Introduction/Summary
Very low vitality, but unblockable traps, switch and fast fall tricks make her very unpredictable. Sword pressure is good, but can be attacked through.
Ground Chain: Kick to Punch (any)
Normal Jump Chain: Kick to Punch (any)
Super Jump Chain: Zig Zag 2
Tech hit type: Safe Fall (teleport, can vary where she appears, see Teleport X-Special for more info)
Dizzy Bar: 50 points