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Template:AttackData-UMVC3/M&H/Documentation
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This documentation is automatically transcluded from Template:AttackData-UMVC3/M&H/Documentation and is not included when this page is transcluded.
Placeholder examples.
Damage | Startup | Active | Hits | Recovery | |
---|---|---|---|---|---|
35,000 | 5 | 3 | - | 12 | |
Meter | On Hit | On Block | Guard | Properties | |
- | -1 | -3 | M | - | |
Zero does a quick swipe with his saber. |
L | Damage | Startup | Active | Hits | Recovery | |
---|---|---|---|---|---|---|
- | 1 | - | - | 15 | ||
Meter | On Hit | On Block | Guard | Properties | ||
- | - | - | - | - | ||
Fake out, does no damage. | ||||||
M | Damage | Startup | Active | Hits | Recovery | |
60,000 | 13 | Until grounded | - | 10 | ||
Meter | On Hit | On Block | Guard | Properties | ||
- | +9 | +8 | - | ![]() ![]() | ||
H | Damage | Startup | Active | Recovery | ||
80,000 | 18 | Until grounded | 10 | |||
On Hit | On Block | Guard | Properties | |||
+9 | +8 | - | ![]() ![]() | |||
Zero's divekick. The M and H versions make for fairly standard divekicks, with M going at a steeper angle while H has a wider angle and a bit more delay. An important part of this move is its OTG property. |