Table showing the blockstring gap when doing a cancellable normal into Drive Rush on block, followed by another normal.
I left off normals that could never be useful in this context, like doing immediate 3MK Slide after the Drive Rush. If a character has a ton of command normals or cancellable normals, a table like this might get too large. It might be worth omitting light normals that are minus on DR Cancel.
Color-coding: true blockstrings (green), frame traps that lose to reversal (yellow), 4f gap with potential trade combo (orange). If the colors make it look too ugly, something different could be done.
Ideally there would be a template to make this much more compact on the actual strategy page, and to automatically apply any colors/bold text etc depending on the value (but I'm bad at making templates)
Using Kimberly as an example:
5LP | 5MP | 5HP | 5LK | 5MK | 5HK | 2LP | 2MP | 2HP | 2LK | 2MK | 2HK | 4HK | 6HK | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
5LP~DR | 7 | 8 | 11 | 7 | 10 | 14 | 6 | 8 | 10 | 7 | 9 | 10 | 24 | 29 |
5MP~DR | 0 | 0 | 0 | 0 | 0 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 13 | 18 |
5HP~DR | 0 | 0 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 11 | 16 |
5LK~DR | 4 | 5 | 8 | 4 | 7 | 11 | 3 | 5 | 7 | 4 | 6 | 7 | 21 | 26 |
5MK~DR | 0 | 0 | 2 | 0 | 1 | 5 | 0 | 0 | 1 | 0 | 0 | 1 | 15 | 20 |
2LP~DR | 7 | 8 | 11 | 7 | 10 | 14 | 6 | 8 | 10 | 7 | 9 | 10 | 24 | 29 |
2MP~DR | 0 | 1 | 4 | 0 | 3 | 7 | 0 | 1 | 3 | 0 | 2 | 3 | 17 | 22 |
2HP~DR | 0 | 0 | 1 | 0 | 0 | 4 | 0 | 0 | 0 | 0 | 0 | 0 | 14 | 19 |
5MP~HP~DR | 0 | 0 | 2 | 0 | 1 | 5 | 0 | 0 | 1 | 0 | 0 | 1 | 15 | 20 |