User:Dnalsi/sandbox

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Revision as of 09:03, 27 February 2023 by Dnalsi (talk | contribs)

For an added explanation see here:


Feint Reversal Timing:


Doing movement and other actions after feint or feint cancel is similar to reversal timing (see #Timing_For_Reversals)


(1) Doing a feint but having to go in the direction that's different from the feint direction.

(2) Doing a feint cancel without the feint direction held the frame before the normal button, the earliest you can do dash forward will be slightly different.

In these cases, just holding the direction does end your feint into either walk forward or crouch. And you can reversal dash forward at the following timing.
forward dash step
1F before the end of the minimum feint frames
1F after minimum feint frames
(2F window)
Forward dash run, Freeman forward dash step
1F-4F before the end of the minimum feint frames
1F after minimum feint frames
(5F window)


(3) When doing a feint, you cannot end the feint at the minimum feint frames by holding that same feint direction through the feint animation.

(4) Similarly, when doing a feint cancel, if you are holding a feint direction the frame before the normal button is pressed, you cannot end the feint cancel at the minimum feint frames by holding that same feint direction through the feint animation.

In these cases, just holding the direction doesn't end your feint into either walk forward or crouch, you have to do an action or other direction.
  • Forward feint can be ended with any other direction.
  • Down feint can be ended with any other direction besides down-foward.
  • Consequently, you can jump or hop on the first frame after the minimum feint frames.
  • You can only press the same direction as the feint direction immediately after the minimum feint frames to end the feint early.
  • Both the dash run and the dash step can only be completed the earliest after the minimum feint frames.


In all the cases, the earliest to complete these actions to end at the minimum feint frames is the following.
Normals, evasion attacks, backdash, super jump, special, T.O.P. attack, super
1F before the end of the minimum feint frames
1F after minimum feint frames
(2F window)