Introduction
Ryoko is perhaps the most difficult character to use and to evaluate. She does poor damage, even on her command grab, but she shares a lot of Dragon's strengths (speed/wall jump/air priority). A good deal of her difficulty comes from using her bajillion autoguard normals, as that property is only present during the first few startup frames. f+MK knee gives her some good offense. Her DP+MK allows her to attack on the way down, making it pretty safe against some characters. QCB+P is considered a projectile and delivers tons of chip damage, same with the EX version (forget how much invincibility it has). Her d/f+HP and d/f+HK roll under a lot of things and hit low, and she can kara-cancel the HP version into command grab/DP+MK/super! She's one of the characters I understand the least, so I can't say a whole lot about her matchups - she can go toe to toe with Ryofu, I know that much!