User:StoneGreninja/sandbox

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cl.Snka.gif
200x200
Damage Guard Meter Cancel Startup Active Recovery Total Hit Adv Block Adv Properties Invulnerability
7 Mid 6 Special 5 12 0 15 +3 -0 No No
  • The best starter to light attack combos. It's cancelable, chains into itself, but whiffs on those low crouching chars.

cl.Snkb.gif
200x200
Damage Guard Meter Cancel Startup Active Recovery Total Hit Adv Block Adv Properties Invulnerability
5 Mid 6 Any 4 4 7 15 +1 -1 - -
  • One of the kick buttons at Andy's disposal.

cl.Snkc.gif
200x200
Damage Guard Meter Cancel Startup Active Recovery Total Hit Adv Block Adv Properties Invulnerability
5 Mid 6 Any 4 4 7 15 +1 -1 - -
  • A heavy attack that has two hitboxes, or hits twice. Fine for a burst of damage that can be cancelled into a special or DM.

st.Snka.gif
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Damage Guard Meter Cancel Startup Active Recovery Total Hit Adv Block Adv Properties Invulnerability
7 Mid 6 Special 5 12 0 15 +3 -0 No No
  • A quick jab going far enough as to anti-air hops.

st.Snkb.gif
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Damage Guard Meter Cancel Startup Active Recovery Total Hit Adv Block Adv Properties Invulnerability
7 Mid 6 Special 5 12 0 15 +3 -0 No No
  • A moderate range kick that chains into itself into heavies.

st.Snkc.gif
200x200
Damage Guard Meter Cancel Startup Active Recovery Total Hit Adv Block Adv Properties Invulnerability
7 Mid 6 Special 5 12 0 15 +3 -0 No No
  • This button hits hard and has comparable range to a st.A. Could be good for anti-airing hops.

line.Snka.gif
Damage Guard Meter Cancel Startup Active Recovery Total Hit Adv Block Adv Properties Invulnerability
7 Mid 6 Special 5 12 0 15 +3 -0 No No
  • A light jab that targets the opposite line and is zero on hit at best.

line.Snkb.gif
Damage Guard Meter Cancel Startup Active Recovery Total Hit Adv Block Adv Properties Invulnerability
7 Mid 6 Special 5 12 0 15 +3 -0 No No
  • This attack targets the opposite line and hits high, or overhead.

line.Snkc.gif
200x200
Damage Guard Meter Cancel Startup Active Recovery Total Hit Adv Block Adv Properties Invulnerability
7 Mid 6 Special 5 12 0 15 +3 -0 No No
  • Heavy attack that targets the opposite line and can be cancelled into a special.

cr.Snka.gif
200x200
Damage Guard Meter Cancel Startup Active Recovery Total Hit Adv Block Adv Properties Invulnerability
7 Mid 6 Special 5 12 0 15 +3 -0 No No
  • The second best starter to light attack combos. You can always chain into cr.B 3C for a launch against low crouchers.

cr.Snkb.gif
200x200
Damage Guard Meter Cancel Startup Active Recovery Total Hit Adv Block Adv Properties Invulnerability
7 Mid 6 Special 5 12 0 15 +3 -0 No No
  • A light low attack that can be chained into a C button.

cr.Snkc.gif
200x200
Damage Guard Meter Cancel Startup Active Recovery Total Hit Adv Block Adv Properties Invulnerability
7 Mid 6 Special 5 12 0 15 +3 -0 No No
  • A sweep that hits low in the attacker's line.

linecr.Snkc.gif
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Damage Guard Meter Cancel Startup Active Recovery Total Hit Adv Block Adv Properties Invulnerability
7 Mid 6 Special 5 12 0 15 +3 -0 No No
  • A sweep that hits the opposite line.

j.Snka.gif
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Damage Guard Meter Cancel Startup Active Recovery Total Hit Adv Block Adv Properties Invulnerability
7 Mid 6 Special 5 12 0 15 +3 -0 No No
  • This is a light jumping attack with a slight downward angle hitbox. The active frames may increase if the attack is done as a hop. It can be chained into 5B or 5C while in the air.

j.Snkb.gif
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Damage Guard Meter Cancel Startup Active Recovery Total Hit Adv Block Adv Properties Invulnerability
7 Mid 6 Special 5 12 0 15 +3 -0 No No
  • This is a 45 degree diagonal jumping attack. The active frames can be lengthened provided a hop is done instead of a jump.

j.Snkc.gif
200x200
Damage Guard Meter Cancel Startup Active Recovery Total Hit Adv Block Adv Properties Invulnerability
7 Mid 6 Special 5 12 0 15 +3 -0 No No
  • This is a diagonal forwards or backwards jumping attack that shares a hitbox with hop C.

nj.Snkc.gif
200x200
Damage Guard Meter Cancel Startup Active Recovery Total Hit Adv Block Adv Properties Invulnerability
7 Mid 6 Special 5 12 0 15 +3 -0 No No
  • This is a horizontal neutral jump attack that shares a hitbox with neutral hop C.