SSBM/Gecko Codes

From SuperCombo Wiki
< SSBM
Revision as of 19:02, 2 August 2022 by JazzerThighs (talk | contribs) (Added Many More Codes, Mostly Aesthetic Codes)

A Gecko Code is a code that acts essentially like a Game Genie or Action Replay code, which has an affect on GameCube or Wii games across a large variety of purposes. This page is serves as a Centralized Archive to store the various Gecko Codes that community members have written to alter various facets of the game for competitive, aesthetic, quality-of-life, or game-play purposes. The Vast Majority, if not All Codes, are for version 1.02 of SSBM only.

!!! It should be noted that these codes may or may not cause Desyncs when playing Online. Use with Caution. !!!

The Format of Gecko Codes is as follows:

 $Example Code Name [Author 1, Author 2, etc.]
 *Description of the code's purpose
 01234567 89ABCDEF #Developer Comments
 ...
 01234567 89ABCDEF #Developer Comments

For a tutorial on how to use Gecko Codes,visit this YouTube video

Collision Bubble Visualization Codes (Hitbox/Hurtbox/Sheildbox)

$Hitboxes Always On [UnclePunch]
*Activates Display of Collision Bubbles and Character Models
C2068C6C 00000002
38600003 987F21FC
60000000 00000000
$Display Ungrabbable Hurtboxes [UnclePunch]
*Ungrabbable Hurtboxes will be Purple, Grabbable Hurtboxes are Yellow
C200A284 00000006
2C060000 40820024
801C0048 2C000000
40820018 4800000D
7C6802A6 48000010
4E800021 AB27FF80
80630000 00000000
0406AE00 60000000
$Hitbox Color Darkens Based On Damage [UnclePunch]
*The More Damage a Particular Frame of a Hitbox incurs, the Darker the Shade of Red that Hitbox will Appear
C2009FA4 00000010
C0A3000C 48000069
7CA802A6 C0C50000
C0E50004 C1050008
FC054040 4180000C
38C00000 48000038
FC053840 4181000C
C1050000 4800001C
ED083828 ECA53828
ECE73828 ED064024
ED050232 ED064028
FCA0401E D8A1FFF4
80C1FFF8 38AD8000
98C50001 98C50002
48000014 4E800021
43580000 40A00000
41900000 00000000
$Colored Hitbox IDs [UnclePunch,NeilHarbin0]
*Hitboxes will display as a certain color depending on the Hitbox ID
*ID 0 = Red, ID 1 = Green, ID 2 = Blue, ID 3 = Purple
C2009FA4 00000007
4800001D 7CA802A6
1CD90004 7CC5302E
38AD8000 90C50000
48000018 4E800021
FF313180 7CFC0080
00FFFF80 9600FF80
60000000 00000000
$Reverse Hitbox ID Draw Order [UnclePunch]
*0,1,2,3 becomes 3,2,1,0. This causes hitboxes to be drawn so that priority is intuitive (highest priority shown on top).
04080600 3b200003
04080628 3B39FFFF
0408062c 2C190000
04080630 3B5AFEC8
04080634 4080FFD8
$Hitbox Displays Do Not Interpolate (1.02) [Magus]
*Hitbox Displays do not Interpolate from one frame to the next, turning off the "smearing" effect in the Display. 
*Hitboxes still Interpolate in practice.
0400A008 80E3004C
0400A00C 80030050
0400A018 80030054
$Hide Character's GFX When Collision Bubbles Enabled [UnclePunch]
C205FE30 00000008
2C040000 41820030
A1040000 2C080004
40820024 8104002C
890821FC 550807BD
41820014 3D808006
618C1D40 7D8903A6
4E800420 3B830000
60000000 00000000
$Disable Vulnerable Hurtbox Display (1.02) [Achilles]
*Character Models still enabled
*hitboxes, invulnerable, & intangible hurtboxes display is still enabled
*Intangibility granted by specific attacks Do Not Display
*Shieldboxes still enabled
040806F0 38000000 
$Disable Intagible & Invulnerable Hurtbox Display
