Introduction
Move Analysis
Normal Moves
Normal Throws
Command Normals
Focus / Saving Attack
Special Moves
Super Move
Ultra Move
The Basics
Combos
Abel can begin a combo with a forward-jump mk or fp if the jump-in is deep enough.
No Super Meter
1. Close fp (one hit) xx fp Change of Direction xx Second High xx Finish High
2. Cr.fp (one hit) xx fp Change of Direction xx Second High xx Finish High
3. Twds+mk xx Forward Dash -> Combo #1
4. Cr.mp OR cr.mk xx mp Change of Direction xx Second High xx Finish High
5. Cr.fp (both hits) xx lk Marseilles Roll -> fp Sky Fall*
6. cr.lk or cr.lp -> Combo #1
7. cr.lk xx cr.lp xx cr.lp -> far lk (this is also his standard blockstring)
8. cr.lk xx cr.lp xx cr.lp -> far mp
9. Anti-air cr.fp (second hit only) xx lk Marseilles Roll -> fp Sky Fall
- For Combo #5, you do a lk Marseilles Roll to hit-confirm the cr.fp and for the extra meter. However, on some characters you have to omit the roll.
2 EX bars
10. Close fp OR cr.fp (one hit) xx fp Change of Direction xx EX Focus Cancel xx Forward Dash -> Combo #3
11. Close fp OR cr.fp (one hit) xx fp Change of Direction -> EX Focus Cancel xx Forward Dash -> Combo #5
12. Cr.mp OR cr.mk xx mp Change of Direction xx EX Focus Cancel xx Forward Dash -> Combo #3
13. Cr.mp OR cr.mk xx mp Change of Direction xx EX Focus Cancel xx Forward Dash -> Combo #5
Full Super Meter
14. Close fp (both hits) xx Heartless (Super)
15. Cr.fp (both hits) xx lk Marseilles Roll xx Heartless (Super)
16. Combo # 8 xx Heartless (Super)
Ultra combos
- No Super Meter
17. Cr.fp -> Soulless (Ultra)
- 2 EX bars
18. Close fp OR cr.fp (one hit) xx fp Change of Direction xx EX Focus Cancel xx Forward Dash -> cr.fp -> Soulless (Ultra)
19. Cr.mp OR cr.mk xx mp Change of Direction xx EX Focus Cancel xx Forward Dash -> cr.fp -> Soulless(Ultra)
Strategy
Matchups
Frame Data
frame | frame | frames of | frames of | super meter | cancel | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
move Name | startup | active | recovery | adv.blk | adv.hit | blockstun | hitstun | damage | stun | gain | block | ability | comments |
close LP | 4 | 3(8)3 | 11 | -3 | 0 | 13*10 | 16*13 | 25*15 | 30*20 | 20*20 | HL | CSpS*S | - |
close MP | 5 | 3(8)2 | 14 | -2 | +4 | 13 | 16*19 | 50*30 | 50*50 | 40*20 | HL | SpS*S | - |
close HP | 4 | 3(8)2 | 20 | -4 | 0 | 17 | 22*21 | 80*30 | 100*100 | 60*20 | HL | SpS*S | - |
close LK | 5 | 2 | 9 | 0 | +3 | 10 | 13 | 30 | 50 | 20 | HL | - | - |
close MK | 7 | 2 | 16 | -4 | -1 | 13 | 16 | 70 | 100 | 40 | HL | SpS | - |
close HK | 6 | 6 | 16 | -4 | 0 | 17 | 21 | 100[30] | 150[50] | 60[20] | HL[H] | - | - |
far LP | 5 | 3 | 5 | +3 | +6 | 10 | 13 | 30 | 50 | 20 | HL | CS | - |
far MP | 5 | 6 | 11 | -3 | 0 | 13 | 16 | 80 | 100 | 40 | HL | S | - |
far HP | 12 | 3 | 17 | -2 | +2 | 17 | 21 | 130 | 200 | 60 | HL | - | - |
far LK | 5 | 3 | 8 | 0 | +3 | 10 | 13 | 40 | 50 | 20 | HL | - | - |
far MK | 8 | 3 | 15 | -4 | -1 | 13 | 16 | 80 | 100 | 40 | HL | - | - |
far HK | 14 | 2 | 19 | -3 | +1 | 17 | 21 | 100 | 200 | 60 | HL | - | - |
crouch LP | 5 | 2 | 6 | +3 | +6 | 10 | 13 | 30 | 50 | 20 | HL | CSpS | - |
crouch MP | 7 | 3 | 10 | +1 | +4 | 13 | 16 | 70 | 100 | 40 | HL | SpS | - |
crouch HP | 8 | 2*2 | 22 | -6 | - | 17 | 22*- | 70*40 | 100*50 | 60*20 | HL | SpS | - |
crouch LK | 5 | 3 | 7 | +1 | +4 | 10 | 13 | 20 | 50 | 20 | L | CSpS | - |
crouch MK | 8 | 5 | 13 | -4 | -1 | 13 | 16 | 60 | 100 | 40 | L | SpS | - |
crouch HK | 11 | 3 | 25 | -10 | - | 17 | - | 100 | 200 | 60 | L | SpS | - |
jump up LP | 5 | 4 | - | - | - | 8 | 11 | 50 | 50 | 20 | H | - | - |
jump up MP | 5 | 6 | - | - | - | 11 | 15 | 80 | 100 | 40 | H | - | - |
jump up HP | 5 | 4 | - | - | - | 15 | 18 | 100 | 200 | 60 | H | - | - |
