Pokken Tournament DX/Chandelure

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Pokken Tournament DX

Pokken Chandelure.png

Introduction

Placeholder

  • 510 HP
  • 200 CC Synergy Gauge
  • Burst Mode Duration: 12 Seconds
  • Shield: Weak


  • High Stance: Invincible against Lows on frame 1 (can move while active).
  • Low Stance: Invincible against Highs on frame 1 (can move wile active).


  • FP Forward Dash: 29 Frames (Invincible from frame 5-22)
  • FP Back Dash: 47 Frames (Invincible from frame 1-20)
  • FP Side Dash: 47 Frames (Invincible from frame 5-30)


  • DP Forward Dash: 29 Frames (Invincible from frame 5-26)
  • DP Back Dash: 37 Frames (Invincible from frame 1-22)


Chandelure has air control when jumping.

  • Chandelure can move forwards and backwards during a neutral jump.
  • Chandelure can increase the distance of a forward or backwards jump by holding the direction.
  • Chandelure can halt the distance of a forward or backwards jump by pressing the opposite direction.


General Moves



Burst Mode
Attack Type Damage PSP Height Priority Impact Total Frames Hit Adv. Block Properties
Strike (projectile) 0 -12 M BA*(projectile) i18 48 +8 0 1-48 Total invuln, Pierce





Pokken Chandelure Grab FP.png Pokken Chandelure Grab DP.png

Y+B Grab
Attack Type Damage PSP Height Priority Impact Total Frames Hit Adv Block Properties
Grab FP 60 / DP 90 12 Throw 1 i15 49 FP Shift (+8) / DP Knockdown Grab Defense Down for 540F

Landing a grab gives the opponent a Defense debuff that lasts for 9 seconds.




Pokken Chandelure CA 1.png Pokken Chandelure CA 2.png

X+A / [X+A] Counter Attack
Version Attack Type Damage PSP Height Priority Impact Total Frames Hit Adv Block Properties
X+A Counter (strike) 100 3 Mid Low FP 4 / DP 5 i39 89 FP Shift (+4) / DP +4 -8 1-32 Counter Armor
[X+A] Counter (strike) 130 3 Mid Low 5 i59 109 FP Shift / DP +8 +4 1-52 Counter Armor

Chandelure is put into a counter armor state from frame 1-32 (52 if charged).

Counter pierces when fully charged.

Can be dash canceled by inputting a direction and R.

Can move after releasing.




Pokken Chandelure Release X.png
]X[ Release X
Attack Type Damage PSP Height Impact Hit Adv Block Properties
N/A N/A N/A N/A N/A N/A N/A Airborne on Frame 11

Chandelure strikes a pose, and dances.

Reduces the duration of Chandelure's negative statuses.

Increases the duration of the opponent's negative statuses.

Can move while active.

Can be canceled with R or by jumping.

Charge time: 120F




Pokken Chandelure jR.png
j.R Pendulum Motion
Attack Damage PSP Height Impact Recovery Hit Adv Block
N/A N/A N/A N/A N/A Until Landing +27 N/A N/A

Chandelure swings back and forth in the air.

Can start the swing in any direction.

Can cancel into aerials.

Pressing R causes Chandelure to drop down.




Pokken Chandelure Burst Attack.png
L+R Final Flicker
Attack Type Damage PSP Height Priority Impact Total Frames Hit Adv Block Properties
Counter (projectile) 200 (35) 12 Mid Low S+ i15 81 FP Knockdown / DP Shift -8 1-11 Counter Armor, 12-48 Total invuln, Pierce, Attack Down and Defense Down for 1260F

Chandelure creates swirls of fire that hit multiple times.

On hit, removes all of the opponent's recoverable health.

On hit, gives the opponent an Attack and Defense debuff that lasts for 21 seconds.




