Usage: {{mk1-adv|class|text}}
Class
|
Frame Adv.
|
Notes
|
P
|
≥ +1
|
Plus / Positive
|
E
|
±0
|
Even
|
M
|
-1 to -6
|
Minus (Not punishable)
|
I7
|
-7
|
Minus (Matchup specific punishes only)
|
VM
|
≤ -8
|
Very Minus (Punishable by attacks with 8f of startup or less)
|
Damage Scaling Levels
Percent Value |
Attack Type
|
-20% |
|
0% |
- Slow cancels (cancels that do not extend combos)
- Damage aver time
- Hits during a Throw animation
- Attacks interrupting a Throw
|
5% |
- Fast cancels (cancels which extend combos)
- Air strings (intermediate hits)
- Grounded moves (normals, strings, projectiles and specials you can't combo off of without Kameo)
|
10% |
- Air normals (against Airborne opponents)
|
15% |
- Air normals (against Grounded opponents)
- Krumples
- Grounded combo extenders
- Knockback moves
- Launching moves (normals, strings, projectiles, and specials)
|
20% |
- Uppercut Cancels
- Stun Moves (eg., Spear, Ice Ball, Corpse Taunt)
|
25% |
- Sweeps
- Command grabs (uninterrupted)
- Move that interrupts a Command Grab (overrides the move's natural scaling)
|
33% |
|
50% |
- Uppercuts
- Throws (uninterrupted)
- Move that interrupts a Throw (overrides the move's natural scaling)
|