Garou: Mark of the Wolves/Freeman

From SuperCombo Wiki

Introduction

To come.

Gameplay Overview

To come.

Move List

Special Moves

Nightmare: QCF+P
Crow: QCB+K
Phobia: F, D, DF+P
V.O.D. QCB+P (x3)
Morbid Angel: HCF+K

Super Moves

Full Blast: QCFx2+P (C)

  • Either ver. can be delayed by holding P.
  • The S. Power version does 25% damage, and the P. Power does 38%.
  • This first slash of the P. Power does less damage (19% damage) than the S. Power.
  • If the S. Power counter hits, the opponent is juggled.

Creeping Death: QCFx2+K (CA)

  • This super will only damage the opponent if Freeman is attacked WHILE WALKING.
  • At the corner it's possible to combo a Crouching C after the S. Power version of this super.
  • This super can reverse Jumping & Standing attacks.
  • The P. Power ver. does more damage than is stated in Training Mode (MAME ver. mostly).

Attributes

To come.

Frame Data

To come.

Attack Notes

To come.

Combos

Anywhere:-
Jumping C or D-->Down+AB-->QCB+C (x3)
Jumping C or D-->Standing C-->QCF+A
Jumping C or D-->Standing C-->QCFx2+P
Jumping C or D-->Down+AB-Feint->Crouching C-->QCFx2+P (Better chance of working at the corner)
HCF+K, Break-->Standing C-Feint->Crouching C-->QCFx2+P

T.O.P. Notes

Freeman's TOP move is a barrier that surrounds his body. Recovery on the move is ok, but be cautious.

Overall Strategy

Freeman is a bit of an odd character. On paper, he looks fantastic, with decent speed, good damage behind his attacks, and invincibility frames on a lot of his specials. However, he suffers three crippling flaws: worst brake move in the game, terrible combo-ability, and lack of any sort of a jump-in stopper. The last one is the worst; he somewhat makes up for poor combo-ability with his powerful attacks, but since almost any character can jump in on him at will, there is little he can do on defense.

Matchup Notes

To come.

Advanced Tactics

To come.

Return to The Characters

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