User:Dnalsi/sandbox

From SuperCombo Wiki
Revision as of 21:01, 6 November 2023 by Dnalsi (talk | contribs)

General Frame Data for Hit/Block/JD

Common Hitstop/Blockstop and Hitstun/Blockstun Values:

Move Hitstop/Blockstop Hitstun/Blockstun JD Blockstop JD Blockstun Notes
Ground Light 8F 14F 12F 12F
Ground Single hit of 2-hit Heavy 8F 20F 16F 18F
Ground Heavy 12F 20F 16F 18F
Ground Evasion Attack 12F 18F/24F 14F 22F Characters' 2AB's have different active frames and recoveries, resulting in different advantage. Usually less advantage on hit than on block.
Jump-in Light 8F 14F 12F 12F
Jump-in Single hit of 2-hit Heavy 8F 14F 16F 12F Jenet only.
Jump-in Heavy 12F 14F 16F 12F
Air Hit Light 8F (hitstop only) 14F (hitstun only) 12F 11F
Air Hit Single hit of 2-hit Heavy 8F (hitstop only) 14F (hitstun only) 16F 11F Jenet only.
Air Hit Heavy 12F (hitstop only) 14F (hitstun only) 16F 11F
Air Hit Evasion Attack 12F (hitstop only) 14F (hitstun only) 14F 11F Characters' 2AB's have different active frames and recoveries, resulting in different advantage. Usually less advantage on hit than on block.
Special • TOP Attack 16F 24F 16F 22F Specials might have different JD blockstun reduction, or JDed in a way that gives unexpected advantage/disadvantage.
12F 24F 16F 22F
8F 24F 16F 22F Usually seen for each hit of a multi-hit special.


Other Hitstop/Blockstop and Hitstun/Blockstun Values:

Move Hitstop/Blockstop Hitstun/Blockstun JD Blockstop JD Blockstun Notes
Tizoc/Griffon 2AB 1st or 2nd Hit 8F 20F 14F 18F 2-hit Ground Evasion Attack
Grant 2AB 1st or 2nd Hit 8F (10F for 2nd Hit) 18F/24F 14F 22F 2-hit Ground Evasion Attack
Gato 5AB 1st or 2nd Hit 8F 18F/24F 14F 22F 2-hit Ground Evasion Attack
Hokuto 5AB 1st or 2nd Hit 8F 18F/24F 14F 22F 2-hit Ground Evasion Attack
Gato 6A 14F 20F 16F 18F Command Normal
Gato 6B 14F 20F 16F 18F Command Normal
Butt/Marco 6A 14F 20F 16F 18F Command Normal
Jae 44B 14F 20F (blockstun only) 16F 18F Command Normal
Hokuto 3B 14F 20F (blockstun only) 16F 18F Command Normal
Kevin 6B 1st Hit 8F 14F 16F 12F Command Normal
Kevin 6B 2nd Hit 8F 20F 16F 18F
Grant 3C 12F 20F (blockstun only) 16F 18F Command Normal
Hokuto 3D 1st or 2nd Hit 8F 20F (blockstun only) 16F 18F Command Normal
Hotaru j.2B 6F 14F 16F 12F Air Command Normal
Terry cl.5C > 6C 14F 20F 16F 18F Target Combo Command Normal
Rock cl.5D > 6D 12F 20F 16F 18F Target Combo Command Normal
Dong j.4C 12F 14F 16F 12F Air Command Normal