Field Phase Moves




Pokken Chandelure nY.png Pokken Chandelure nY 1.png

nY
Version Attack Type Damage Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block
nY Normal (projectile) 20 Special Mid 7 i15 5 57 / 75 / 93 / 111* -12 -22 Special Cancelable on Frame 27 / 45 / 63 / 81*, fY Cancelable on Frame 81
n[Y] Normal (projectile) 60 Special Mid 8 i35 5 79 Shift (-4) -20 N/A

Chandelure shoots a fireball that chases down the opponent.

*Can shoot up to four fireballs in a row.

Can move while active.

When charged, shoots 5 fireballs in all directions once.





Pokken Chandelure sY.png Pokken Chandelure sY 1.png

sY
Version Attack Type Damage Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
sY Normal (projectile) 30 Special Mid 7 i19 9 69 / 95 / 121* -16 -28 s[Y] Cancelable on Frame 26 / 52*, fY Cancelable on Frame 84
s[Y] Normal (strike) 120 High 6 i32 9 102 Shift (Launch) -16 Airborne on Frame 22, Pierce

Chandelure shoots two fireballs that chase down the opponent. When held, Chandelure turns upside down and spins like a top.

*Can shoot up to three sets of fireballs in a row.

Can move while active.





Pokken Chandelure fY 1.png
Pokken Chandelure fY 2.png
fY
Version Attack Type Damage Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
fY Normal (projectile) 30 / 60* Mid Low S+ i23 9 79 Shift -20 Airborne on Frame 14
f[Y] Normal (projectile) 60 / 140* Mid Low S+ i43 9 99 Shift -16 Airborne on Frame 34, Pierce

Chandelure fires a laser straight ahead.

Can move while active.

*Deals more damage from a distance.





Pokken Chandelure bY 1.png Pokken Chandelure bY 2.png Pokken Chandelure bY 3.png

bY
Version Attack Type Damage Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
bY Normal (projectile) 62 Mid 6 / 7* i19 9 56 Launch -8 1-18 High and Mid High invuln, Airborne on Frame 19, Pendulum Motion Cancelable on Frame 41
b[Y] Normal (projectile) 62 Mid 6 / 7* i39 9 76 Launch -8 1-38 High and Mid High invuln, Airborne on Frame 39, Pendulum Motion Cancelable on Frame 61

Chandelure jumps in the air and shoots out three fireballs that fall to the ground.

Can move while active (in the air).

Can be charged to shoot the fireball farther away from Chandelure.

*Fireballs exploding has a priority of 7.




Pokken Chandelure jY FP 1.png
Pokken Chandelure jY FP 2.png
j.Y
Version Attack Type Damage Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
j.Y Normal 40 / 80* Mid S+ i23 9 Until Landing +27 Shift (-8) -26 Air Action Cancelable on Frame 56
j.[Y] Normal 60 / 140* Mid S+ i43 9 Until Landing +27 Shift (Launch) -18 Air Action Cancelable on Frame 76

Chandelure fires a laser from the air straight ahead.

Can move while active.

Inputting j.fY fires the laser upwards.

Inputting j.bY fires the laser downwards.

*Deals more damage from a distance.




Pokken Chandelure Homing Attack 1.png
Pokken Chandelure Homing Attack 2.png
Homing Attack
Version Attack Type Damage Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Homing Attack 1 (X) Normal (strike) 60 Mid 5 i25 1 60 +6 -7 N/A
Homing Attack 2 (XX) Normal (strike) 80 / 100 Mid 5 i55 N/A 89 Shift (+14) -8 N/A
Homing Attack 2 (X[X]) Normal (strike) 80 / 100 Mid 6 i79 N/A 113 Shift (+14) Shift (+28) Pierce, Guard Break

Chandelure homes in on the opponent and strikes with its light fixtures.

Homing Attack 1 can be canceled with block or jump.

If Homing Attack 1 was blocked, there is a 26 frame window to punish a charged Homing Attack 2.







