SSBM/GameCube Controller Internals

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< SSBM
Revision as of 15:12, 24 August 2022 by JazzerThighs (talk | contribs)

The purpose of this page is to put into context the relationship between modifications and calibration of the internals of the GameCube Controller and the strategic reasoning behind them in competitive SSBM.

For general information about the internals of the GameCube Controller, visit The GCC Controller Library - GCC Internals Guide.

For general information about the base controls of SSBM as they are influenced by stock GameCube Controllers, visit SSBM/Advanced Controls.


Non-Invasive Controller Modifications

Replacing Mechanical Parts

A-/B-/X-/Y-/Z-/START-Buttons and D-Pad

To Be Elaborated On:

  • Button Pad Replacements
  • Bald Buttons
  • Shaved Buttons

Analog-/C-Sticks

To Be Elaborated On:

  • Thumb-Stick Replacements
    • Analog-/C-Stick Thumb-Stick Swapping
    • Nunchuk
    • Spicy
      • Full Resin
      • With Rubber
    • Concave
  • Stick-Box Spring Replacements
    • FIRESCC Slickbox
    • Rienne's Choice Stick-Box Spring
  • Stick-Box Lubrication

Shoulder-Buttons

To Be Elaborated On:

  • Button-Pad Replacements
  • Trigger Plugs
    • Full Height
    • Partial Height
  • Ergo-Triggers
  • Metal Trigger Brace Removal
  • Trigger Spring Replacements
    • FIRESCC FIRES Triggers
    • Rienne's Choice Trigger Springs
  • Analog-L/R Disabling
    • ADT Calibration


Internal Controller Modifications

A-/B-/X-/Y-/Z-/START-Buttons and D-Pad

To Be Elaborated On:

  • Button Swapping (i.e. Z-Jump)

Analog-/C-Sticks

To Be Elaborated On:

  • Snapback Capacitor
    • Heartbeat Module
  • Potentiometer Replacements
  • Notches

Shoulder-Buttons

To Be Elaborated On:

  • Potentiometer Replacements

Purely Cosmetic Modification