*Character Models still enabled
*hitboxes, vulnerable hurtboxes display is still enabled
*Intangibility granted by specific attacks still display
*Shieldboxes still enabled
04080764 38000000
$Disable Hitbox Displays
*Character Models still enabled
*invulnerable & intangible hurtboxes, vulnerable hurtboxes display is still enabled
*Shieldboxes still enabled
04009f54 4e800020
$Always Display Hitboxes Only [Altimor]
*Character Models still enabled
*All Hurtboxes Disabled
*Shieldboxes disabled
040805FC 60000000
04080638 480001D4
$Frame Data Visualization Pack [rmn, UnclePunch, NeilHarbin0]
*Hitboxes display knockback angle
*Hitboxes are always drawn on top of hurtboxes
*Hurtboxes are always drawn on top of character models and sword trails
*Grabbable Hurtboxes change color to indicate IASA (Magenta) and Autocancel (Dark Orange) windows
*Modified by NeilHarbin0 to add hitbox ID render order reversal from UnclePunch
04080604 ff0000aa
04080608 ffffffdd
0408061c 00000001
04080620 ffff00aa
04080624 ffff00aa
04080628 ff8000aa
0408062c ff00ffaa
04008e58 38800007
04080a98 60000000
04080600 48000038
C2080C0C 00000005
3C00800C 60002600
7C0803A6 4E800021
3C008008 600005E8
7C0803A6 387B0000
4E800020 00000000
C2080A2C 00000003
3C008008 60000C10
7C0803A6 4E800020
60000000 00000000
C20805E4 00000005
8063002C 3BE30000
3B250000 3BB90000
887F221E 3C008008
60000A30 7C0803A6
4E800020 00000000
C20805E8 00000010
8083002C 3CA0804D
60A536AC 3CC08008
60C60620 80040010
2C00002C 41800050
2C000045 41810048
88042218 2C000080
4180000C 8006000C
48000038 80040010
2C000041 41800028
2C000045 41810020
80042200 2C000000
4182000C 80060004
48000010 80060008
48000008 80060000
90050000 3BC00000
60000000 00000000
C20807D8 0000000B
3B200003 1C190138
7F5F0214 C03F0038
389C0000 80BB002C
C045002C C06500B0
387A0914 3C008000
60009F54 7C0803A6
4E800021 2C030000
41820008 3BC00001
3B39FFFF 2C190000
3B5AFEC8 4080FFC0
881F221B 00000000
04080600 48000038
0408060c 00000000
04080610 3F490FDB
04080614 3F000000
04080618 00000000
C2009F60 00000002
D0410024 D0610028
80030000 00000000
C2009FE4 00000003
9421FFD0 90610038
90A1003C D0210040
80C3004C 00000000
C200A028 0000003F
80610038 80A1003C
C0210040 80C3004C
80030050 90C10014
90010018 80030054
9001001C 81230020
3C608008 60630618
92830000 3A800000
28090169 40820048
3A800001 28140000
41820024 3C608008
6063060C C0430000
3C608008 60630614
C0030000 EC210032
48000040 3A800000
3C608008 60630610
C0430000 C0210040
48000028 3C004330
9001FFF8 C8028B00
6D298000 9121FFFC
C841FFF8 EC420028
C0028AF0 EC420032
3C003F70 9001FFF8
C001FFF8 EC210032
D0410044 D0210048
FC201090 3C008032
600063D4 7C0803A6
4E800021 D021004C
C0210044 3C008032
60006240 7C0803A6
4E800021 D0210050
C0410048 80610038
80030054 90010028
EC220072 C082F060
3C608008 6063061C
80030000 80610038
C0610054 C003004C
C0A10058 FC832040
28000000 40820008
EC840132 40860010
FC802840 40850014
EC210132 FC802840
40840008 EC210132
EC2100F2 EC00082A
D0010020 C021004C
EC220072 C0030050
EC00082A D0010024
38ED8000 3C608008
60630608 80030000
90070000 C0210048
3D203D80 3809999A
9001FFF8 C001FFF8
EC210032 38610020
38810014 80A1003C
38CD8008 3C008000
60008FC8 7C0803A6
4E800021 28140001
4182FEAC 38210030
3C608008 60630618
82830000 3C608008
60630604 80030000
38ED8000 90070000
38600001 38600001
60000000 00000000 