Pokken Chandelure jX FP.png
j.X
Attack Type Damage Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block
Normal (strike) 20, 60 Mid High, Low BA (strike) i22 9 Until Landing +39 Shift (Knockdown) -16

Chandelure slams to the ground, creating a shockwave.





Weak Moves




Pokken Chandelure 5Y.png Pokken Chandelure 5YY.png

5Y
Version Attack Type Damage PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
5Y Normal (strike) 40 0 High 3 i23 9 50 +4 -8 Special Cancelable on Frame 27
5YY Normal (strike) 60 4 Mid 4 i49 N/A 79 +4 -8 Special Cancelable on Frame 53

A long-ranged light fixture slap.




Pokken Chandelure 6Y 1.png Pokken Chandelure 6Y 2.png

6Y
Version Attack Type Damage PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
6Y Normal (projectile) 40 / 80* 3 Mid Low S+ i31 9 83 Launch -16 Airborne on Frame 14
6[Y] Normal (projectile) 60 / 140* 12 Mid Low S+ i51 9 103 Shift -12 Airborne on Frame 14, Pierce

Chandelure fires a laser straight ahead.

* Deals more damage from a distance.





Pokken Chandelure 4Y.png Pokken Chandelure 4YY.png

4Y
Version Attack Damage PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block
4Y Normal (strike) 30 0 Mid Low 3 i15 5 41 0 -8 Special Cancelable on Frame 18
4YY Normal (strike) 27 0 Mid Low 3 i33 23 59 +4 -4 Special Cancelable on Frame 36

A light fixture jab.

Special cancelable.





Pokken Chandelure 8Y.png
8Y
Attack Type Damage PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (strike) 60 2 per hit High 4 i19 9 63 0 -12 1-19 High and Mid High invuln, Special Cancelable on Frame 33

Chandelure spins Its light fixtures around in a circular motion.

Invincible against Highs and Mid Highs on frame 1.

Special cancelable.




Pokken Chandelure 2Y.png
2Y
Attack Type Damage PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (strike) 30 / 66* / 106* 0 / 0 / 3 Low 3 i19 9 47 +4 / +4* / +42* -8 / -4* / 0* 1-end High invuln.

A low-grounded stream of fire.

* Powers up when done from a distance.




Pokken Chandelure jY DP.png
j.Y
Attack Type Damage PSP Height Priority Impact Throw Crush Frame Recovery Hit Adv Block
Normal (strike) 20 / 34* / 46* 0 Mid High 3 i19 9 Until landing +13 0 -21 Special Cancelable on Frame 27

A stream of fire from above angled downwards.

* Deals more damage from a distance.

Special cancelable.




Pokken Chandelure j8Y 1.png Pokken Chandelure j8Y 2.png

j.8Y
Version Attack Type Damage PSP Height Priority Impact Throw Crush Frame Recovery Hit Adv Block Properties
j.8Y Normal 60 / 100* 3 High S+ i35 9 Until landing +13 -8 -24 N/A
j.8[Y] Normal 80 / 160* 12 High S+ i55 9 Until landing +13 Launch -20 / -17* Pierce

Chandelure fires a laser from the air straight ahead.

* Deals more damage and is sometimes safer from a distance.




Strong Moves




Pokken Chandelure 5X 1.png Pokken Chandelure 5X 2.png

5X / 5[X]
Version Attack Type Damage PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Pierce
5X Normal (strike) / Normal (projectile) 80 1 per hit Mid / Low 4 / None i27 / i31 9 79 Launch -16 Airborne on Frame 9
5[X] Normal (strike) / Normal (projectile) 100 1 per hit Mid / Low 5 / None i47 / i51 9 99 Launch +6 Airborne on Frame 9, Pierce (Pillars)

Chandelure punches the ground and creates three pillars of fire that launch the opponent.

Invincible against Lows on frame 9.

Can be charged to make the first hit counter pierce, and create two additional fire pillars (five total).




