Knockdown |
KD Adv. |
Oki/Notes
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+1 |
- 2LP/5LP/5LK
- Throw: Loses to 4 frame moves.
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+2 |
- 2LK: Same startup as throw to prevent fuzzy jump.
- Throw
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+3 |
- 2MP: Links into 2LP on hit, or 2MP on counter-hit.
- Throw
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+4 |
- 5LP: Meaty (+6 OH, -1 OB). Links into 2MP on hit. Safe vs 10f reversal.
- 2MP: Links into 2LP on hit, or 2MP on counter-hit.
- Throw
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+5 |
- 2LP: Meaty (+6 OH, +1 OB). Links into 2MP on hit. Safe vs 9f reversal.
- 2MP: Links into 2LP on hit, or 2MP on counter-hit.
- Throw
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+6 |
- 2MP: Meaty (+6 OH, -2 OB). Links into 2MP on hit.
- 5HP: Single hit confirmable.
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+7 |
- 2MP: Meaty (+7 OH, -1 OB). Links into 2MP or 2MK on hit.
- 5HP: Single hit confirmable.
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+8 |
- 2MP: Meaty (+8 OH, ±0 OB). Links into 2MP or 2MK or 4HK on hit.
- 5HP: Single hit confirmable.
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+9 |
- 4HK: Meaty (+5 OH, +1 OB). Links into 5LP on hit.
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+10 |
- 4HK: Meaty (+6 OH, +2 OB). Links into 2MP on hit.
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+11 |
- 4HK: Meaty (+7 OH, +3 OB). Links into 2MP or 2MK on hit.
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+12 |
?
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+13 or greater |
The following all work at any high frame advantage listed below, manually timing the hit to the opponent's wakeup.
- (+13) DR~dl.Throw
- (+13) DR~dl.2MP: (+9~12 OH, +1~4 OB). Links into 5HP on hit.
- (+15) DR~dl.4HK: (+7~11 OH, +3~7 OB). Links into 2MP on hit, or 5HP on meaty hit.
- (+16) DR~dl.5HP > 236[PP]: Combos on hit, only a 4 frame gap on block.
- (+20) DR~5LP: Baits reversals.
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+17 |
?
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+19 |
- Dash: +1 (2LP / Throw)
- 214LP: Meaty (+9 OH, +2 OB).
- After SA3 in the corner, links into 623KK on any hit, 2HK on regular hit, 623HK on counter-hit.
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+20 |
- Dash: +2 (2LK / Throw)
- Midscreen CA leaves Mai just out of Dash Throw range.
- DR~4HK: Meaty (+9 OH, +5 OB). Links into 5HP on hit.
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- 214PP > 623KK
- F.214HP, 623KK
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+21 |
- Dash: +3 (2MP / Throw)
- 6MP: Meaty (+4 OH, -1 OB). Links into 5LP or 5LK~LK~LK on hit.
- DR~4HK: Meaty (+10 OH, +6 OB). Links into 5HP on hit.
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+21 |
- Dash: +3 (2MP / Throw)
- DR~4HK: Meaty (+10 OH, +6 OB). Links into 5HP on hit.
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+22 |
- Dash: +4 (2MP / Throw)
- DR~4HK: Meaty (+11 OH, +7 OB). Links into 5HP on hit.
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+23 |
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+24 |
- Dash: +6 (2MP)
- 236[PP]: Trades with 4 frame moves into 2MP combo, or 5HP against some characters.
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+26 |
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+27 |
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+29 |
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- 214HP, 236LK
- 214HP, 623HK
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+30 |
- 236[P]
- (Corner) Backdash, 236PP
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- 623MK
- 623HK
- F.623LK
- F.214HP, 623LK
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+31 |
- 236[P]
- (Corner) Backdash, 236PP
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- *.236KK, j.MP > *.j.214P
- 214PP > 623K
- F.623MK
- F.623HK
- F.214HP, 623HK
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+32 |
- 236[P]
- (Corner) Backdash, 236PP
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+33 |
- 236[P]
- (Corner) Backdash, 236PP
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- 236KK, j.MP > j.214PP
- *.214PP, *.236KK
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+34 |
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- CH 214LP
- 214MP
- *.214PP, *.236KK, j.MP > *.j.214P
- F.214LP
- F.214HP, F.623HK
- Drive Impact
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+35 |
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- 214PP, 236LK
- *.214PP, *.236KK, j.MP > j.214PP
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+37 |
- (Corner) Backdash, 236PP: Meaty (+6 OH, ±0) OB. Links into 2MP on hit.
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+38 |
- (Corner) Backdash, 236PP: Meaty (+7 OH, +1) OB. Links into 2MP or 2MK on hit.
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+40 |
- 7f Safe Jump
- (Corner) Backdash, 236PP: Meaty (+9 OH, +3) OB. Links into 5HP on hit.
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- 5LK~LK~LK > j.214P
- F.214HP, F.623MK
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+41 |
- 6f Safe Jump
- (Corner) Backdash, 236PP: Meaty (+10 OH, +4) OB. Links into 5HP on hit.
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- (Far) 5LK~LK~LK > j.214P
- F.214MP
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+42 |
- 5f Safe Jump
- (Corner) Backdash, 236PP: Meaty (+11 OH, +5) OB. Links into 5HP on hit.
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+43 |
- (Corner) Backdash, 236PP: Meaty (+12 OH, +6) OB. Links into 5HP on hit.
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- 5LK~LK~LK > j.214PP
- F.214HP
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+47 |
- (Corner) Backdash, 236PP: Meaty (+16 OH, +9) OB. Links into 5HP on hit.
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- PC 2HK (HKD)
- 214PP
- (Far) 5LK~LK~LK > j.214PP
- F.214PP
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+48 |
?
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+49 |
?
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+51 |
?
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- F.236KK, j.MP > F.j.214PP
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+53 |
?
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- F.214PP, F.236KK, j.MP > F.j.214PP
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+56 |
?
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