Character Model Display Codes

$Character Models Invisible [UnclePunch]
04030384 60000000
$No Character Shadows [Altimor]
040872f8 38600000
$Low-Poly v2 [UnclePunch,Yakult]
*Makes the Character Models into the Low-Poly Models from the Off-Screen Bubbles to save Processing Power
C20748DC 0000000E
3A26FA14 89D10007
2C0E0009 41820010
2C0E0017 4182001C
48000014 89D10619
2C0E0001 40820008
48000008 38800000
7C8F2378 7DDF782E
39EF0004 7E1F782E
7C0E8000 41820024
7C8F2378 7DDF782E
39EF000C 7DDF792E
39EFFFF8 7DDF782E
39EFFFFC 7DDF792E
7C1F202E 00000000
$Character Model Turns white during shield stun (v1.02) [InternetExplorer]:
0406B80C 4853B9F4
045A7200 7F03C378
045A7204 81C30070
045A7208 2C0E00B5
045A720C 40820034
045A7210 3DC0C200
045A7214 91C30518
045A7218 91C3051C
045A721C 91C30520
045A7220 91C30524
045A7224 39E00000
045A7228 91E30528
045A722C 91E3052C
045A7230 91E30530
045A7234 91E30534
045A7238 39E00091
045A723C 99E30564
045A7240 8001007C
045A7244 4BAC45CC
$Turn Green When Actionable [UnclePunch]
*When playing online, this will only affect your character
*Will not cause desyncs when playing online
C20CC818 00000011 #External/GreenDuringWait/fall.asm
3CE08048 80E79D30
54E7443E 2C070208
40820018 80EDB61C
88E70000 891F000C
7C074000 40820058
48000049 7CA802A6
C0250000 D03F04BC
C0250004 D03F04C4
38600000 907F04C0
907F04B8 907F04C8
907F04CC 907F04D0
907F04D4 38600001
889F0504 50643E30
989F0504 48000010
4E800021 437F0000
43340000 80010024
60000000 00000000
C208A478 00000011 #External/GreenDuringWait/wait.asm
3CE08048 80E79D30
54E7443E 2C070208
40820018 80EDB61C
88E70000 891F000C
7C074000 40820058
48000049 7CA802A6
C0250000 D03F04BC
C0250004 D03F04C4
38600000 907F04C0
907F04B8 907F04C8
907F04CC 907F04D0
907F04D4 38600001
889F0504 50643E30
989F0504 48000010
4E800021 437F0000
43340000 8001002C
60000000 00000000
$Turn Green when wasting frames (Wait, SquatWait, tumble (= DamageFall), CatchWaitCliffWait) [Kaze]
C206B80C 0000000D
7F03C378 81C30070
2C0E0026 41820024
2C0E00FD 4182001C
2C0E00D8 41820014
2C0E000E 4182000C
2C0E0028 40820034
3DC0C200 90030518
91C3051C 90030520
91C30524 39E00000
91E30528 91E3052C
91E30530 91E30534
39E00091 99E30564
8001007C 00000000
$Flash Red on Failed L-Cancel [Achilles1515, Fizzi]
*When playing online, this will only affect your character
*Will not cause desyncs when playing online
C20C0148 0000000C #External/FlashRedFailedLCancel/ChangeColor.asm
387F0488 89FE0564
2C0F00D4 41820008
4800004C 39E00091
99FE0564 3DE0437F
91FE0518 3DE0C200
91FE0524 3DE00000
91FE051C 91FE0520
91FE0528 91FE052C
91FE0530 3DE0C280
91FE0534 3DE0800C
61EF0150 7DE903A6
4E800420 00000000
C208D690 00000009 #External/FlashRedFailedLCancel/TriggerColor.asm
3CE08048 80E79D30
54E7443E 2C070208
40820020 80EDB61C
88E70000 8905000C
7C074000 4182000C
88A5067F 48000018
88A5067F 2C050007
4180000C 39E000D4
99E30564 00000000
$Flash Blue on Missed Smash Turn (v1.02) [Magus]
C20C9B48 0000000F
A11E0448 2C084000
40820064 811E23A8
2C080000 41820058
811E23B0 2C080000
4182004C 3CE042C0
3D00437F 39200000
90FE0518 90FE051C
911E0520 913E0528
913E052C 913E0530
3CE0C200 3D00C280
39200091 3D406060
614AFFE0 90FE0524
911E0534 993E0564
915E0514 801F2358
60000000 00000000
$Flash Color when Fastfall is Available (simple) [Punkline]
C207D554 00000009
88030504 2C000091
41A20038 3C00C200
900304BC 900304C0
900304C4 38000000
900304B8 900304C8
900304CC 900304D0
3C00C280 900304D4
38000091 98030504
C0230624 00000000
$Flash Color when Subaction IASA is Available [UnclePunch]
C2071960 00000008
98032218 3C00C200
901E04BC 901E04C0
901E04C4 38000000
901E04B8 901E04C8
901E04CC 901E04D0
3C00C280 901E04D4
38000091 981E0504
7C0802A6 00000000
$Turn Green When Pummel is Available [Cappy]
*When playing online, this will only affect your character
*Will not cause desyncs when playing online
C20DA3CC 00000010
895F0504 2C0A0091
41A2006C 815F0010
2C0A00D8 40A20060
3D408048 814A9D30
554A443E 2C0A0208
40820018 814DB61C
894A0000 8BDF000C
7C0AF000 40820038
3D40437F 915F04BC
3D40C200 915F04C4
3D400000 915F04B8
915F04C0 915F04C8
915F04CC 915F04D0
915F04D4 39400091
995F0504 4E800020
60000000 00000000

