User:Speedmccool25/sandbox

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Revision as of 15:10, 9 November 2021 by Speedmccool25 (talk | contribs)

Story

Captain Commando is the leader of Team Commando, a team set to destroy crime on Earth and across the galaxy. He wields the Energy Gloves, allowing him to shoot bolts of fire and electricity. He uses other gadgets and tools, along with his three companions - Sho, Genity, and Hoover - throughout his game to save the world from evil.

In Marvel Vs. Capcom 2, Captain Commando is a decent character on point. His ability to use projectiles is good, though not great, and his combos can be a little lackluster. However, he holds arguably the best assist in the entire game, with his Captain Corridor anti-air assist. Many top teams pick Captain Commando purely for the power of this assist, and it's the reason why he stays relevant in the meta. A fantastic choice for beginners due to the ease of use of his assist.

Gameplay

Captain Commando is usually the dedicated anti-air assist of many top teams. On point, he's not that great, but his assist more than makes up for this.

Strengths Weaknesses
  • Captain Corridor: Captain Corridor, his anti-air assist, is argued to be the best assist in the entire game. If you pick Captain Commando, you should ALMOST ALWAYS be picking this assist. It's also not a bad move on point, as it's fast, high damage, and invincible.
  • Good blockstrings: Captain Commando's blockstrings can be pretty good, and combined with assists like Sentinel drones, they can be decent in length.
  • Good projectiles: While not amazing, Captain Fire, Sho, and Genity can be good for controlling space.
  • Moderately easy guard break: Snapping an opponent out and calling Genity as they come in can guard break them, leading to a very good punish on incoming.
  • Easy to DHC out: Captain Sword starts up pretty quickly, and it's not a bad idea to super when far away and DHC to swap out.
  • Team Hyper Combo: Captain Sword covers an area many supers don't cover, and a THC allows him to cover this area for you.
  • Poor mobility: On point, CapCom is pretty sluggish.
  • Coming soon

Character Summary

Special Moves

Captain Fire (Air OK)
  • Qcf.png + Lp.png or Hp.png
Captain Corridor
  • Qcb.png + Lp.png or Hp.png
Captain Kick
  • Qcb.png + Lk.png or Hk.png
Captain Strike - Sho
  • Qcf.png + Lk.png
Captain Strike - Genity
  • Qcf.png + Hk.png
Captain Strike - Hoover
  • Qcf.png + Lk.png+Hp.png
Super Moves

Captain Sword
  • Qcf.png + Lp.pngHp.png
Captain Storm
  • Qcf.png + Lk.pngHk.png
Assist Moves

Type α - Ground Type
  • Assist: Hp.png Captain Fire
  • Counter: Hp.png Captain Fire
  • Combination: Captain Sword
Type β - Anti-Air Type
  • Assist: Hp.png Captain Corridor
  • Counter: Hp.png Captain Corridor
  • Combination: Captain Sword
Type γ - Expansion Type
  • Assist: Hk.png Captain Kick
  • Counter: Hk.png Captain Kick
  • Combination: Captain Sword
MVC2 captaincommando art.png

Colors

First row: LP, HP, A1. Second row: LK, HK, A2.

Mvc2-captaincommando.png