direction. |
X+S | Any other attack button and S pressed at the same time. |
AA | Anti-Air |
[X] | Hold input |
-X- | Release input |
(N) | Connect with only the Nth hit of this attack. |
(Move) | Move is optional. |
[sequence] x N | Repeat sequence N times. |
TODO: j.3[H] > 214XX > 5L Does combo, if you can setup j.3[H] you can combo into slowdown.
236S > 214XX > 3H does combo
2LMH6H xx 22M > 5S > jc > delay > j.5M xx j.236H > j.5[H] xx 214XX > j.3H xx 22L >
j.3H xx 236M
5S > jc > j.5M3H xx 214XX > j.5M > land > 6HHH loops
test paper combos
5S > jc > j.5M3H xx 214XX > j.5M xx 22L > j.5HS > land > 22M > 214X > jump > j.3H > 22L works
Beginner Combos
- Work on all or nearly all characters.
- Require little to no resources (Meter, Assists, Character Specific Stocks).
- Need minimal adjustments for positioning or starter.
Basic BnB in all three stances. Include the (2LM > 22L) if starting the bnb in Glaive Stance or Beads Stance. 444,300 before super
Core Combos
- Works against a selected set of characters.
- Can require adjustments for positioning and resources.
- Are expected to be consistently performable by a skilled player who main the character.
The second part of the All Stance BnB forms the core Glaive BnB that many of Amaterasu's combos route into. The general grounded start combo structure for Amaterasu without X-factor is to land a launcher while in Glaive Stance to go into the Glaive BnB. In the corner, you can add more damage before the hyper with 236[L] > 6H~H~H~H > dash > 5S > 2369XX. Depending on the screen position, you can also follow up the hyper with 236XX > 3H > 22L.
Here are some common ways to route into the Glaive BnB starting in each stance.
- Reflector Stance
- 2LMH6H > 22M > [Glaive BnB]
- 623L/M > Airdash > j.LH > land 6H~H > 22M > [Glaive BnB]
- throw > dash > M > 6H~H > 22M > [Glaive BnB]
- Glaive Stance
- j.LM > land 2LMH > 22L > H6H > 22M > [Glaive BnB]
- 2H > 22L > M > 6H~H > 22M > [Glaive BnB]
- throw > dash > 5MH > 236L > [Glaive BnB]
- Beads Stance
- 2LM > 22L > 2LMH6H > 22M > [Glaive BnB]
- throw > dash > 5MS > SJ > j.H > 22M > [Glaive BnB starting with j.5M]
Advanced Combos
- May only work on a few characters or in specific circumstances.
- Can have any amount of requirements such as meter, positioning, starter.
- Are not necessarily harder than core combos, but require more specific knowledge.
Comboing in X-Factor
Incredibly easy and practical X-Factor 3 infinite. The most straight forward way route into the infinite is through the Glaive BnB.
This looks like: [In Glaive Stance] > 5S > SJ > j.M > 236H > j.[H] > land > microwalk > [6H~H~H~H > dash] x until X-Factor ends
- Reflector Stance
- Glaive Stance
- Beads Stance
Sample Team Combos
Ammy/Thor/Dorm
Ammy/Doom synergy playlist
Ammy/Frank Level-up route
VJoe/Rocket/Ammy
Ammy/Spencer/Taskmaster
Ammy/Strange Palm Loop setup
"Cherry Bomb" TAC Glitch
TAC Infinites
Corner Down TAC
Midscreen Up TAC
Video Guides
Main combo video this page is based off of:
Alternative/additional Amaterasu routes can be found in the videos below, your mileage may vary.