Stage Cosmetic Codes

$Full Resolution FoD Reflection [UnclePunch]
043e0f3c 00000280  #cobj viewport right
043e0f40 000001e0  #cobj viewport bottom
043e0f44 00000280  #cobj proj width
043e0f48 000001e0  #cobj proj height
041cce4c 38800280  #texbuffer width
041cce50 38a001e0  #texbuffer height
$Disable Stadium Screen [UnclePunch]
*Makes the Jumbotron on Pokemon Stadium Invisible
041D2AC8 38800000 #0 Chance for Close-up View.asm
041D2AC0 38A00000 #0 Chance for Full View.asm
041D2B98 48000018 #Allow Duplicate Screen States.asm
$Force Simple Background and Stage Geometry [Punkline]
*Makes the Stages only show Collision Geometry to save Processing Power
04028d64 60000010
0405a2e8 60000000

= Stage Game-Play Altering Codes

$Disable Stage Transformations on Pokemon Stadium (1.02) [Zauron]
041D1548 60000000
$Disable Tree Blow on Dreamland (1.02) [Zauron]
04211444 60000000
$Disable Rising Lava on Brinstar (1.02) [Zauron]
041D99E0 4E800020
$Disable Rising Platforms and Water Jets on Fountain of Dreams (1.02) [Zauron]
041CC8AC FC000028
041CC8B4 4800013C
$Disable Ship Spawn on Corneria (1.02) [Zauron]
041DDA48 60000000
$Disable Great Fox's Gun (starts out dead) on Corneria (1.02) [Zauron]
041E1390 40800430
$Disable Initial Bricks on Green Greens (1.02) [Zauron]
042146EC 60000000
$Disable Falling Bricks on Green Greens (1.02) [Zauron]
04216B24 60000000
$Disable Tree Wind and Apples on Green Greens (1.02) [Zauron]
04213C10 4E800020
$Disable Shy Guys on Yoshi's Story (1.02) [Zauron]
041E3348 60000000
$Disable Switches and Bullets on Princess Peach's Castle (1.02) [Zauron]
041CD8A8 4E800020
$Disable Trophy Spawn on Snag the Trophies Stage (FigureGet) (1.02) [wparam]
042199FC 60000000
$Disable Final Destination Background Transitions (1.02) [Achilles, Dan Salvato]
0421AAE4 60000000
$Disable Birdo (1.02) [flieskiller]
041fcfe8 60000000
$Disable Logs, Pidgit, and Birdo on MKII (1.02)  [Jorgasms]
041fcd84 60000000