Pokken Chandelure 6X 1.png Pokken Chandelure 6XX 1.png Pokken Chandelure 6XX 2.png

6X
Version Attack Type Damage PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block
6X Normal (strike) 20, 50 2 Mid Low 4 i19 9 67 Launch -16
6XX Normal (strike) 42 3 Mid Low 5 i19 N/A 86 Knockdown -20
6X:X Normal (strike) 70 3 Mid Low 6 i19 N/A 100 Knockdown -20

Chandelure lunges forward with a two-hit attack that launches.

Delaying the input of 6XX gives the attack additional hits and a longer range.





Pokken Chandelure 6XX 3.png Pokken Chandelure 6XX 4.png

Burst 6XX
Version Attack Type Damage PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block
Burst 6XX Normal (projectile) 42 3 Mid Low S+ i19 N/A 86 Stun -20
Burst 6X:X Normal (projectile) 70 3 Mid Low S+ i19 N/A 100 Stun -20

Becomes a laser during Burst Mode.




Pokken Chandelure 4X.png
4X / 4[X]
Version Attack Type Damage PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block
4X Normal (strike) 60 4 Special Mid 1 i35 9 81 Launch -16
4[X] Normal (strike) 100 4 Special Mid 3 i55 9 101 Knockdown 0

Chandelure leans back, then lunges forward with a spinning attack.

Can be charged to make the attack deal more damage, cause a knockdown, and be safer on block.




Pokken Chandelure 8X.png
8X
Attack Type Damage PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (strike) 80 4 Mid High 5 i35 1 59 Launch -8 Airborne on Frame 5, Pendulum Motion Cancelable on Frame 33 and Frame 39

Chandelure jumps in the air and strikes down from above.





Pokken Chandelure 2X.png
2X
Attack Type Damage PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (strike) 60 3 Low 4 i15 5 51 Launch -8 High invuln. on Frame 1

Chandelure slides forward and knocks the opponent to the ground.





Pokken Chandelure jX DP.png
j.X
Attack Type Damage PSP Height Priority Impact Throw Crush Frame Recovery Hit Adv Block
Normal 20, 60 0 Mid High, Low 4 i22 9 Until landing +31 Launch -8

Chandelure slams to the ground, creating a shockwave.





Pokken Chandelure j8X 1.png Pokken Chandelure j8X 2.png

j.8X / j.8[X]
Version Attack Type Damage PSP Height Priority Impact Throw Crush Frame Recovery Hit Adv Block
j.8X Normal 80 4 Mid High 4 i19 9 Until landing +23 Launch -8
j.8[X] Normal 80 4 Mid High 5 i39 9 Until landing +23 Launch 0

Chandelure spins around in the air, launching the opponent.

Inputting j.7X causes Chandelure to spin backwards.

Inputting j.9X causes Chandelure to spin forward.

Can be charged to increase the size of the attack.




Pokemon Moves




Pokken Chandelure 5A.png Pokken Chandelure 5A 1.png

5A Will-O-Wisp
Version Attack Type Damage PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Will-O-Wisp Normal (projectile) 60 (15) 3 Special Mid None i27 / i47 9 67 0 / -12 -12 / -22 Pierce, Attack Down for 540F
Will-O-Wisp (Burst) Normal (projectile) 72 (20) 6 Special Mid None i27 / i47 9 87 +44 / +32 -12 / -22 Pierce, Attack Down for 540F

Chandelure conjures a wall of flames that travel forward.

Counter pierces.

On hit, gives the opponent an Attack debuff that lasts for 9 seconds.

Charging Will-O-Wisp causes it to travel forward at a slower pace.

In Burst Mode, Will-O-Wisp gains an additional hit and stuns the opponent.




