User:Minimum Payne/sandbox

From SuperCombo Wiki
< User:Minimum Payne
Revision as of 22:51, 28 January 2025 by Minimum Payne (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

Usage: {{mk1-adv|class|text}}

Class Frame Adv. Notes
P ≥ +1 Plus / Positive
E ±0 Even
M -1 to -6 Minus (Not punishable)
I7 -7 Minus (Matchup specific punishes only)
VM ≤ -8 Very Minus (Punishable by attacks with 8f of startup or less)


Damage Scaling Levels
Percent Value Attack Type
-20%
  • Fatal Blow
0%
  • Slow cancels (cancels that do not extend combos)
  • Damage aver time
  • Hits during a Throw animation
  • Attacks interrupting a Throw
5%
  • Fast cancels (cancels which extend combos)
  • Air strings (intermediate hits)
  • Grounded moves (normals, strings, projectiles and specials you can't combo off of without Kameo)
10%
  • Air normals (against Airborne opponents)
15%
  • Air normals (against Grounded opponents)
  • Krumples
  • Grounded combo extenders
  • Knockback moves
  • Launching moves (normals, strings, projectiles, and specials)
20%
  • Uppercut Cancels
  • Stun Moves (eg., Spear, Ice Ball, Corpse Taunt)
25%
  • Sweeps
  • Command grabs (uninterrupted)
  • Move that interrupts a Command Grab (overrides the move's natural scaling)
33%
  • Hard Knockdowns
50%
  • Uppercuts
  • Throws (uninterrupted)
  • Move that interrupts a Throw (overrides the move's natural scaling)