Information Display Codes

$Display Time at Top Right of CSS 1.1 [UnclePunch]
C225C00C 00000004
2C05004C 4082000C
3863FFDE 48000008
38600000 9062FDB0
80010014 00000000
C226339C 00000032
8062FDB0 2C030000
4182017C 3DC08000
61CEAFBC 7DC903A6
4E800421 38810014
3DC08016 61CE92E8
7DC903A6 4E800421
38810014 48000125
7CC802A6 88640004
2C03000C 4080000C
38A00000 4800000C
3863FFF4 38A00001
2C03000A 41800010
3863FFF6 38E02001
48000024 2C030000
40820018 2C050000
40820010 38E02001
38600002 48000008
38E02000 B0E60018
38E00020 98E6001A
9866001B 88640005
2C030009 4081002C
2C030013 4081002C
2C03001D 40810030
2C030027 40810034
2C030031 40810038
2C03003B 4081003C
38E02000 4800003C
38E02001 3863FFF6
48000030 38E02002
3863FFEC 48000024
38E02003 3863FFE2
48000018 38E02004
3863FFD8 4800000C
38E02005 3863FFCE
B0E6001E 38E00020
98E60020 98660021
2C050000 4082000C
38E0200A 48000008
38E02019 B0E60022
8062FDB0 7CC43378
38A00028 3DC08000
61CE31F4 7DC903A6
4E800421 48000030
4E800021 201C2037
20322026 202E2036
20EC1A1A 1A1A1A1A
1A1A1A1A 20002008
20E92004 20052019
20160000 8001001C
60000000 00000000
$L Cancel % in Results Screen (version 1.02) [Wooggle]
C208D600 00000009
8A830678 3DC08000
61CE45D4 1EB40008
7DCEAA14 81EE0000
39EF0001 91EE0000
3A0EFFFC 82300000
7E717BD6 3E408045
62523DA4 1EB40E90
7E52AA14 92720000
3880FFFF 00000000
C208D6A4 00000009
8A830678 3DC08000
61CE45D4 1EB40008
7DCEAA14 81EE0000
3A0EFFFC 82300000
3A310064 92300000
7E717BD6 3E408045
62523DA4 1EB40E90
7E52AA14 92720000
EC010024 00000000
04040BBC 60000000
20C61DB8 16200D20
06C61DB8 00000014
1620151A 200C2024
20312026 2028202F
1A210300 00000000
020045D0 000F0000
E2000001 00000000
$L-Cancel Frame Timer Display v1.0 [UnclePunch]
C208D770 00000058
9421FF00 BC610008
7C0802A6 900100FC
83FE002C 48000261
7F8802A6 3C60804A
60631F5C 80630004
2C030000 41820014
3D808039 618C0228
7D8903A6 4E800421
3860000E 38800015
38A00000 3D808039
618C01F0 7D8903A6
4E800421 480001E5
7FC802A6 93C30010
3C80804A 60841F5C
90640004 48000139
7C8802A6 38A00000
3D808038 618CFD54
7D8903A6 4E800421
889F000C 1C840008
7C84F214 80640000
2C030000 41820014
3D80803A 618C5CC4
7D8903A6 4E800421
38600002 3C80804A
60841F58 80840000
3D80803A 618C6754
7D8903A6 4E800421
7C7D1B78 889F000C
1C840008 7C64F12E
38840004 3860003C
7C64F12E 38600001
987D004A 987D0049
88BF000C 6CA58000
3CC04330 90C100F0
90A100F4 C82100F0
C8428B90 EC611028
C03C0000 C05C0008
EC4200F2 EC21102A
C05C0004 D03D0000
D05D0004 C03C000C
D03D0024 D03D0028
88BF067F 2C050007
4180000C 806D94C4
907D0030 7FA3EB78
48000129 7C8802A6
C022C84C C042C84C
3D80803A 618C6B98
7D8903A6 4E800421
7FA3EB78 48000115
7C8802A6 88BF067F
C022C84C C042C850
3D80803A 618C6B98
7D8903A6 4E800421
48000100 4E800021
9421FF00 BC610008
7C0802A6 900100FC
7C7F1B78 3BA00000
83C30010 1C9D0008
7C84F214 80640000
2C030000 41820040
80640004 2C030000
4181002C 80640000
3D80803A 618C5CC4
7D8903A6 4E800421
38600000 1C9D0008
7C84F214 90640000
4800000C 3863FFFF
90640004 3BBD0001
2C1D0006 41820008
4BFFFFA4 800100FC
7C0803A6 B8610008
38210100 4E800020
4E800021 00000000
00000000 00000000
00000000 00000000
00000000 00000000
00000000 00000000
00000000 00000000
00000000 4E800021
C1A80000 41100000
41600000 3D23D70A
4E800021 4C2D4361
6E63656C 00000000
4E800021 54696D65
723A2025 64000000
800100FC 7C0803A6
B8610008 38210100
80010034 00000000
$Subseconds = Frames [UnclePunch]
*Turns the subseconds part of the Timer into the Number of Frames Elapsed
044DA298 426C0000
$Nametag = Player's Percent v2.0 [UnclePunch]
C22FCEEC 00000013
3C608045 60633080
7DC32214 806DB6D8
7FC4F378 4800006D
7CA802A6 A8CE0060
3D80803A 618C70A0
7D8903A6 4E800421
806DB6D8 8063005C
7FC4F378 38A00000
3D80803A 618C6FEC
7D8903A6 4E800421
A88E0060 38A000FF
2C0400FA 40800030
5486F87E 7CC62850
98A30006 7CC42850
98C30007 7CC42850
98C30008 48000010
4E800021 25642081
93000000 889F0000
60000000 00000000 
$Permanent Display Number = Nana % damage (1.02) [flieskiller]
*Adds a number display of each Player's Nana's Percent on the HUD
044ddc28 40c00000
0416597c 480000CC
C2165A64 0000000C
3E208046 6231B6A0
8A310000 2C110000
40820014 3E208045
623130E2 3A000E90
48000010 3E20804A
623113CE 3A000050
7F53D378 2C130000
41820010 3A73FFFF
7E318214 4BFFFFF0
A0110000 3E208016
62315AA4 7E2903A6
4E800420 00000000
C22F65CC 00000006
1DFF0E90 3E008045
62103080 7E0F8214
8A300007 2C11000E
4082000C 38000080
48000008 38000000
60000000 00000000

