Mortal Kombat 1/Janet Cage (Kameo)/Introduction

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Revision as of 22:32, 1 December 2024 by Cano (talk | contribs) (Cutting down on the lore from the Introduction to make it less bloated, will revert if told to)

Introduction

Janet Cage, an alternate version of Johnny Cage from another timeline wielding a moveset inspired by his incarnation from the 1992 original, is a rushdown/puppet archetype that specializes in kombo extension, as well as pressure with a slight focus on space control (especially with her “Stunt Double” stance that allows any character to act as a “puppet character”).

Strengths Weaknesses
  • Returning Character: Janet's moveset works well with the majority of characters as it has many options that are universally useful and as such a lot of characters run her as their Kameo Of Choice
  • Extra Screentime: Janet's "Hop Punch" and "Hop Skip Punch" are the quintissential combo extender ambushes as they keep the opponent in the air for a long timer and rack up damage quickly
  • Acting Range: Janet's varied moveset allows a low skill floor and high skill ceiling
  • Reliable: Janet's recharges outside of Stunt Double are quicker than average and consistent, letting the player adapt consistently to when she's not available
  • Trying Too Hard: Mime Time and Stunt Double are very comittal options, making their use in neutral and pressure risky under the right circumstances
  • Doesn't Add To The Plot: There is no way for Janet to add extra HitAdv or BlockAdv to your moves outside of Stunt Double, a feature highly valuable in Rushdown Kameos