SSBM/Technical Data

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< SSBM
Revision as of 16:14, 27 July 2022 by Scatteraxis (talk | contribs)

Shield HP Depletion & Regeneration

  • Shields at full health have 60 HP.
  • Shield health is drained at a rate of 0.28 health per frame while shielding.
  • Attacks deal only x0.7 their damage to shield health.
  • While not shielding, shield health regenerates at a rate of 0.07 units per frame.

Hitbox ID Priority

If two or more hitboxes hit on the same frame, the hitbox with the lowest ID takes priority and its damage, angle, and knockback values are applied.

Values are listed in order of lowest ID to highest ID, and thus highest to lowest priority.

If sequential hitbox ids have identical data, their values are only listed once.