:) me like pj gaem
The Hot-Blooded ninja-inspired protagonist of the Rival Schools series. Often seen as brash, impulsive, and always ready to throw the first punch, Batsu returns to the spotlight in Project Justice to investigate his mischief-making doppelganger, Vatsu, and put a stop to the Reverse Society with the help of his friends Hinata and Kyosuke. Despite his fiery temper, Batsu has a strong sense of justice, and a strong desire to protect both his close friends and mother.
Next to Hideo, Batsu is about as close to a shoto as you can find in Project Justice. While Hideo may have a more literal-looking Dragon Punch and Tatsumaki, Batsu wins hand-over-fist in the fireball department. Batsu is a relatively simple character with a standard air-combo route, effective confirms into super, and relatively good damage across the board. Where he lacks is in his rushdown potential compared to other members of the Project Justice roster, as well as the fact that Burning Batsu is essentially just Batsu 2.0, making the original pale in comparison.
{{#evt: service=youtube |id=https://youtu.be/OHsldIbzGag |dimensions=480x320 }}
Strengths | Weaknesses |
---|---|
|
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
4 | 8 | - | 20 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | None | None | +1 | +4 |
clicking this angry boi should take you to the grounded normals box below
this one is from the script - works! Need to edit + and - values. Now lets put it in a box and collapse it into searchable categories...well, setting everything as collapsible didn't work. Let's try putting each movedata into a table! OK! SO! IT DOES WORK!!! I just need to add an additional div between each movedata specifying that it is indeed part of the collapsable content. EZPZ copy+paste stuff. I will single-handedly destroy the markup language with my bare hands.
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
4 | 8 | - | 20 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | - | - | 1 | 4 |
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
11 | 13 | - | 32 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | - | - | 2 | -8 |