jump up LK | 5 | 8 | - | - | - | 8 | 11 | 50 | 50 | 20 | H | - | - |
jump up MK | 4 | 6 | - | - | - | 11 | 15 | 80 | 100 | 40 | H | - | - |
jump up HK | 5 | 4 | - | - | - | 15 | 18 | 100 | 200 | 60 | H | - | - |
jump forward LP | 5 | 8 | - | - | - | 8 | 11 | 50 | 50 | 20 | H | - | - |
jump forward MP | 5 | 10 | - | - | - | 11 | 15 | 80 | 100 | 40 | H | - | - |
jump forward HP | 5 | 8 | - | - | - | 15 | 18 | 100 | 200 | 60 | H | - | - |
jump forward LK | 4 | 5 | - | - | - | 8 | 11 | 50 | 50 | 20 | H | - | - |
jump forward MK | 5 | 6 | - | - | - | 11 | 15 | 70 | 100 | 40 | H | - | - |
jump forward HK | 5 | 5 | - | - | - | 15 | 18 | 110 | 200 | 60 | H | - | - |
F+MK | 7 | 2 | 16 | 0 | +3 | 17 | 20 | 80 | 100 | 40 | HL | ??? | - |
level1 FA | 21 | 2 | 35 | -21 | -21 | 15 | 15 | 60 | 100 | 20 | HL | - | - |
level2 FA | 17+13 | 2 | 35 | -15 | - | 21 | - | 80 | 150 | 40 | HL | - | - |
level3 FA | 65 | 2 | 35 | - | - | - | - | 140 | 200 | 60 | - | - | - |
F+LP+LK | 3 | 2 | 20 | - | - | - | - | 130 | 140 | 40 | 0.9 | - | - |
B+LP+LK | 3 | 2 | 20 | - | - | - | - | 130 | 140 | 40 | 0.9 | - | - |
Change of Direction LP | 14 | 3 | 29 | -7 | -2 | 24 | 29 | 30 | 50 | 20/30 | HL | S | - |
Change of Direction MP | 16 | 3 | 25 | -3 | +2 | 24 | 29 | 35 | 50 | 20/30 | HL | S | - |
Change of Direction HP | 17 | 3 | 25 | -3 | +2 | 24 | 29 | 40 | 50 | 20/30 | HL | S | - |
Change of Direction EX | 16 | 3 | 25 | -3 | +2 | 24 | 29 | 40 | 50 | 0/0 | HL | S | - |
Second Middle | 15 | 4 | 28 | -9 | -4 | 22 | 27 | 40 | 50 | 10/20 | H | - | - |
Secondoro | 22 | 4 | 24 | -5 | -1 | 22 | 26 | 50 | 50 | 20/30 | L | S | - |
Middle Finish | 10 | 2 | 44 | -35 | - | 10 | - | 80 | 40 | 10/30 | H | - | - |
Finishuro | 22 | 2 | 53 | -44 | - | 10 | - | 150 | 100 | 30/30 | L | - | - |
Kick Wheel LK | 20 | 7 | 2+19 | -8 | -3 | 17 | 22 | 120 | 200 | 30/40 | H | - | - |
Kick Wheel MK | 24 | 7 | 2+20 | -9 | -4 | 17 | 22 | 140 | 200 | 30/40 | H | - | - |
Kick Wheel HK | 27 | 7 | 1+22 | -10 | -5 | 17 | 22 | 160 | 200 | 30/40 | H | - | - |
Kick Wheel Ex | 17 | 7*3 | 2+19 | -6 | -1 | 17 | 22 | 120*60 | 100*100 | 0/0 | H | - | - |
Rolling Marseille LK | - | - | 27 | - | - | - | - | - | - | 20/0 | - | - | - |
Rolling Marseille MK | - | - | 30 | - | - | - | - | - | - | 20/0 | - | - | - |
Rolling Marseille HK | - | - | 32 | - | - | - | - | - | - | 20/0 | - | - | - |
Rolling Marseille EX | - | - | 32 | - | - | - | - | - | - | 0/0 | - | - | - |
Sky Fall LP | 5 | 2 | 31 | - | - | - | - | 0*140 | 100 | 30/0*100 | - | - | - |
Sky Fall MP | 6 | 4 | 31 | - | - | - | - | 0*150 | 150 | 30/0*100 | - | - | - |
Sky Fall HP | 9 | 6 | 31 | - | - | - | - | 0*160 | 200 | 30/0*100 | - | - | - |
Sky Fall EX | 6 | 2 | 31 | - | - | - | - | 0*160 | 150 | 0/0 | - | - | - |
Tornado Throw LP | 5 | 2 | 51 | - | - | - | - | 180 | 100 | 30/80 | 1.3 | - | - |
Tornado Throw MP | 5 | 2 | 45 | - | - | - | - | 200 | 140 | 30/80 | 1.1 | - | - |
Tornado Throw HP | 5 | 2 | 39 | - | - | - | - | 220 | 200 | 30/80 | 0.9 | - | - |
Tornado Throw EX | 5 | 2 | 54 | - | - | - | - | 200 | 150 | 0/0 | 1.25 | - | - |
Super Combo | 1+5 | 2 | 41 | -32 | - | 10 | - | 0*335 | 0 | 0/0 | HL | - | - |
Ultra Combo | 1+13 | 2 | 46 | -30 | - | 17 | - | 40*325 | 0 | 0/0 | HL | - | - |
move name | startup | active | recovery | frame | frame | frames of | frames of | damage | stun | super meter | block | cancel | comments |
adv.blk | adv.hit | blockstun | hitstun | gain | ability |
Arcade characters | Abel • Akuma • Balrog • Blanka • C. Viper • Chun-Li • Dhalsim • E. Honda • El Fuerte Guile • Ken • M. Bison • Rufus • Ryu • Sagat • Vega • Zangief | |
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Console characters | Cammy • Dan • Fei Long • Gen • Gouken • Rose • Sakura • Seth |