HUD Cosmetic Codes

$Disable "Go!" Text Graphic On Match Start [gadzook]
C22F6EA8 00000002
7C6E1B78 2C030008
60000000 00000000
C22F6FAC 00000005
2C0E0004 41820020
3D808039 618C069C
7D8903A6 4E800421
60000000 39C00000
60000000 00000000
$Smaller "Ready, GO!" Text Graphics on Match Start [UnclePunch]
C22F71E0 0000000D
4800004D 7D8802A6
8083000C 80840000
C02C0000 D0240020
D0240024 D0240028
C02C0008 D0240030
80830010 80840000
C02C0004 D0240020
D0240024 D0240028
C02C0008 D0240030
48000014 4E800021
3F19999A 3ECCCCCD
41200000 80030010
60000000 00000000
$Force 2P Center HUD [UnclePunch]
*HUD for Players occupy the P2 and P3 Positions on the Screen
0416e9ac 38600002
$PAL Stock Icons [UnclePunch]
*Will not cause desyncs when playing online
C22F9A3C 00000007 #External/PAL/Core/PAL Stock Icons.asm
48000021 7C8802A6
80640000 907D002C
907D0030 80640004
907D003C 48000010
4E800021 3F59999A
C1A80000 801D0014
60000000 00000000
$HUD Transparency v1.1 [UnclePunch]
*When Player Characters Go Behind the HUD, the HUD will become transparent to assist game-play visual clarity
C22F6690 0000009D
7C0802A6 90010004
9421FF00 BE810008
3860000E 3880000F
38A00000 3D808039
618C01F0 7D8903A6
4E800421 7C7F1B78
38600090 3D808037
618CF1E4 7D8903A6
4E800421 7C7E1B78
38800090 3D808000
618CC160 7D8903A6
4E800421 7FC6F378
7FE3FB78 38800004
3CA08037 60A5F1B0
3D808039 618C0B68
7D8903A6 4E800421
7FE3FB78 48000059
7C8802A6 38A00013
3D808038 618CFD54
7D8903A6 4E800421
4800040D 7C6802A6
7FC4F378 38A00000
C0230008 D0240000
C023000C D0240008
C0230010 D0240010
38A50001 38840018
2C050006 4180FFDC
480003F8 4E800021
7C0802A6 90010004
9421FF00 BE810008
83E3002C 480003B9
7FC802A6 3A800000
7FF5FB78 C03E0008
D0350004 C03E000C
D035000C C03E0010
D0350014 3A940001
3AB50018 2C140006
4180FFDC 806DC18C
82830020 480001D8
82B4002C 8875221F
54600673 408201C4
8875221E 54600631
408201B8 C03506F8
C0550778 EC41102A
D0410080 C0550780
EC41102A D0410084
C03506F4 C055078C
EC41102A D0410088
C0550784 EC41102A
D041008C 3D808003
618C0A50 7D8903A6
4E800421 83A30028
38600000 90610068
C0210088 D0210060
C0210080 D0210064
7FA3EB78 38810060
38A10070 38C00000
3D808000 618CE210
7D8903A6 4E800421
C0210070 D0210088
C0210074 D0210080
C021008C D0210060
C0210084 D0210064
7FA3EB78 38810060
38A10070 38C00000
3D808000 618CE210
7D8903A6 4E800421
C0210070 D021008C
C0210074 D0210084
3AC00000 7EC3B378
3D80802F 618C3424
7D8903A6 4E800421
7C641B78 3C60804A
60630FD8 80630000
80630028 38A10090
38C00000 3D808000
618CE210 7D8903A6
4E800421 C0210090
C05E0014 EC21102A
C0410088 FC020840
4080007C C0210090
C05E0014 EC211028
C041008C FC020840
40810064 C0210094
C05E0018 EC211028
C0410084 FC020840
4081004C C0210094
C05E0018 EC21102A
C0410080 FC020840
40800034 1C760018
7C63FA14 C05E0000
C03E0008 EC2100B2
D0230004 C03E000C
EC2100B2 D023000C
C03E0010 EC2100B2
D0230014 3AD60001
2C160006 4180FF28
82940008 2C140000
4082FE28 3A800000
1C740018 7EA3FA14
3C60804A 60631380
1C940050 7C632214
80630000 2C030000
4182000C 38950000
4800006D 3C60804A
606310C8 1C940064
7C632214 80630004
2C030000 4182000C
38950008 48000049
3C60804A 606310C8
1C940064 7C632214
80630000 2C030000
4182000C 38950010
48000025 3A940001
2C140006 4180FF84
BA810008 80010104
38210100 7C0803A6
4E800020 7C0802A6
90010004 9421FF00
BE810008 83E30028
7C9E2378 480000E9
7FA802A6 C03E0000
C05E0004 C07D0004
FC011040 4182003C
41810018 EC21182A
FC011040 40810020
FC201090 48000018
EC211828 FC011040
4080000C FC201090
48000004 D03E0000
7FE3FB78 48000019
BA810008 80010104
38210100 7C0803A6
4E800020 7C0802A6
90010004 9421FFE4
93E10014 93C10018
7C7F1B78 83DF0018
48000024 807E0008
2C030000 41820014
8063000C 2C030000
41820008 D023000C
83DE0004 2C1E0000
4082FFDC 807F0010
2C030000 41820008
4BFFFFAD 807F0008
2C030000 41820008
4BFFFF9D 83C10018
83E10014 80010020
3821001C 7C0803A6
4E800020 4E800021
3ECCCCCD 3DA3D70A
3F7FBE77 3F32F1AA
3F7FBE77 42820000
42820000 40000000
BA810008 80010104
38210100 7C0803A6
8001001C 00000000
$Invisible Emblems Behind Percents (1.02) [flieskiller]
042f61fc 4e800020