Pokken Chandelure 6A 1.png Pokken Chandelure 6A 2.png Pokken Chandelure 6A 3.png

6A Smog
Attack Type Damage PSP Height Priority Impact Total Frames Hit Adv Block Properties
Counter (strike) 60 (18), 30* 3 Mid Low, Mid* 3 i23 73 Launch -16 1-16 Counter Armor, Pierce, Defense Down for 510F

Chandelure sneezes, creating a cloud of smoke.

Grants counter armor from frame 1-17.

Counter pierces.

On hit, gives the opponent a Defense debuff that lasts for 8.5 seconds.

* The smoke cloud explodes if it comes in contact with an opponent's projectile.

The smoke cloud launches and gives the opponent a Defense debuff that lasts for 8.5 seconds.




Pokken Chandelure 4A 1.png Pokken Chandelure 4A 2.png Pokken Chandelure 4A 3.png

4A Flame Burst
Version Attack Type Damage PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Flame Burst (4A) Normal 20 (5), 72 3, 1 per hit* High 8, None i23 9 77 -4, Launch -16 1-23 High invuln, Pierce
Flame Burst (4[A]) Normal 103 (10, 34) 3, 1 per hit High, Mid Low 8, None i43 9 97 +37 -16 1-43 High invuln, Pierce

Chandelure turns around and shoots a fireball into the air.

The fireball then explodes and reduces the opponent's Synergy Gauge on hit.

Invincible against Highs on frame 1.

Counter pierces.




Pokken Chandelure 8A 1.png Pokken Chandelure 8A 2.png Pokken Chandelure 8A 3.png Pokken Chandelure 8A 4.png

8A Overheat
Version Attack Type Damage PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Overheat Normal (projectile) 180 (45) 12 Mid Low S+ i31 1 97 Launch -8 1-37 Red Armor, Pierce, Attack Down and Defense Down (self) for 1200F
Overheat (Negative Status) Normal (projectile) 64 (16) 0 Mid Low S+ i31 1 97 -6 -20 1-4 Red Armor, Pierce

Chandelure preps itself and begins to glow red.

Afterwards, Chandelure lets out a powerful wave of fire.

Upon using Overheat, Chandelure loses all current buffs.

If Overheat was used and Chandelure has no buffs, Chandelure receives an Attack and Speed debuff.

The Attack and Speed debuffs last for 20 seconds.





Pokken Chandelure 2A.png
2A Hex
Attack Type Damage PSP Height Priority Impact Total Frames Hit Adv Block
Grab 80 / 120 / 200 0 / 0 / 12* Throw BA (grab) i23 +2 / Shift* Grab

Chandelure leans forward and grabs the opponent from afar.

Reduces the opponent's recoverable health.

Increases in damage based on the amount of debuffs the opponent has.

The debuffs are removed from the opponent afterwards.

* If the opponent has two debuffs, a Phase Shift automatically occurs.




Pokken Chandelure jA 1.png Pokken Chandelure jA 2.png

j.A Incinerate
Attack Type Damage PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (projectile) 80 (23) / 10 1 per hit Mid High, Mid Low, Low 6 / 7 / 5 i23 9 FP Until landing +27 / DP Until landing +13 Launch FP -47 / DP -28 Pierce, Reduces Support Gauge, j.Y, j.8Y and j.X Cancelable on Frame 56

Chandelure shoots a fireball angled downwards to the ground that launches the opponent.

Counter pierces.

Reduces the opponent's Support Gauge on hit.

Leaves a puddle on the ground that also reduces the opponent's Support Gauge.

The puddle deals no hitstun.

Can change the trajectory to fire closer or farther away from Chandelure.

Can cancel into aerials.







Pokken Chandelure Release A.png
]A[ Minimize
Attack Type Damage PSP Height Impact Total Frames Hit Adv Block Properties
N/A N/A N/A N/A N/A 131 N/A N/A 1-106 Strike invuln, Block, Jump, or Special Cancelable on Frame 21

Chandelure shrinks in size.

Can move while active.




Combos

Notable Players







External Resources


Pokken Arena: Chandelure

Frame Data: Chandelure