Story
Nathaniel Christopher Charles Summers, better known as Cable, is a mutant from the future. He is an incredibly powerful mutant, being telepathic and able to use telekinesis. He was infected with the Techno-Organic virus when he was a baby by Mr. Sinister, and must use his powers to contain the virus, otherwise his whole body will turn into a machine, like his left arm and eye have.
In Marvel Vs. Capcom 2, Cable is one of the four gods. He possesses a decent - if not obnoxious - zoning game, and combined with certain assists allow him to zone effectively. The main star of the show in Cable's moveset, though, is the Air Hyper Viper Beam (AHVB), which almost single-handedly puts him in the top 4. Instant with high damage, hard to counter, and loopable for massive damage on any opening. If you want a character that can slowly chip your opponent down and then punish their mistakes with death, Cable is for you.
Gameplay
Cable is mainly known for zoning and his Air Hyper Viper Beam. Knowing how to use AHVB effectively is a crucial part of this character.
Strengths | Weaknesses |
---|---|
|
|
Character Summary
- Viper Beam (Air OK)
+
or
(Mashable, aim with directional input)
- Psimitar
+
or
- Electrap
+
or
- Psy-Charge
+
- Crackdown
+
or
- Hyper Viper Beam (Air OK)
+
(Mashable, aim with directional input)
- Time Flip
+
- Type α - Projectile Type
- Assist:
Viper Beam
- Counter:
Viper Beam
- Combination: Hyper Viper Beam
- Type β - Anti-Air Type
- Assist:
Psimitar
- Counter:
Psimitar
- Combination: Hyper Viper Beam
- Type γ - Variable Type
- Assist:
Electrap
- Counter:
Crackdown
- Combination: Hyper Viper Beam
Colors
First row: LP, HP, A1. Second row: LK, HK, A2.
Moves List
Normal Moves
Standing Normals
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
4 | 4 | 2 | 8 | HL | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | Chain, Special, Super | - | - | - | |
Just a standard quick punch. Nothing much to say. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
7 | 7 | 2 | 13 | HL | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | Chain, Special, Super | - | - | - | |
An uppercut. Your grounded launcher. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
12, 6, 6, 6, 6 | 9, 12, 9, 9, 9 | 2, -, -, -, - | 25 | HL | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
Projectile | Special, Super | - | - | - | |
Cable points his gun forward and fires once. The initial attack has a hitbox, and by mashing HP, you can fire up to 3 more times after the first shot. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
4 | 5 | 2 | 14 | HL | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | Chain, Special, Super | - | - | - | |
A quick knee. Nothing too special. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
7 | 7 | 3 | 21 | HL | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | Chain, Special, Super | - | - | - | |
A side kick. Combo filler, for the most part. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
13 | 11 | 3 | 24 | HL | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | Special, Super | - | - | - | |
A high kick. Crucial to his B&B combos. After this move hits, there is an unusually long time where a super jump can be inputted. |
Crouching Normals
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
4 | 4 | 2 | 10 | HL | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | Chain, Special, Super | - | - | - | |
A low punch. Also not that special. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
7 | 9 | 2 | 18 | HL | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | Chain, Special, Super | - | - | - | |
A flashy looking move, though generally also just combo filler. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
12, 6 | 9, 8 | 2, - | 34 | HL | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
Projectile | Special, Super | - | - | - | |
Cable hits opponents up, then fires a shot into them, sending them back down. Not that useful for zoning, but decent. |