Template:OmegaSFIVFrameDataHeader

Template page
Revision as of 03:28, 21 March 2022 by Spabobin (talk | contribs)

|- ! style="width:10%; color:black; background-color:orange; border-width: 3px 0px 3px 3px" align="center" | Move Name ! style="width:9%; color:black; background-color:orange; border-width: 3px 0px 3px 3px" align="center" | Input ! style="width:4%; color:black; background-color:orange; border-width: 3px 0px 3px 3px" align="center" | Startup ! style="width:6%; color:black; background-color:orange; border-width: 3px 0px 3px 1px" align="center" | <span class="color-purple" style="cursor:help; border-bottom:1px dotted" title="The number of frames an attack hitbox is active.
Multi-hit attacks are separated by * if there is no gap, or by (n) if there is an n-frame gap.
Projectiles that move independently of the character do not have their active frames listed." >Active ! style="width:6%; color:black; background-color:orange; border-width: 3px 0px 3px 1px" align="center" | Recovery ! style="width:5%; color:black; background-color:orange; border-width: 3px 0px 3px 3px" align="center" | On Block ! style="width:5%; color:black; background-color:orange; border-width: 3px 0px 3px 1px" align="center" | On Hit ! style="width:6%; color:black; background-color:orange; border-width: 3px 0px 3px 3px" align="center" | Damage ! style="width:6%; color:black; background-color:orange; border-width: 3px 0px 3px 1px" align="center" | Stun ! style="width:4%; color:black; background-color:orange; border-width: 3px 0px 3px 1px" align="center" | Hit Lv ! style="width:7%; color:black; background-color:orange; border-width: 3px 0px 3px 3px" align="center" | Cancel ! style="width:32%; color:black; background-color:orange; border-width: 3px 3px 3px 1px" align="center" | Notes