- Returning Character: Janet's moveset works well with the majority of characters as it has many options that are universally useful and as such a lot of characters run her as their Kameo Of Choice
- Extra Screentime: Janet's "Hop Punch" and "Hop Skip Punch" are the quintissential combo extender ambushes as they keep the opponent in the air for a long timer and rack up damage quickly
- Acting Range: Janet's varied moveset allows a low skill floor and high skill ceiling
- Reliable: Janet's recharges outside of Stunt Double are quicker than average and consistent, letting the player adapt consistently to when she's not available
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- Trying Too Hard: Mime Time and Stunt Double sport large recovery, meaning you might need to cut combos short to set then up
- Doesn't Add To The Plot: There is no way for Janet to add extra HitAdv or BlockAdv to your moves with a normal Ambush, a feature highly valuable in Rushdown Kameos
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