Aesthetic Codes for Use Online

$Display Teams Ally v1.1 [UnclePunch]
*When playing online, teammate will always be indicated
*Will not cause desyncs when playing online
C22FC9E4 0000001D #External/Display Ally Indicator/AllyIndicator.asm
3B840000 7C0802A6
90010004 9421FF50
BE810008 7C7E1B78
3C608048 80639D30
5463443E 2C030208
408200A4 3D808016
618CB168 7D8903A6
4E800421 2C030000
4182008C 806DB61C
88630000 7C03F000
4182007C 3D808003
618C3370 7D8903A6
4E800421 7C7D1B78
7FC3F378 3D808003
618C3370 7D8903A6
4E800421 7C03E800
4082004C 1C7E000E
3C808046 6084B6A0
7CA32214 8865003C
60630010 9865003C
1C7D0004 7C63FA14
C0230064 BA810008
800100B4 382100B0
7C0803A6 3D80802F
618CCA84 7D8903A6
4E800420 7FC3F378
BA810008 800100B4
382100B0 7C0803A6
60000000 00000000
$Force Nametag for Local Player [Fizzi]
*When playing online, nametag YOU will show above your character
*Will not cause desyncs when playing online
*Refer to This Table for a list of all of the values that correspond to all of the available characters for custom nametags.
C20355B4 00000008 #Online/Optional/IndicateLocalPlayer/ForceLocalPlayerTag.asm
3C608048 80639D30
5463443E 2C030208
40820028 806DB61C
88630000 7C03F800
40820018 38600000
3D808003 618C55CC
7D8903A6 4E800420
1C9F0E90 00000000
C22FD1EC 0000000E #Online/Optional/IndicateLocalPlayer/SetLocalPlayerTag.asm
48000010 4E800021
8278826E 82740000 #ChangeThisLineForCustomTag/LeaveLastTwoZeros
3C608048 80639D30
5463443E 2C030208
40820020 806DB61C
88630000 7C03D800
40820010 4BFFFFD1
7C6802A6 4800002C
7F63DB78 3D808003
618C556C 7D8903A6
4E800421 5463063E
3D808023 618C754C
7D8903A6 4E800421
60000000 00000000

Other Cosmetic Codes

$Add Smash64 Fastfall Sparkle v1.2 [UnclePunch]
*Adds the Sparkle GFX from SSB(64) when initiating a FastFall
C207D5A0 0000000E
7F83E378 388003F3
38A00003 38C00000
38E00000 3821FF94
39010020 39210014
801F002C 2C000000
4181000C 3C004100
48000008 3C00C100
90010020 38000000
90010014 90010018
9001001C 90010024
90010028 3DC08009
61CEF834 7DC903A6
4E800421 3821006C
38600001 00000000
$CSS Clone Icons Slide Into Place [UnclePunch]
*Enables the Forgotten Animation of the Clone Character's Icons on the Character Select Screen
044dc578 00000000

$Disable Kill Explosions GFX [UnclePunch]
040d4040 60000000
040d3b50 60000000
040d3dc8 60000000
040d3880 60000000
$Disable Screen Shake [Achilles1515]
*Will prevent screen from shaking on hits, KOs, collisions, etc.
*Will not cause desyncs when playing online
04030E44 4E800020
$Disable Teams Subcolors [UnclePunch]
*Light and Dark Shade Colors disabled
*All players playing the same character will have the same default skin based on team color
C2033354 00000002
3BE00000 9BE30046
60000000 00000000
$Team Colors [flieskiller]
*More Available Team Color Options for Specific Characters
C225EBA0 00000016
8AF303BE 3DE08042
61EFB460 7DF17B78
3A31FFFC 7E31FA14
8A510000 8A11FFFC
7E528214 2C120003
41800070 8A0F0000
896F0001 2C0B0000
4182004C 7C10A000
40820010 7C0B9000
40820008 4800000C
39EF0004 4BFFFFD8
3E208042 6231B460
3A31FFF4 8AEF0003
9AF10001 8AEF0002
39600001 99710000
3A310008 7E31FA14
48000018 3DE08042
61EFB460 3AE00000
9AEFFFF4 3A400000
9A510000 39600000
9971FFFC 9AFCFFFF
60000000 00000000
C2261BD8 00000004
1C840003 3DE08042
61EFB460 39EFFFF8
7DEF9A14 3A000001
9A0F0000 00000000
C225EDDC 00000008
3DE08042 61EFB460
39EFFFF4 8A0F0000
2C100000 41820020
3A000000 9A0F0000
88AF0001 3DE08025
61EFEE1C 7DE903A6
4E800420 880303BE
60000000 00000000
04261BDC 7CC43378
041B0374 88860063
041B0378 88050063
041B03C4 88860063
041B03C8 88050063
041B0414 88860063
041B0418 88050063
0642B460 00000038
00030003 00040100
01030000 01040101
04030000 07030201
10030001 11030004
11040105 16030004
16040100 18030104
02030301 02030103
$Change Player Shield Colors (1.02) [Achilles]
*replace RRGGBB with colors
*Note: Dolphin ONLY for now
48000000 804D650C #P1
DE000000 80008180
14000000 RRGGBB00 #Change here for P1
E2000001 80008000
48000000 804D650C #P2
DE000000 80008180
14000004 RRGGBB00 #Change here for P2
E2000001 80008000
48000000 804D650C #P3
DE000000 80008180
14000008 RRGGBB00 #Change here for P3
E2000001 80008000
48000000 804D650C #P4
DE000000 80008180
1400000C RRGGBB00 #Change here for P4
E2000001 80008000
$Stock-Dependant Angel Platform Colors [Achilles1515]
*Color of Angel Platform is determined by number of Stocks Left for that Player
C20D5008 0000001E
7C7E1B78 3FE08016
63FFB094 7FE803A6
4E800021 2C030001
408200D0 3C60801A
60634340 7C6803A6
3C608047 60639D30
88630000 4E800021
2C030001 418200AC
7FC3F378 3E608045
626FBF12 8A0F0002
2C100004 40820094
3E00804D 821064FC
626F310E 8BE3006C
1DDF0E90 7DEE78AE
2C0F0001 41820050
2C0F0003 41820020
2C0F0002 4182002C
3E20BAB0 6231FFFF
3E408000 625280FF
4800003C 3E2000FF
623100FF 3E400059
625200FF 48000028
3E20FF99 623100FF
3E409F5F 625200FF
48000014 3E20FF00
623100FF 3E409000
625200FF 92300AC4
92500AF0 92300B90
92300CE0 92300D18
7FC3F378 00000000